What are the maps? You sure you aren't just not cycling through the map sizes, thereby limiting yourself to the small ones? Moving files manually is generally a no-no for this - Impulse should patch the missing files as required...
Hack78
[quote]If it wasn't 256, then they're never going to hit it.[/quote] 65535?
Even though they used a 3rd party net code library (hence all the original issues...)???
How do you know that???
Doesn't this game use UDP? A stateless protocol? As opposed to TCP which NEEDS it's packets acknowledged, and therefore guarantees delivery and the order of that delivery???
Fine - put some QoS into the match making at least - don't unbalance teams with AI on one side and not the other, and surely it is possible to match sim speed and ping to ensure playability??? Playing a 3v3 game with someone who can't handle more then a 2v2, or being slotted into a game where my ping to everyone is 400+ and over 600 to one other person is not useful in any way... At the end of the day, this game can never be played fully competitive world wide as it is so sensiti
No - we let the bots do it for us.... :D
[quote]I think what we'll probably do in the short-term is make it so that only skirmish/pantheon games are ranked. Custom games not ranked.[/quote] Minor issue when you enter a game and find you have AI and they have all humans (pantheon issue) or the pings are stupidly high (600+) because I am playing a EU person from Australia... 350 is fine - I've said that all over the forums, since Americans often won't accept me even though my connection generally will be fine with 350 to them
Or bored Or drunk Or it's just late at night... :D
Pantheon still has issues - there is NOTHING to stop a game starting with unbalanced teams (I got put with an AI in a 2v2 - grossly unfair) AND there is no QoS checks - I have been put in games with people with a ping of 600+ to me. I am in Australia, so I suspect they are in Europe... A ping of 350 odd is fine. Over 400 and it is a slide show. There needs to be better balancing...
I have played with a number of Americans without issues even when my ping is 350. I took on GunslingerBara and 2 of his gunslinger mates with 2 randoms (assume US/Canada) - we won by the way :D - the game didn't lag. I was about 350 odd to all players. No complaints about speed, just a good game with a gg at the end... Compare this to someone who is playing in Australia with me - 3v3 and all pings are sub 200. If the game lags and you press tab, you bet your ass it is 1 of 2 things</p
Nothing in that thread to present a case FOR kicking that I can see... More evidence to support playing with
Mine floats to the left - 24" widescreen :D Guess one is centred and other is floating left and smaller screens overlay
You are talking about a game released in the last 6 months vs ones that are a number of years old!!!
Mine floats to the left - 24" widescreen :D Guess one is centred and other is floating left and smaller screens overlay
What's wrong with the yeti's??? They are cute and fluffy!!!
[quote]i think when they ban u they ban ur IP as well... so unless he when out and bought a new computer, IPS and moved a few blocks to the right then i think it might be a diffrent person.[/quote] You don't need a new comp for this - just to change your IP. Mine allows me to do it if I wanted for example (static IP - get X changes free before I have to pay)
I joined a game that gunslinger bara was playing with 2 of his gunslinger mates - vs me and 3 randoms. They let me in, even though my ping was about 350 to all of them. It worked with no issues. From what I have noticed lately, it is people unable to keep a sim speed of 6 or above that lag the game, unless the ping gets over 400...
[quote]My point: no matter who wins, Batman or Superman, it can not defeat Chuck mothaf**kin' Norris. Period.[/quote] Chuck Norris' ghost - which would be even harder to do, yet cooler at the same time.... :D
[quote]why the hell is it that people always present the "subverters die easy to fighters" argument and no one ever brings up the "guardians die easy to strike craft" argument?[/quote] Because they die easier then guardians by a long shot to SC - they are a level 5 ship with a level 6 ability that are needed to counter a level 3 ship with a level 5 ability and they are 1/2 the strength and if the SC don't get them as soon as they arrive in the grav well, the illums will. I have not bu
[quote]Is there something else I need to fix? If not, is it possible there is a network firewall in addition to the windows firewall, and this firewall is causing problems? (I'm on a college campus, using their network).[/quote] My guess = bingo. It's being blocked by the campus firewall...
Sure - how many kids do you have??? Oh - the skill ranking list part... My bad!!!
Good guide - let me add one in IF THE GAME TITLE SAYS SKILLED AND YOU HAVE JUST STARTED PLAYING MULTI-PLAYED (MP) - STAY OUT OF IT!!! I played with a newb the other day (won't say who but if he reads this, HE will know) - he built a SB on his HW, didn't expand and wondered why an egg and some assialants made it go pop (it wasn't upgraded...)
I thought that they have said a number of times that the 3 expansions packs will only be released together on media - otherwise it was an Impulse download....
You need to have the game patched - how did you install it? If V1.00 from disk I don't think it is available. If on a later version, there is an options button at the bottom of the match setup screen (where you setup player races and AI etc...) - host can edit game speed, fleet size, locked/unlocked teams and of course PIRATES!!!