why that?
Uphax
[quote who="ntropy" reply="28" id="2478260"]I already suggested that, what do you think of my numbers?[/quote] doesnt matter what i think. that gkrit guy doesnt react at all to what most of us write.
[quote who="gkrit" reply="19" id="2478138"]ive seen many ppl die when using mist. It allows the opposition to prepare themsleves for when you get out. Dont forget a reg can easily counter mist with planting mines on top of you. I dont see now why i should nerf mist if HorseStrangler and Esuzu are fully against me having nerfed Oaks shield 3. Is this a bit of favoritism i sense? Mist can be a dangerous tool for the user if used incorrectly. Use it for too long and y
mist should cost more mana the longer it is active. some people only get mist1 and then can get out of every battle and stay that way like forever. that shouldnt be. make it double mana cost after 5 seconds and 4 times mana cost after 10 and so on...
yap, i generally like what you did and wouldnt fight about details but this is a huge nerf and its just totally unneccessary.
1. she has been buffed generally so why not slightly nerf her strongest skill and 2. if you have ever played against a halfway decent queen you would know that shield during the first 3 levels is just too good.
shield still needs a slight nerf early game and a buff later
already wrote that in another thread but again: nerf early game tower and buff the higher levels
indeed, erebus is far more "unkillable" than oak.
lifekatana is right. lower the cd. now that you have nerfed shield3 it needs at least a lower cd to compensate. btw. killing an oak is still possible. in a 3vs3 its mostly not 1vs1 but 2vs2 or something like that. so oak uses the shield on the first one who drops below 1k and then he is absolutely killable. so the only thing that this mod does is that it takes away oaks ability to annoy the enemy and that you have to take shield 4 if you want to annoy them. but that also means that yo
and make his towers stronger late game, weaker at the beginning. this skill is so imballanced in itself.
i still think that this is too big of a nerf. you should at least make it last one or two seconds longer or reduce the slowing cap to normal speed during shield time. now you have to get shield IV and many games are sort of over before you can get that.
increase yeti hp pls as well!
shield is like towers. not taking it at level1 is dumb. even with these fixes its just a bit too good. but there should always be multiple ways playing a char and thats still not the case with queen. also playing a full blown shield queen should be worth it but shield doesnt stack well. so even if it doesnt get nerfed early game it should be buffed at higher levels.
how about nerfing shield lvl 1 and 2 and buffing higher lvls a bit. its actually very strong early game but too weak later.
im still missing a buff to rooks towers lategame and a slight nerf early game. also to include the fixes like tb fire while moving fix would be a good idea.
batswarm range and bites slowing affect could be reduced as well.
well then i expect a nerf of ereb minions and the effects that erebus' bite has! as i mentioned once before: i dont think that you should nerf the good characters much but especially buff the others so that (for example) tb+reg doesnt mean to lose automatically anymore. but now nerfing shield 3 is a bigger nerf than you might think. until now it was possible to really annoy the enemy. i mean REALLY annoy them with shield 3 as a safe way out. you didnt really need shield 4 at a
is this kind of stuff handled in lua?
how about making motb inflict the casting time for a few seconds so that it is doubled or tripled. oh and mines should have a slightly larger radius in every way.
i am ok with reg not having an interrupt ability. he has snipe which is very powerful when it follows you after teleporting. instead you could buff his supporting role by adding other effects to his skills. perhaps snipe makes the target take x % more damage over y seconds. add a mana drain to angelic fury. make mines silence the enemy for a few seconds... i personally hate skills with a certain percentage of propability especially when its about damage. im ok with a propability on sl
no
i dont play reg too often but i would remove deadeye as well. i mean 3% is like nothing but buffing just the proc rate makes it kick in too often. the problem with proc rates is that they are soooo unreliable. if you got 20% or more then you can assume that the affect kicks in at least once in the next few seconds, but below 10 is like "hey lucky me!"
instead of using floating text use LOG for debugging LOG("whatever") will show "whatever" in the debugging console. you enable that thing by enabling cheats and then using F9 to open the console. that way you also dont need to disable the debugmessages later on.
sedna doesnt need anything buffed but her minions! pls dont even think about buffing anything else! though i think that ub, le, and oak could use a slight nerf youre propably right that others dont see it that way. try to chat with cosmoe or darz4 about queen. morpheas has already begun buffing her. and you guys who all create balance mods should talk with each other so that hopefully finally you build one big balance mod that most people agree on using.