yeah i put the orbital use to limited. i also think that in the long run investing into quanta upgrades has better returns than nuking half a screen worth of cruisers every now and then. i am usually far ahead in quanta investments even if the ai has similar levels of quanta harvested. i don't mind the quanta nukes that much but i rally hate the quanta insertions of the small squads (which still exists with limited orbitals). @<a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl0
tesb
is it really intended that you can basically build endless harvesters? my go to strategy is to build an aviary next to every resource node (not necessary metal) and queue up unlimited harvesters: [spoiler] pic 1 [/spoiler] i basically build tall, less territory to defend, more income, use of heavily fortified p
some more gameplay observations: 1) the ai (on normal) seems to always send out small to medium armies, the frequency just increases in the later stages of the game when the economy gets better. it never seems to amass a considerate force, e.g. i never saw an army with 7+ dreadnoughts. this makes braking the enemy army rather easy as it does not use force concentration. 2) the ai does not really use fliers to it's advantage, e.g. i always have som
Addendum: The harvesters of the Substrate faction are real fps killers. I have 40-50 fps in high zoom (not the abstract map) and a medium army. however zooming onto an amplifier with 20+ harvesters drops my fps to 18-20.
Hello i bought Ashes Escalation this week because of the sale. In general i quite like the game once you get into it; however i have some issues with it: 1) Graphics: Disclaimer: GPU: GTX 1060 6GB, 8GB ram, cpui5-4590, most graphics settings on ultra except AA which is turned off; avg 40 FPS. The amount of units this game can handle without fps issues is quite impressive my main complaints are towards the artistic direction, not the tech