Uphax

Uphax

Joined Member # 3121613
0 Posts 3 Replies 8,440 Reputation

i was in a game with him in the other team. after one minute one of the other team left. he was the one who didnt want to concede. then at the end when it was shure that we are gonna win he began to lag horribly. it was on purpose, i am quite shure. the whole game was without even one lag and then suddenly he began to slowly time out. the game ended with everyone but me and one of my team dropping. though we got a finish screen, the game doesnt show up in the stats! that guy has a hig

2 Replies 1,472 Views

i agree with you that spit is overpowered but i dont think that erebus is as weak as you say. with mist ub cant push erebus out until midgame. minions are awesome against a tower rook and if he doesnt have help he runs out of mana pretty fast since he either just watches the minions kill the tower (and has to rebuild) or he slams the minions to death. queen is a hard enemy until mid-late game yeah but thats just because queens shield is awesome early game. and oak against erebus is pretty har

192 Replies 333,179 Views

ub is not unstoppable. a very good counter to ub is erebus. he can mist spits off and doesnt have to get into melee range. he just bites and lets his minions do the rest. just mostly the erebs suck and dont take mist.

82 Replies 42,843 Views

i know which thing you mean. just didnt know how it is called. do you really think that you can blame one in particular? if you can then there should be a guy who has many d/c but halfway decent stats because as far as i know it doesnt work always. kspaul for shure has with 20% a relatively high dc rate and good stats...

7 Replies 1,767 Views

perhaps then you can tell me how the communication between the clients is handled? is it possible to send information to the other clients? this could be useful to mod the random select demigod function.

519 Replies 1,100,103 Views

[quote who="pacov" reply="82" id="2520201"]more thoughts... not sure what the issue is, but I keep having problems with people having the wrong version or something. Typically getting invalid gamestates... wonder how we can cut down on those happening...[/quote] mostly happens when people extract the mod into mods/uberfix/uberfix/ and not mods/uberfix/.

519 Replies 1,100,103 Views

bestial wrath becomes useful lategame when aa dmg is more important than ability dmg. while stats give you clearly an advantage mid-late game, lategame when you have a mageslayer, bestial wrath is much better. of course the enemy can run away from the fights but at lvl20 its a fight for the portalflags and running away mostly is not an option. and to the build i have to say. indeed you dominated me there sometimes. especially around lvl 15 after i had to sell stuff to get creeps. but

22 Replies 5,212 Views

while tb does loads of damage ice form gives you 2 interrupts, slow down and stun. while its great to have the high damage output midgame the interrupts become invaluable shortly later. have you ever had a cooldown of like 100 seconds on your monks or oaks shield? yeah... that sucks and this is what makes ice tb really useful. use it on sedna and propably for the rest of the fight the heal wont be an issue.

17 Replies 2,897 Views

but its possible to mod random dg choice. heroutil.lua i personally dont know how the information about the choices is spreaded to the other players though. but thats just a little problem. you could use a function that randomizes based on common data. i just dont have the time to look into it.

14 Replies 3,684 Views

[quote who="falcontx" reply="37" id="2517284"]I don't necessarily think this has anything to do with the Shield, but rather properly timing Shadow Swap to activate after the teleport is complete. I've had TB fireballs make themselves all the way across the map using the same technique. So, I guess the question is... Should a queued attack be cancelled if the target teleports far out of range of said attack? I would argue, yes.[/quote] i dont think that this is a bug. its indended but

519 Replies 1,100,103 Views

but there would also be other requirements. 1. every team gets a general and with 4v4 and up two generals 2. the mod doesnt generate games with squishy teams against tank teams like, da, tb, qot against rook, beast, sedna

14 Replies 3,684 Views

[quote who="Izuz" reply="9" id="2514935"] I think it is! Armor is so ridiculous that taking only nimoth armor makes you mitigate about 40-50% of AA damage.[/quote] i dont know about lategame when your own armor is also very high but early game it mitigates around 30 percent.

19 Replies 47,399 Views

you already die pretty fast in the game. these things will just make you die faster. and i think that its not neccessary to buff damage AND nerf health items. either or! i like the priest idea though.

19 Replies 47,399 Views

i like the new version. now i would really like to see some afford being spend on the remaining issues that bother us a lot like the crashing lobby and the minion spawn health bug. i guess i would pay for additional maps but not for other demigods.

45 Replies 21,722 Views

its not different grimunk. perhaps early game its a bit difficult because of snipe. but the enemy are regs so the beasts just need teleportation scrolls or pots and there is nothing the regs can do. they just waste their mana. as soon as the beasts have reached lvl5 they have spit and inner beast lvl 2. that means one ranged attack for 800 damage and they are fast enough to get to the regs to stun them. also they propably have the basic mana/hp/speed equipment. at this point the regs are done

20 Replies 4,578 Views

i've seen 3 regs winning against 3 beasts... well ok.. i dont but in my imagination its possible. nevertheless generally regs aint as good as beasts. so if you have seen an oozeless beast rockin then not because oozeless beasts rock but because in that special case the other team plain SUCKED.

20 Replies 4,578 Views