parrottmath

parrottmath

Joined Member # 3119455
1 Posts 352 Replies 25,812 Reputation

I just settled a city and couldn't cast a spell on it, because I can't cast on a forest. See pic. I saved the game, but the bug doesn't persist through the savegame. The only thing I did was move the pioneer to this spot (which was visually plains in the game) settled and I couldn't cast a city enchant spell.

0 Replies 471 Views

I know you fixed this bug in the other thread. But I decided to play against a darkling shaman and he didn't use any magic in the autoresolve. Whenever I fight a darkling shaman the first thing he casts is blindness or curse. I don't think that the auto-resolve is completely fixed respect to this problem. I will post a screenshot as soon as I figure out, that I must push the button to make a screenshot instead of just thinking that a screenshot would be magical

2 Replies 4,311 Views

[quote who="Frogboy" reply="42" id="3244433"]But I think it's some nVidia conflict with *something*.[/quote] I agree with this assessment. Playing on my laptop I have two video cards the integrated video card (HD 3000) and the nVidia GTX 555m. I turned down all the settings loaded a particular map and found that with the nVidia card turned on I can move to a place to get me 6 - 7 fps (with no extra details turned on). But the integrated video card I get a consistent 15 -

98 Replies 221,165 Views

The game runs fine, but I do get this aparent bottle neck as you have pointed out here. I do get a drop in framerate. I'm running nVidia GTX 555m. I hope that you figure this out because I didn't realize that I should be getting a higher framerate.

98 Replies 221,165 Views

[quote](try to be responsible, it stresses our art director when you create stuff that looks bad)[/quote] I'll try to be responsible, but my 4 year old daughter sometimes forces me to choose pink hair...or other random colors.

38 Replies 110,615 Views

I know.. I reported this bug back in .950, and I think I figured out why this problem is occuring. I have yet to hear word if this is on the bug list or the fix-me later list. I can reproduce this whenever I like with the raise land spell and so there is some work to be done here to fix this problem.

17 Replies 15,710 Views

I suggest that the monster level up at their lairs be applied to each of the monsters. I wouldn't mind it if the creature lair had the party leader gain levels faster than the others in the group. I suggest this because if I attack these layers later in the game I destroy the other back-ups for the brute and then it becomes a easy battle between 1 creature with big hit-points. It would provide a better challenge if the other monsters gained some levels and make clearing these monster lair

0 Replies 2,079 Views

Maybe it has to do with something else and not the video card...I can't say what, but maybe something in the background is causing a conflict of somekind. Possibly the anti-virus, that is the usual culprit to some of these problems.

98 Replies 221,165 Views

Don't know if you have this problem fixed, but I have a saved game now that I hope reproduces the effect. It worked for all the summoned creatures that the custom sovereign Justine casts. End turn and look for Othollo (my hero standing next to her), the familar she casts has 12 / 10 hp. Worked in .982 as well. http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/Familiar%20bug.EleSav </

1 Replies 1,334 Views