[quote who="synnworld" reply="12" id="2488634"] Wow....simply wow. I can't even come up with a sarcastic remark for how pointless your post was Derog.[/quote] i cant help you with your lack of creativity but just for you i will point out what i wanted to express: fact is: taking stun is never really wrong. 2. not taking it in many cases is wrong. so you should have a good reason for not taking stun. he doesnt take it because he says "saving your te
Uphax
i understand you maccilia. you dont know how to handle playing and having a good overview at the same time. perhaps you just need more games to get that ability. i wont tell you that its dumb not to take stun and that the other team doesnt care why you are the one who cant help his mates since youre topic clearly says you already know that you strategy is shit. good luck with going on to suck against good opponents ;)
there is a discussion about exactly that in the modding forum. how to change lock or which items should be added to nerf the locking strategy or...
well hes not immortal. just yesterday i had an oak on my team who managed to die at least 5 times after shield 3. i would like shield to last longer (10 secs), be unstunnable but after an ability has been executed it is being removed and the cooldown of like 20 seconds begins to kick in after the shield has ended. so either oak locks or he teleports away. if he locks he could die, if he tps away he is safe but the flag lost.
double locking doesnt work.
yeah guess thats doable. but i hope some others join this conversation because its really a nasty thing to not being able to break a lock if it has been applied once.
but unlike oaks shield you can stay that way like forever and bind the enemy to you. they dont have to stay... well sometimes they have. i.e. if you do that on an unlocked flag or when youre half dead. though youre limited to doing nothing so its a bit like that 5 seconds invincible item just like forever.
teseer. favor items shouldnt be taken into consideration when balancing a character because its a "favor" item. also when taking bots you dont have speed, or health etc.
perhaps a higher basespeed would make reg better suited for defending a flag. he still wouldnt be able to hold the flag but after a certain amount of time the enemy has to retreat if the reg player does it right (running back and forth and the enemy cant do much). or give the range skill a snare effect instead.
qot still needs some work. did you check out morpheas changes to her?
i think it shouldnt be possible to "waste" a skillpoint. so every available skill should be a viable option to chose and stats arent as they are now. though strangler youre right its not fun to play a pure stats build :)
as i read in some posts the chainlocking is something that everyone does but most dont like too much. it seems as if most people are annoyed because lategame it makes the game more about flagruns than about fighting demigods. well i think that generally the locking mechanism as it is now is ok but what sucks about the whole thing is that in many cases you cant prevent a flag from being locked over and over again. the enemy doesnt fight at all, they just go into your base, relock and g
yeah. until now stats for an assassin seems to be a no go if you dont play a fun game which you will win anyway. but i still think that a beast still wouldnt take stats over ooze or spit. at least not if he got a brain. perhaps stats should be different for the dgs
i dont know how you get the idea you could kill ooze ub by misting. he will just leave the mist, run from your minions and kill them just by doing that... yeah he doesnt even have to fight. when some of your minions are gone he'll cap the hp flag right under your misted ass. what you gonna do now? i mean some hybrid ub players even can fight 2vs1 and win that (after lvl10). i dont think that this build is beatable alone if the ub aint stupid.
just because sedna/beast kick ass. of course only if the beast goes hybrid. if not hes a fail.
guess the bad start was one of the reasons why many online gamers stood away from it. the guys who play offline anyway didnt even notice it and just bought it. i mean ok that stardock report is true but come on... 23%?? really? its a multiplayer game and only 23% play it online? how is it with other multiplayer games like the many strategy games? also only such a small amount? but anyway these 23% keep the game alive long term and not the other 77%. would anyone still talk about starcraft wit
i dont care. 4, 5 seconds... doesnt matter. with the click time and the usual 0,35 sec delay you cant lock and tele in 5 seconds anyway. with 4 seconds its more of a save yourself skill and im ok with that. level 4 that lasts longer would then become rather a save someone else skill. i would also be okay with making shield having stun immunity only over the first 4 or 5 seconds. in one thread someone suggested to make universal gadget being able to unlock a portal. i think that this i
pacov you didnt say much there. the only useful thing you said was that there arent many teams and i agree. ok, thats not good but you cant blame stats for that. also there arent no teams at all, there are many that play very often together. theyre just not organized anywhere. i guess that this is the real problem. i understand that you dont wanna play esl and would rather like to have an ingame clan-support but its not there so you gotta find a way around which is NOT stomping pugs.
perhaps the problem with rook is that theres practically not much variation in playstyle. either you go at least until towers 3 or you suck at playing rook. a few games ago i played with a slam rook against a tower rook and the slam rook just sucked. it was levi and that tower rook could build towers endlessly. he was supported by a sedna and we really couldnt do much about it. its not that a pure slam rook cant be useful in a good team but he just cant run away and then needs to be s
[quote who="pacov" reply="8" id="2480167"] Here's the thing. As much as I hate to say it, Demigod is a game that in its current state, is designed for casual players. It's overlay feature is designed to help balance games, but also keeps friends/clans from playing together. [/quote] It's overlay feature is designed to help balance games - > true but also keeps friends/clans from playing together -> wrong you just cant s
[quote who="ChromeWeasel" reply="38" id="2479804"] Quoting gkrit, reply 35 i can just say it over and over again: most oaks dont get shield 4 at all. now they have to. thats one whole skill point thats missing and they get the interesting version of shield to late. thats exactly my point. so you think shield lvl3 is alrdy ultimate enough making shield 4 redundant. might as well just cut the shield skill line down to 3 since its at its most effective anyway at that l
[quote who="Teseer" reply="36" id="2479802"]How about make Universal Gadgets remove the lock? Edit: I mean they are supposed to be Universal after all.[/quote] thats a cool idea but then it should be slightly more expensive.
chainlocking with oak?? well thats not possible against a good team. either he has to run in and can be killed or he has to run out. its not like with erebus who just stays there forever.
so then cut down the duration of shield 3 to 4 seconds with immunity.
its pretty easy. in oaks thread theres like 2 who dont mind the change and some others who think that its gamebreaking. at some point you said you want to keep the changes as small as possible and in most threads theres no big discussion about one certain change. oaks thread is different, there are some people who think that this change is HUGE. think about that (you want: minimal change, you achieved: big change). if you want the people to play that mod then you should propably keep the chan