parrottmath

parrottmath

Joined Member # 3119455
1 Posts 352 Replies 25,812 Reputation

You need to install and run the program on steam. If that doesn't solve the problem you will have to contact stardock support, with as much detail as possible. https://esupport.stardock.com/index.php?/Tickets/Submit

12 Replies 8,577 Views

You can remove sponsors. Click on manage then it shows you a list of planetary sponsors on the bottom. Select those and then you can click on remove or govern to move to the planetary screen.

1 Replies 914 Views

Here is a debug.err file for attempting to do this crash. (I figured it out and can reproduce it reliably now) https://dl.dropboxusercontent.com/u/75549875/GalCiv3/Beta/Debug/Aug16/debug.err Here is how to make the designer crash. (I use the Irridium) Go to the designer. Use a tiny hull (probably doesn't matter which one you use) Add a piece (I used

5 Replies 10,795 Views

I agree with the shading. The 3 specializations I'm have mixed feelings on how it should be treated. I think having expand all or condense all button would be good. For those that want to keep them open and those that need to truncate the tree to navigate it better.

3 Replies 1,805 Views

[quote who="Nathan E" reply="4" id="3487018"] Seems like shipyards don't care how far away planetary sponsors are. Guess I could pop a new shipyard on the front line and the switch all my sponsors to it. Eliminate the commute. Not sure its good the game works in this manner. [/quote] That is the idea of the shipyard, especially on immense galaxies. It doesn't care how far the sponsors are but there is a penalty for long distances to the shipyard. Instead of 100% prod

7 Replies 28,086 Views

[quote who="Gaunathor" reply="2" id="3487020"] Maybe, but I'm not so sure. If each weapon will be one attack, like in GalCiv 2, then that information is important for the game. However, I don't think, that the player needs to be told, that adding one Laser to his ship, will add one beam weapon to his ship. That should be obvious. If there is more to it, then maybe it is necessary to keep after all. However, I still think, that it is confusing to new players. Even I had

3 Replies 1,674 Views

[quote who="Nathan E" reply="2" id="3487014"] The size of this game is causing the planetary fiddly bits to become aggravating. Remove those 4 projects from the game. Remove the spaceship build versus planetary build slider. Have any manufacturing that isn't used on planet get automatically used for spaceships. Notify the player when the planetary build queue is empty and there is empty land. [/quote] I'm curious how one can build a ship and a factory. Wouldn't I

6 Replies 8,589 Views

[quote]add a special military / shipyard item to colony production queue which make the whole production go to shipyard? [/quote] If you look at the govern screen, there is a slider that will set your ratio between civil (planetary) and military (shipyard) projects. This can be set per planet. If there is nothing being built at the shipyard the production goes back to the colony automatically.

1 Replies 1,675 Views

[quote who="Loki_Kola" reply="300" id="3486960"] All of your ships are really awesome. It makes me sad because I can't access the ship builder on the beta. :'C [/quote] Why? You start a new game with a race, and select the button called designer. It will allow you to design new ships based on your current technology. The main menu ship designer is not activated at the moment.

1,569 Replies 7,909,744 Views

Here is a quote from The_Gear who works at stardock. [quote who="The_Gear" reply="6" id="3486698"] If you're experiencing bugs/typos, please contact us in support so we may log these issues with the developers. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] [quote]1) If you're really trying to find bugs, you should add a "Submit Feedback" button i

3 Replies 2,827 Views

[quote who="hagmak1" reply="9" id="3486819"] The devs already said that they will add a "build nothing" option for the shipyard queue. Despite that, I don't know what is the better option: build a project like research or wealth, or set the production wheel in the govern screen to zero for the manufactoring but then you have to remember this planet because it will not automatically update your improvements. [/quote] It boils

13 Replies 52,272 Views

Looking at the planet screen I think there is an inconsistency with the icons. In the picture below I circled icons to which I refer. The adjacency bonus icons in the upper left show several arrows around to demonstrate adjacency bonus and the up arrow as the bonus on the tile (which I like). But the highlight of the tile you use the up arrow for bonuses on adjacent til

1 Replies 2,434 Views

[quote who="EleventhStar" reply="4" id="3486672"] This annoys me too [e digicons]:([/e] especially on shipyards, can't stop making ships unless i remove all sponsors. And on planets, have to change production to either 0 or move all of it to military, and the having to remember to switch it back when a upgrade to improvements is available. wish there would be a "this empty queue is okay" or "remind me later" button or something. [/q

13 Replies 52,272 Views

The things you put in the que give you bonuses to wealth, production, research, etc. So you are being rather productive. Later on the research tree you will encounter terraforming techs which will show you spots to terraform on the planet opening new hexes for you to build on. So you will be able to build on these planets at a later time.

13 Replies 52,272 Views