A click an hold would be sufficient to show the path, or simply a move command in the extra actions to demonstrate the path-finding that is being done.
parrottmath
Great work Heavenfall. You add that extra something to this game that makes it excellent. I get happier with my purchase every day because of things like this.
This would explain a lot about the ai. Hope one of the dev's see this and determine if things are working the way you suggest. Because if it is I totally agree and it appears that you may be right.
I wouldn't complain about another rate between 0 and 40% say 20%, as this would cause balance to the current system that has 0 40 50 60 70 90 The system I pick would be 0 20 40 50 60 70 90 None, Mild, Low, Normal, High, Brutal, Oppressive But I already know this easily moddable from looking at the files. But I wouldn't advocate this to be in the vanilla game. I'd never use None or Mild anyway.
[quote who="MiamiBigAL" reply="22" id="3239621"]There needs to be a way form getting from level 1 to 2. That used to be beating up on creatures such as mites. That is no longer the case, so I ask....how the F**k do I level my crappy tarth sovereign with -8 initiative and a pee shooter when the worst creatures in the game are now dark sorcerer clones?[/quote] I play Tarth an excess amount of times. I level my Tarth hero by Hunting Beasts... like wolves or bears. A bear cub
[quote who="seanw3" reply="24" id="3239764"]+2 Production per turn is less work done than the american senate over a decade.[/quote] Sir, you give the US senate too much credit. :)
[quote who="seanw3" reply="1" id="3239712"]It is technically an improvement. But it takes 0 labor to rebuild, so go ahead![/quote] I did... but the city is still a conclave without the bonus... Now that is what the AI can do when he's losing :)
it's all about profit...and how much the merchant cheats on his taxes :)
In the change log. .981 "The tax rate is applied to the entire cities gold production, running with low taxes is much harder now." I agree with you seanw3 that this tax change should have been clarified before it was buried in the change log. I don't recall much talk about the new tax system, but I do like the new system. It is simplistic and makes sense, although it is not as easy to figure out how much money you will be making if you build such a building. Bu
Do you have a save game with this?
I have a city and upgraded it to a conclave. Under the city details it allows me to remove this improvement, but I thought this was tied to the actual city? Is this intended?
From my understanding to the tax system is the following. Every building gives you a gildar bonus say merchant is +2. Now this represents the amount of money you would get under 100% (more than oppressive) taxes. But being a reasonable leader you tax at say... 50%. Thus, you only get a +1 gildar per season from the merchant. Namely that percentage is the percentage of the gildar you are going to get for the tax rate. The info cards is the amount of money that the merchant prod
Yeah a double click should bring up the city details.
Commas are your friends. Fire! Don't forget the comma after "After dinner with the innkeeper's family," as this is a prepositional phrase.
I think it is the monsters taking over the city that you are supposed to see... See the monster symbol over the city. That is your new monsters don't raze cities.
[quote who="GFireflyE" reply="16" id="3238959"][Tweak] Need to build a pioneer first thing every game. Game starts shouldn’t be so automatic…[/quote] This game start is very popular with me as well, except when it comes to building a city next to a forest. Then I usual choose to build a lumber-mill then 2 pioneers. The production boost is invaluable in that situation. Not sure if there is a good way to change this automatic start.
I do not have this problem. As I am playing FE right now and typing this message. Even on the start-up splash screen. I'm running Windows7 64 bit, nVidia 555M
I experience this from time to time, but it's not consistent for me. It seems to happen randomly after major loading of the strategic map.
When you start a new game before you close the book press crtl + N. It crashes the game. Well not exactly crashes, it hangs the game with a funky screen that I cannot capture.
[quote] Still though this game gets so laggy its unbearable. I have a pretty rocking gaming computer too. The bad performance is what makes me quit games when I play them. I have tried it on all map sizes, it seems like its something with the AI code if you ask me. [/quote] I played this game after many turns on large with 7 enemies and do not have any performance lag to speak of. I'm running this game on a laptop, as well. I don't know what performance issues you are speaking
This is exactly the problem I reported. The problem lies in having tooo many units in the fallen-enchantress folder in your documents. Basically if you delete a sovereign from the main screen the file is not deleted. If you clean this folder up, it should resolve the problem for you. But it makes it a little annoying if you have too many units there.
There are a lot of tool tips to change to indicate that the tax rate determines the amount of gildar gained from any source. So the understanding is that 100% tax rate gives you what the description says and a 50% tax rate gives you half of the current tool-tip value. So the understanding that the tool-tip is how much the building is making, and thus, we are taking a particular tax from that buildings income. This definitely needs some description as to what is going on otherwise you
My guess is endless space
You should post a debug.err so they can determine the problem. Also the version number is .981.2
I've seen assassin demons in my game