Bootss1

Bootss1

Joined Last seen Member # 3117632
0 Posts 12 Replies 432 Reputation

Love you too(no really we do). I had a blast at PAX as well and I'm also slightly sad at no 3rd micro expansion for Sins... but hopefully it means a second game (sins 2 or new IP?)

14 Replies 31,005 Views

[quote who="Scoutdog" reply="20" id="2360359"]Coooooolllos! I don't have the time or energy to do one of my screenie analyses right now, but several things spring immediately to mind: There appear to be ogres wandering around inside the city. What are they, and what are they doing there? Looks like the evil terrein is still more or less the same..... doesn't look so much volcanic now as it just looks dead. [/quote] the ogre is gaurding(?) the

48 Replies 99,712 Views

would the cultists develope in specific surroundings? such as a magic/research heavy city would be more likly to create dark/sorcery cults or a military/industrial city could make chaos/nature? or would it be factored in by completly random events? and how would each cult effect a city under attack? because it would not just a passive bonus, something should happen

9 Replies 8,298 Views

I would rather have a challenging battle AI on a grid system then an incompenent AI on a free map system. grid battle systems can work great too.

30 Replies 29,175 Views

I would settle for an auto-resolve for naval combat, a CIV-4 type use of ships would be awsome too, but i would like to see trade by sea and other stratigic uses of the waters. Fully done naval combat does not seem needed right now, i would rather stick to land battles, or ship-boarding situations if the hero units are involved(like Heroes of might and Magic III)

17 Replies 8,870 Views

MMO space compate (arcade stlye if i'm not mistakin), where the solaris = TEC Quantar = advent (kinda) octavian = vasari(?) yeah i guess it's similar, though the gameplay will be more like EVE but faster pace, and less math (so they say) I'm gonna give it a shot

13 Replies 14,082 Views

1) Stain Vs. Martians - I was expecting a simple quick stratagy game, but what i got was a bugged out, unbalanced zerg-rush. 2) Spore - The only thing that might make this game better is new adventure pack - but I am hesitent to spend any more money on it 3) Civ 3: Colonization - just like Civ 4 but not fun, I didn't know that was possible

209 Replies 563,940 Views

The hero only mode reminds me of D&D, which is really good and would be a very intresting part of the game. That being said I do not think this is a feature the game needs/should(?) ship with, it seems like it would be pretty tricky to implement, but knowing stardock they can always patch it in or even release a content pack. I like the other point you made though - AI preplay, but I think that after you selected a kingdom to play as (such as Sauron year 15), the ga

4 Replies 18,986 Views

I had the same problem First I set the icon to always visible and I made a specific dock(tray?) for it. I then put the dock in the lower right not exactally perfect but it works well enough

4 Replies 20,963 Views

In my game, playing as the TEC, all my refinery ships have stoped moving, yet i beleive i am still gaining income from them. Anyone else experiance this?

1 Replies 1,227 Views

You can construct a novalith without the research being completed. Is it the same for the other super-weapons?

1 Replies 1,072 Views

well after i stoped the order to colonize(after it jumped) it didn't colonize the planet, so it's not the actual auto-cast

18 Replies 6,012 Views

I just started a game as vasari, and got the colony capital ship, with the colonization ability. I turned the colonization abillity OFF auto cast yet it appears to do nothing. I made the capital into a fleet leader and whenever the fleet arrives at a neutral well it rushes to colonise the planet. anyone else experiance this? EDIT re-toggleing the ability made no diffrence either

18 Replies 6,012 Views

I like the origional three - wasn't born when they came out - but i must have seen a new hope at least 30 times I also liked episode one because it was imaginative so i was able to forgive some of it's faults (some poor dialog choices) but i could not forgive jar-jar. And of coarse i went in to see episode 2- the clones were pretty cool (CGI made them look way more awsome then stormtroopers) but i was disgusted about 5 minuits into the film at the horrenous dialog and knew that the mo

51 Replies 175,099 Views

What about having a channelling time on the spells so that it takes xamount of turns to fully(note fully) cast, so at turn 3 of casting there are some notable effects but not nearly as much as when it's finished.

71 Replies 58,407 Views