[quote who="Ryat" reply="8" id="3488925"] I go on there for the LULZ and sometimes troll hunt. [/quote] More like "Hunt the Wumpus"
parrottmath
With all the stuff going on, I'm pretty excited to jump in right now. I had a slow computer when it was getting kickstarted and couldn't forsee getting a better one in the future (convincing the wife to drop a couple grand on a device that will absorb my time is a difficult task :) ) Now, that I've got a comp to handle it (and it handles it nicely. I'm enjoying looking at the expensive ships and saying... man can't wait till the game comes out. Be nice if they incl
[quote who="OrchestratorOfDestruction" reply="26" id="3488936"] Do you think you could try to post the next announcement for August 29, Friday's dev stream on Thursday please? I am gone during the time on Friday's when these posts are posted and I would like to ask a question. [/quote] Just ask it here right now. Then if someone remembers they can ask it for you next time.
Honestly I didn't even notice until you pointed it out. I just read it as Admiral Bob. You've got yourself a good front end design for ships. You can export your front end so you don't have to make it for each of your ships. Just select all the parts that make up the front end and export. It is rather easy and then you can scale that piece to fit other designs. I think the front end template would make great cargo and war ships for a great custom large fleet. Carry
I think that points to a very strategic question on the defender and aggressor. It looks like some good strategy thinking here. I'm not sure your missing any mechanic at the moment, but the aggressor does appear to have the defender in a bad way here. You have to choose and that makes this a great strategic moment. What object is more important to you, and how do you optimally defend everything. When given an aggressor and defender with equal number of units and the defend
Admiral, when they said ship you did make a ship. I like it very reminiscent of a space submarine. I like to see more in your line of ships.
[quote who="Wintercross" reply="334" id="3488313"] the caveat of this rule is that hidden armor is always 100% effective. Usually the target will fall over and appear to be dead, but then he will get up as if risen from the dead, scaring the bad-guy. Then he reveals his hidden armor and the bad-guy rages. (alternate is allied good guys rush to their fallen friend only to find they are alive, cheesy and/or emotional dialogue follows) [/quote] you should write spoiler alert...
They talked about this in the dev stream they did today. So they might grant your wish when they play around with this stuff.
[quote who="moi-meme" reply="40" id="3488796"] Then, another thing is the appearance of planets directly on the Galactic map. The problem is that it gives the map un ungalactic scale! After all, it looks like a star system is 3 hexes in radius. The Universe we play on is rather small!!! I am pretty sure there are other ways to reach one's planet from the top interface without placing the planets as they are now. [/quote] You wouldn't want to play a game that uses a g
What it sounds like here is something that a custom map maker can create for you. They did mention that they are going to implement a custom map maker. The idea of orbiting the planets has been addressed in a dev stream and they mentioned several difficulties with doing orbits in this game design. I forget which stream, otherwise I would post the link here. Overall, the general idea you are asking for is the option to have less solar systems and make the current ones in game l
Glimroy, You can factor a quintic polynomial. What is not possible is to factor a general quintic polynomial with a finite number of algebraic manipulations. But it is possible to factor every non-constant complex polynomial into n complex roots. Other than that, this is some good info. I like all the little diagrams in the pictures.
If finished games passed out that badge, then I'd say go for it... during the alpha and beta process... I think anyone can get that badge ;) I know I can crash the game any time I want right now. It's a ship designer bug :)
[quote who="DARCA1213" reply="22" id="3488242"] Bottom line I can't build the improvements I researched and its slowing me down and everyone. [/quote] If they switch it they will add the production cost of all the previous buildings to the last one in the chain, so it would be the same amount of time anyway (or even slower if you are building a production improving one). But, if they don't change the production time on the last one as mentioned above, then th
[quote who="Matopicus" reply="30" id="3488345"] My problem isn't the graphics as much as the UI. the graphics of the UI i think need attention. [/quote] That is perfectly reasonable. The UI is always a work in progress in every game I play. I for one just get used to the style when I play the game and given this is a beta the UI is a place where they may make some changes. I for one would just like more customization of the UI, being able to close some of the windows (ev
I will miss all the free ships I've been getting in the game. keep up the good work.
[quote who="DrengyMike" reply="2" id="3488189"] I thought you still have to pay more but getting the beta takes 5 pound off the full price? [/quote] You are actually purchasing the game on discount, with the perk of participating in the beta. You are not buying the beta of the game.
I think others have encountered this... Check this thread out. https://forums.galciv3.com/456980/page/1/
In the last dev stream Paul mentioned that he couldn't believe he let beta 1 ship without the idle for the shipyard. They have that one fixed up. I do prefer that I get to end turn when I want to whether I have things to do or not. (Especially when it comes to multiplayer, some of my great wins in Monopoly is because somebody ended their turn before they collected my rent :) ) The fighter attacking the shipyards, they have added some defense to these shipyards to help prev
I truly like the ship editor ;)
So, whenever we have a reproducible crash or bug, do you want us to submit a ticket for these, post on the forums, or post and submit?
I've submitted a ticket. Hope that I described it thoroughly ;)
A couple more tiny hull designs. front view
Good luck. Since its the weekend, I wouldn't expect anything till at least Monday.
Ah, that clarifies it ;) I thought you didn't know how to move the piece vs. moving the piece to another hardpoint. I agree that hardpoint movement would be rather nice, but I think with the offset tool we can get things good enough. :)
[quote who="DARCA1213" reply="7" id="3487173"] and I can't move parts I placed btw [/quote] You can't move parts after you place them? Are you selecting the part then going to the offset tab, and moving the X, Y, or Z sliders? You could also turn on the doodads then select the offset tab below to move the part after you place it.