Hack78

Hack78

Joined Member # 3129708
4 Posts 651 Replies 18,084 Reputation

[quote]I'm not a huge fan of quickstart. but 3labs = Lums 3labs also = carriers Really just means Vasari have to work harder than before to stay on top early game. I don't think it throws the balance off a significant enough margin to be removed. But I would like to see more non-quickstart games.[/quote] You forget one thing here 2 labs - FLAK... which kill your fighters... Which means that carrier investment is a waste with the way FLAK vs fig

19 Replies 15,874 Views

The other factor to look at here is trade. TEC can throw up 2 civic labs, get trade up and have a 3-4 port chain going and then switch to fully military and be in a good position as 1) they have econ already going (extractors, full planet upgrade) etc.. and 2) they can get it earlier and cheaper. From this point of view Vassari is screwed, especially if they can't hold onto the neutrals they have grabbed - the cost for them is 1000C,150M,250C PLUS 4 civic labs PLUS any planet upgrades needed

19 Replies 15,874 Views

[quote who="MindsEye" reply="5" id="2294747"]What about this scenario-Advent uses repulse and kanrack shoots at guardian.For the ilum to get in range of the kanrack the have to move forward in which case you use subverter to disable ilum.Kanrack pounds guard into dust then works on ilums and cap.I dunno what subverter range is but I know ilum have to move forward to get in range to shoot so they would be ahead of guard. [/quote] 2 issues: 1) Subverters are a level 5 tech

167 Replies 73,434 Views

[quote]i have seen that a bit. Rubee always hosts bigger than he will play. I usually never host bigger because i want a fair game not one with 2000 nutrals.[/quote] Yeah - he always does 4v4 on huge and will never make it 5v5 even if players are available. Normally results in a 5v5 being setup and a number of people jumping over... Anyway, a few observations I would like to make 1) Generally in 5v5 games there should be at least 1 of each race per team. 2) Qui

14 Replies 5,169 Views

I believe you need the 1.05 version which you can ONLY get from the patch executable (last version before Impulse was used - Impulse will give you the latest version - 1.18 if you patch via it).

4 Replies 2,436 Views

If you post your game as newbie or learning or something like that in the title, MOST experienced players will respect that and let you play. That being said, playing with the best (or against) is a good way to learn. You can watch the replays to see what they did to hand you your @$$ on a plate and learn from it for next time... Either way, you just have to be patient as it takes time to learn all the mechanincs of this game (e.g. which units counter what etc...). Stick it out and you will s

35 Replies 30,899 Views

A point I have been trying to make all along - while being told to stop picking on the OP because he is "trying". It's not a personal thing - I just don't want people being lead up the garden path...

13 Replies 11,294 Views

[quote]Hack can prolly take out 1 or 2 unfair ai's who are against him.[/quote] Thanks JJ - nice to hear your support. Just to confirm - in Entrenchment - me playing Vassari beat 2 Unfair AI (Random everything = 1 TEC and 1 advent) = win for me on a 4 player map (4th slot closed)... Still want to play me??? [quote]Oh, and, Observation 1, that's not a question.[/quote] Of course not - if it was, it would be a question, not an observation...

13 Replies 11,294 Views

Criticsm 1 - Don't post it until you have the first cut fully finished Criticsm 2 - Wordy... Did you see how Cykur reduced your BS for newbies one to 4 points - https://forums.sinsofasolarempire.com/358266/get;2290233 Observation 1 - You need to read the tech tree info cards since it is immediately obvious in the first 30 seconds of the game which techs add to which ships Question 1 - Since you have

13 Replies 11,294 Views

Done and done - I'm unavailable for a while though... Why not come and play Entrenchment though??? [quote]ugh.... you're still not seeing the point. You apparently need to use THREE scouts to kill a single Illuminator vessel. That is still way too much fleet supply used for killing one illuminator. If you want to pwn an illuminator, just get some fighters or gardas![/quote] What is the fleet supply for illums 6 or 7? TEC scouts are 2. Seems same or less to me....

14 Replies 8,733 Views

I didn't say TEC are the strongest - I said they had the highest armour/HP with all the upgrades - but since they have lower shields it balances out... [quote]And if I remember correctly, Fighters chew through HC's... [/quote] No - they kill LRM and bombers/fighters well. Bombers kill HC, caps and starbases... FYI - a furball is military slang - http://en.wiktionary.org/wiki/furball . I did not mean a battleball... The

33 Replies 21,177 Views

[quote]Besides, they aren't strong against anything, so why even bother?[/quote] Epic fail. They do major damage to LRF - please understand what you are saying before you say it. Go read the posts by Raging Amish on this. He perfected the scout rush to stop advent illums (most affective with TEC where you can get the bomb ability to kill a structure with enough bombs going off) https://forums.sinsofasolarempire.com/314399<

14 Replies 8,733 Views

[quote]I know of one of their cap ships that really does no better than acting like 3 frigates with a huge armor, hull, and shield bonus. I know it's pretty cool to have all that armor, but the weapons just stink. still, its ship replication ability is cool.[/quote] That would be the skirantra carrier - it is not supposed to be heaby with weapons (but it DOES have phase missiles as one of them weapons). What it DOES have is SC AND an AoE repair ability. By the time the replicate force

33 Replies 21,177 Views

[quote]I go on and see about 100 people on with a lot of games running but the problem is there are never any other servers up when I go on and msut be the same for others and that's what puts them off. I wish this game was able to be more like World in Conflict where you can join any game at any time even after it launced but I don't think it would work so well for Sins.[/quote] There is no server in the game - once the game launches, it is independent of ICO o

7 Replies 14,324 Views

Any game under 3 minutes is considered a non-game in the stats post patch (1.1). To avoid penalty for someone with a bad connection requiring the game to be aborted etc...

16 Replies 7,229 Views

Thanks. I do try sometimes... That's the nice thing about the Sins clan seen - there is competition, but it is friendly competition for the most part. Now if everyone would just accept that BIA are the best and leave it at that... ;)

19 Replies 22,926 Views

[quote]Bullshit, they suck overall and probably don't have the economy you do.[/quote] I have no idea what point you are making here... Are you supporting or opposing the statements you quoted??? Thanks for the suporting words Azrak - you summed it up well. I have nothing against new players UNTIL they refuse to work as a team and listen/learn. At this point they are no longer a newb and become a NOOB... There is a common misconception that skilled players can make up

39 Replies 94,200 Views