I don't think you have explained what you are asking very well. But reading between the lines as best I can, I can only say "Dude - you are playing Sins with major end game fleets meeting. Expect to lose some ships"...
Hack78
Some of us have been playing Sins for quite a while now. And there may be a bunch of people you have played with that are in your friends list. But is there anyone who you know of that you have never played a game with/against that you would like to??? If so - let them (or at least other people) know (this is not for clan matches, especially from the DT bashers - just people you would like to play with/against for the fun of it). One of the ones I want to try is The Monk - doe
[quote]In my experience 1 and 2 are reversed but I digress.[/quote] Yes - but this is Richard Branson we are talking about. You know - Billionaire!!!
[quote]I just want wo report that it's NOT possible to install the 1.05 Patch manually. I tried and got a minidump[/quote] Funny - that's EXACTLY how I got onto 1.05, since Impulse wasn't available back then...
[quote]I'm not saying that the Death Star was designed to destroy galaxies. I'm just saying that the only way to top the Death Star is to make something even more unbelievably destructive. Like something that can kill a galaxy.[/quote] e.g the sun crusher - fire it at the sun of the system the death star II is in... boom goes death star II... of course, you could look to drive it through the hull to the main reactor I guess....
[quote]"Customer First, Wallet First, Game First, Shareholders Last"[/quote] Richard Branson has a good method 1) Keep your staff happy 2) If your keep your staff happy, your customers will be happy 3) If your customers are happy, your stockholders will be happy</spa
I'm not - my machine has 8GB - it is SWEET :D [quote]I'm jealous. [/quote] Suck up to the boss - see if you can get one as well???
Do, or do not. There is no 'try.' Yoda :D
[quote]Why can't SINS go in that direction? Did I miss something?[/quote] Yes Sins does not have two distinct modes like Total War games (ie. TBS strategy and optional real time tactical)
[quote]Yes, the Nimitz only has a few weapons and point defense systems. If it gets attacked by 100 or so enemy aircraft it might be screwed. Are you forgetting it's main armament? Do you think the fighters in the Aircraft carrier are going to sit around and let your warplanes sink it? Do satellite systems not see you coming from the other side of the world?[/quote] Seeing them coming and being able to stop them are two different things. And it should be noted t
PDS would be great as an ability (Point Defense System)
There are settings that the host can set that determine a number of factors including ship speed, income speed etc... Not sure if tweaking them will help you or not though. Most online people want them on fast so the game doesn't drag on for ages...
Chapter 1 - We work out who the good players are, who the allies are etc... Chapter 2 - Get my economy functioning Chapter 3 - Build a mixed fleet Chapter 4 - Build defensive strucutres where required and scout to know if you have an opportunity to attack Chapter 5 - Work out what to build and when Chapter 6 - Work out where they are weakest Chapter 7 - Move my ships around (including within a battle) Chapter 8 - Make sure I don't s
It sounds like your issue may be one of the following: 1) The maps you are playing are too big - hencet you are too far away from your friend/ally 2) You are not expanding quick enough. A common mistake that new players make is that they turtle. Sins is not sympathetic to slow expansion as an AI that expands quickly to 6-7 planets vs you with say 3-4 will have a better econ to research new tech and build more ships 3) The AI you are playing against is too har
[quote]Do you think the Torpedo Sphere could be an Imperial tactical structure?[/quote] Doubtful. They were a seige platform more then a defensive one. http://starwars.wikia.com/wiki/Torpedo_Sphere
You could archive 1.05 before you upgrade How :)
Are DT gonna stay there, or move between???
But hoshikos rock!!!
To use more then one core at a time requires you to be able to write multi-threaded apps. This is not trivial. Everything has to be syncronised. Also, you can't just share data between threads. You have to do thread-safe opperations. e.g you can't get thread A to do something directly to thread B. Thread A has to "ask" thread B to do it for thread A. The other thing is that some things cannot be done in parallel - only in series. As such, you need a faster core, not multiple to
[quote]I don't remember all the answers, but I remember that once you deploy it you can't un-deploy to move it elsewhere. And I think it's one per grav well.[/quote] One per grav well, or one per PLAYER per grav well. Imagine 5v5 game where each player puts one in a grav well (including the sun).... That would be.... interesting !!!
/w Sends to the person after the /w (tab will cycle through) /wf will send to a friend who is online, even if they are not in the same lobby/game (again tab cycles through them) /a does team chat in game (assume you already know this one) /f - Broadcasts to all online friends in your friends list (I only learned this one from one of the DT guys the other day - thanks Tyr)
Where was his allies - 2v1 should always result in you winning, all else being equal....
A modern carrier (e.g. US carrier in the Gulf) is not that powerful. It basically has point defence weapons and that is about it. But it is the most protected ship in the fleet. Why? because it can be the most dangerous due to the fire power it can project via its planes. If 100 planes shoort air to surface missiles at it, its gonna have a bad day. The most powerful ship in Star Wars (Super Star Destoyer) are overwhelmed by a large fleet and/or large amount of fighters firing mis
But the point is that IC is a relatively small company. They don't have time to rewrite the engine. And a number of the issues that are causing people to say "rewrite the engine" were probably deliberately put in due to budget/time constraints. Writing software is not a quick processes, nor is it an easy one. Hence the point I keep trying to make is that it is probably not economical to make these changes, and the decisions were made as the lesser of two evils. "We can limit this here which w
[quote]They already had some modding changes in some of the patches (sounds were increased to 2000 in the latest 1.1 Beta 2 for example).[/quote] Yes - and if you have a constant that limits something like the amount of objects you can create, then it is not hard to increase this value assuming it doesn't cause performance issues. The changes you made, while welcome for the modding community, are fairly minor if you think about. The sort of changes that Stress and others have mentione