Just an update (still there by the way). Starting a new game click on customize opponents, the tool tip reads correclty. But if you do it a second time, then you get the string not found. Specifically, if the difficult setting is set on custom, then customize opponents and click done, check the tool tip changes to string not found. Only happens if custom is alread the setting.
parrottmath
Still present in .982.
I see the issue and currently the tutorial would need to at least tell new players that this is the way it is represented. Once we understood this the system it works just fine. But if players do not take the tutorial then at least a load screen reading telling the player would be great. But we don't want to overload the system on these things. I would go for "+2 gildar to city income." The generic point of taxes makes sense as you take a percentage off the city income. Of
"C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat This is exactly what my shortcut says to allow me to cheat. I'm running 64bit windows with the default install path.
I just notice an AI player just cast a familiar and the familiar's hitpoints say 12 / 10. I was able to see this duplicated by waiting for the AI to cast familiar. Note: If you go to the details screen of the familiar everything reads correctly. Note: End turn fixes the hitpoints back to 10 / 10. Note: I did save the game, but a reload gives th
There does need to be some lower level spiffy items as well as these upper level equivalents we are getting. For example we could make the Ignys shortbow. Edit the stats appropriately for the lower level. I think this would be an easy change, as I can mod this myself.
Although the quest is labelled as weak to begin the quest. Does it mark the next stage as medium? I feel if the first part of the quest is easy then it is good opportunity to put it in the que for your quests, but I might be alone on this front. I'm not one to pick up a quest then immediately finish it.
That is why I posted this bug awhile back ( https://forums.elementalgame.com/432633 ). Glad that they finally saw it... I was so sad when I died to mites... :)
[quote]Custom sovereigns look 25% less dorky on the intro book[/quote] hehehe.... must have given them the chuck norris thumbs up pose :)
[quote who="Ratatosk7" reply="63" id="3242710"]I'm very disappointed with the latest update as it did nothing to address the elephant in the room, aka farms. As Fallen Enchantress is a pay2win game I am seriously upset with the lack of farming content. It would be ideal if we could incorporate gameplay involving various aspects of farm management such as plowing land, planting, growing and harvesting crops, harvesting trees and bushes, and raising livestock. For example the pla
Agreed with the tax changes to the game. A shame that we can't dynamically produce the tool tip with respect to the current tax rate.
I liked civ 5 in all its glory (as did my wife). I think FE is a great game beyond that which I have hoped for in a 4x game. This company has treated all of its customers greatly and I have yet to have any problem with anybody with the company, including zebrafox. I enjoy all of the models and artwork, because it truely makes it look like a picture come to life. I say great job to all and to all the pets (props for a parrot there) that the company has at the place.
[quote who="MiamiBigAL" reply="17" id="3241987"]There would be certain situations where throwing knives with extra range would encourage kiting. Given that it is already a big issue it would be better to opt for bigger damage I think.[/quote] It wouldn't be too much on the kiting issue given there is a 3 turn cool down, but I suppose it could be exploited.
I'm satisfied with the fact that frogboy is on the job and fixing it. Otherwise he will make the AI really mean for a few days and then we will all cry that it's too hard. ;). I know that the frog is making the monsters act like monsters, especially with that little secret there.
Nice to see the behind the scenes people. Also good to know that a parrot is on the job :)
[quote who="Gaunathor" reply="77" id="3241720"]Quoting parrottmath, reply 76My most recent game, I noticed an AI hero have 5 injuries, but the sovereign he was traveling with had none. Sovereigns don't get injuries, if they die. [/quote] that's right, I should have mentioned that the sovereign was also level 7 where the champion was level 2. My own sovereign was level 6 bordering level 7 for perspective.
[quote who="Frogboy" reply="63" id="3241533"]And from the logs, I can tell you, for a fact, that the monsters kill a lot more AI units per game than humans per game. Every saved game we get shows this. The monsters do far more harm to AI players than human players in the bigger scheme of things. [/quote] Out of curiousity is this because of the AI players attacking the monsters or is it because the monsters attack the AI? My most recent game, I noticed an AI hero have 5 injuries, but
Checked it Derek. Didn't get a crash.
What about the other computer specs? I'm sure the devs would like to see a debug.err file to see what the issue may be.
[quote who="Gammit10" reply="35" id="3241167"]Really? Should I run one with my Sov, or put one hero per group?[/quote] Yup... soldiers do not take away from champion / sov xp
[quote who="Satrhan" reply="48" id="3241140"]Perhaps the AI only rolls once for each unit/city/outpost? Otherwise there should be no way that they get ignored for more than a handfull of turns.[/quote] I tend to think that there is a deeper problem than them being THAT lucky :). The same would be for our cities and I don't think this is the case, but who knows.
The problem might lie in the fact that they treat throwing knives as a spell.
[quote]Noticed when constructing scout slaves that when I hit 0/0 encumbrance the encumbrance would show some weird unreadable number, this is in no way major and have little effect, but should be fixed at some point . Sincerely ~ Magnar[/quote] This is what happens when you have the slaves do your accounting for you.
Thanks for all the feedback. It looks like there is more variety, than I was expecting or what other people in the forums indicated. I'm gonna try some of these different strategies out to see if they fit well with my play style.
[quote who="Frogboy" reply="136" id="3241051"]Like all Stardock games, bonuses occur at a meta critic average of 80 or better. Hence, we are striving for a meta score of 79. Our review guides have several types of profanity in them and the installer formats drives randomly...[/quote] Awesome....