tesb

tesb

Joined Member # 3123704
5 Posts 4,997 Replies 4,124 Reputation

[Quote] Graphics: The visual presentation of DA:O is beautiful and elegant. The world comes to life in all it's high fantasy glory. When you enter the Fade everything gets blurry to show it's a dream world. When you're in a dark dungeon the lighting fits the scene. When you are outside the weather changes. Everything is done in such vivid detail you'd swear you were part of that world making the big decisions that affect the lives of all those around you. I haven't seen a bet

22 Replies 40,148 Views

i played the first two and they were great (first was the best, since i did not like the underwater setting). then i played the forth and fith title and they sucked big time (especially the story)

20 Replies 33,355 Views

what is your current system? i would upgrade if i would: -running vista -have 4+ gig ram -need dx10+ (i recently switched to win 7 from xp and it was not necesary, but it was gratis)

45 Replies 68,206 Views

i think it is better to require a city, since there are always settelments around resources (where do the workers + families live? ect. ). I think you have a wrong impression what a city should be. I think it would be good to have a city development tree: -mining settelments -population / administration centers (trade /sea trade) -military garrisons / castels -outposts -minor communities (farming) each city type should hav

24 Replies 20,089 Views

i can read it now, thanks. I think this is indeed a good idea, since i too don´t like total war games or similiar games where after a while nearly all your cites look a like. I would like some sort of 'techtree' (or a development tree) for cities it does't have to include essence though, but it must have (many) choises which exclude each other so you can specialize your cities /castels like: seatrade, adminstrative, military ect.

12 Replies 10,146 Views