Is this the I nominate myself an idiot thread... I like to see how long this can go on before the moderators decide to delete the thread as the first post clearly is asking to do. :)
parrottmath
They need a strategic spell that stops a unit from flying... Like hurricane or something. Air + Water spell.
I just settled a city and couldn't cast a spell on it, because I can't cast on a forest. See pic. I saved the game, but the bug doesn't persist through the savegame. The only thing I did was move the pioneer to this spot (which was visually plains in the game) settled and I couldn't cast a city enchant spell.
Alright, so I did another auto-resolve against a black widow. The widow didn't cast a spell but my sovereign did. But the Mana did not update at the top of the screen after the battle. It updates after I end the turn.
I know you fixed this bug in the other thread. But I decided to play against a darkling shaman and he didn't use any magic in the autoresolve. Whenever I fight a darkling shaman the first thing he casts is blindness or curse. I don't think that the auto-resolve is completely fixed respect to this problem. I will post a screenshot as soon as I figure out, that I must push the button to make a screenshot instead of just thinking that a screenshot would be magical
Did you try to verify the cache through steam. This sounds like a steam problem. A restart of steam may also resolve this issue.
The gildar at the top 4 is the amount you took from taxes, a.k.a. the amount your government (sovereign) gets from this city.
Not just XP... there was a major fix specifically for XP, but the patch is for everyone.
[quote who="Frogboy" reply="42" id="3244433"]But I think it's some nVidia conflict with *something*.[/quote] I agree with this assessment. Playing on my laptop I have two video cards the integrated video card (HD 3000) and the nVidia GTX 555m. I turned down all the settings loaded a particular map and found that with the nVidia card turned on I can move to a place to get me 6 - 7 fps (with no extra details turned on). But the integrated video card I get a consistent 15 -
The game runs fine, but I do get this aparent bottle neck as you have pointed out here. I do get a drop in framerate. I'm running nVidia GTX 555m. I hope that you figure this out because I didn't realize that I should be getting a higher framerate.
I see exactly what you see Derek. Everything is good on my end. Windows 7 64bit.
I can make these waterfalls on ANY map. Just cast raise land on the square just beyond a waterfall on the water.
[quote](try to be responsible, it stresses our art director when you create stuff that looks bad)[/quote] I'll try to be responsible, but my 4 year old daughter sometimes forces me to choose pink hair...or other random colors.
I know.. I reported this bug back in .950, and I think I figured out why this problem is occuring. I have yet to hear word if this is on the bug list or the fix-me later list. I can reproduce this whenever I like with the raise land spell and so there is some work to be done here to fix this problem.
I suggest that the monster level up at their lairs be applied to each of the monsters. I wouldn't mind it if the creature lair had the party leader gain levels faster than the others in the group. I suggest this because if I attack these layers later in the game I destroy the other back-ups for the brute and then it becomes a easy battle between 1 creature with big hit-points. It would provide a better challenge if the other monsters gained some levels and make clearing these monster lair
Wow...just...wow.
I agree. I wish the game to be a super success because as you mentioned frogboy there is so much potential for this game and if it is a success I hope to see this exploraration of the vast potential for this platform.
Maybe it has to do with something else and not the video card...I can't say what, but maybe something in the background is causing a conflict of somekind. Possibly the anti-virus, that is the usual culprit to some of these problems.
Just a bump that this is still occuring in the current build of the game [.982]. Hope that one of the dev's see this issue. I think it has to do with no river ending in the other terrain types (plains, hills, and stuff).
I know the issue is that you want to play it at a high resolution, but my curiousity is a resolution change to something smaller give you a significant improvement to your fps?
I do like that you tell me how many monsters are in a stack... but I don't think it should be this big when you zoom way out in the cloth map.
Don't you hate when these bug posts get buried... mine do all the time. :)
Does it also persist when you create the unit? (just a curiousity)
Don't know if you have this problem fixed, but I have a saved game now that I hope reproduces the effect. It worked for all the summoned creatures that the custom sovereign Justine casts. End turn and look for Othollo (my hero standing next to her), the familar she casts has 12 / 10 hp. Worked in .982 as well. http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/Familiar%20bug.EleSav </
I also think that if the unit is on explore that something should be visibly toggled.