I was wondering if it is possible to change the ending types of a river. I see in the xml that they have a cliff ending and a beach ending, is there a way to have a plains ending for the river. I wouldn't mind just designing a small lake that the river flows into. Basically if the river ends on the plains the river changes from a cliff waterfall to a lake. Specifically I know that Heavenfall has a storm river mod, so I wonder if this is possible and what needs to happen to get thi
parrottmath
I liking the progress on the changes thus far. I would like some word about the floating waterfalls during map generation. If that is on the bug list or you are not going to fix this problem before release. Just would like some word on the matter.
The tutorial won't tell you much about the entire game. It just shows you "currently" at least that you can settle a city, build buildings around you city, research things, explore the map, pick up goodies on the map, build outposts to capture resources, hire heroes, fight monsters. Also, a quest shows up, but it doesn't talk about it and you are not required to go on it yet. From my understanding the tutorial will receive some fixing in the upcoming weeks so it will change.</
This would be somewhat AI friendly. As they build this in their capital city, when they get injured they are warped back there... they should have the probability of losing that injury as they recover and others (with the proper facilities). The idea is that the hospital or healing station be a place to heal your heroes. Obviously I would put this building mid-game or late game. It would be nice if the AI gets a little boon when it comes to healing injuries. I just thought
I think this game is great and I look forward to a more polished AI. I now have to carefully consider engagements from time to time as the outcomes are not always obvious anymore good job there. Can't wait to play the game with some of the tool that you have hidden and locked away.
Would it be possible to build a building called hospital (you choose the appropriate town, fortress, conclave upgrade) where there is a 25% probability that 1 injury from a champion is removed or healed magically per turn. It could be a late game upgrade, and I know it is a new feature, so I not expecting this to happen. For those that mod I know we can build buildings and define traits. Would this be possible? I know they have a restoration potion out there to heal all injuries.
[quote who="joasoze" reply="9" id="3238146"]There is gonna be a new category on all porn sites soon: Mites and Darklings[/quote] Is that why the darling warriors cast blindness :)
[quote who="GFireflyE" reply="3" id="3238269"]2. There's a 0.981.2 ?? Why not just call it 0.982 ?? Do you know when it'll be released and where it was mentioned that they fixed that aggravating ping?[/quote] It was a side comment by Frogboy in another post. I made a post to try and point people to it. It happened yesterday somewhere around 9 - 10 EDT (but not exactly sure about that time).
No, that is partially why I posted this one. To let those that downloaded early know that there was a small incremental change that evening. :)
Currently that is not possible. https://forums.elementalgame.com/429972 (9) Before anyone asks, no, you can’t transfer your FE serial to Steam. I can’t go into the details on why this is so don’t ask. Just assume it has something to do with gold plated rocket cars or something. But... in https://forums.elementalgame.com/432610
[quote who="Lord Reliant" reply="9" id="3238219"]So, instead of a waterfall we get a waterfail? [/quote] Yup, you can actually reproduce this effect without the map generation. Cast raise land on water next to a waterfall and boom floating waterfall.
Thanks for the replies... I've downloaded it, but I really can't tell the difference.
[quote who="ins2" reply="7" id="3238043"] I've reported this problem since Beta 4, and have gotten no reply from the devs. It is annoyingly immersion-breaking... PLEASE Derek and Brad, put it in the bug list for the next beta !!![/quote] Your not the only one that reported it... I did as well. Either they haven't seen the bug report, or the problem is really hard to fix, or it's so low priority that they just can't get to it yet. I would like to see it fixed as we
That quest is MINE!!!....
The problem with this bug is that they need to add another end tile to the rivers for land endings, which they don't have (look at the xml for rivers and you can see it). They have beach endings and cliff endings, but not land endings. They need a lake tile and I would mod it in myself if I thought the game would see it, but right now I don't think it can. I think that adding the third river end would solve the redering problem here, but I can&#
[quote who="UmbralAngel" reply="3" id="3237932"]Longstrider Boots shouldn't stack with mounts...[/quote] At the very least... You're not putting the boots on the horses feet or the wargs. :)
[quote who="ddd888" reply="11" id="3237718"]but like portable throwing axes like knives or just throw your main weapon? something like a ranged attack and then you are disarmed for 1 turn for example?[/quote] I was thinking hatchets... portable throwing axes. But whatever tickles the modders fancy really.
So I just perused stardock and saw that there was an update .981.2, so should we update to this new version? Already using .981.1, just curious what the difference was between the two is all.
[quote who="Trojasmic" reply="2" id="3237947"]Still not there in .981. Show my Silver Flute some love please.[/quote] Brings memories of 'american pie' for some reason.
[quote who="GFireflyE" reply="46" id="3237989"] So, 0.981 has been released and I've been playing... Had a city where a forest was located diagonal to it. I was unable to build a lumber mill right away. However, once a few other buildings were placed adjacent to the forest, the option eventually showed up to build the lumber mill. I have not tried to 'snake' more than this distance yet. Has anyone had successful snaking experiances such that we can
I think this bug pre-dates beta 4
Isn't there a quest that gives you a potion of restoration that cures any one hero of all their injuries. The tilda lady...
So I fought some mites with 21 hit points (turn 2). That is 3 of them in a group so 7 hitpoints a peice. But I fought darklings shortly afterward and they had 3 hit points. The warrior had 5... My question is who should be more powerful? Darklings or Mites? Checking the core_monsterunittypes.xml I noticed that mites do not have
I suspect that they mixed up market description and merchant description.
still present in .981. I noticed that this occurs with melee attacks; not bow ranged attacks. (can't say about staves at this point though).