Very glad to hear this is being worked on. I think it's essential to remove the Demigod from the game, with no AI replacement. The tricky part of conceding is in preventing abuse by either team. For reference, TDA rules in DOTA allow a team to forfeit the match if every team member types 'ff' after 50 (or 55?) minutes of play. At that point it's safe to say there is no forfeit abusing, but it's a relatively arbitrary metric to esteem when the game
cyrixd
This doesn't really add any additional functionality (except for the ban list). I can already try to schedule a game in the future without this system, so I don't see why resources should be spent developing this. Especially since there are many other much more valuable/desired connectivity features (team-joining Pantheon games, pre-mades vs. pre-mades, ranked matchmaking...). Thank you for letting us know that this is being considered. I'm sure our feedback will play a
I apologize if this was previously addressed, but are the frequent Fatal Error and Unhandled Exception crashes related to connectivity issues? If so, I assume the latest update which will fix the majority of connection errors will also solve these crashes? I am generally able to join games and connect to all players quickly and painlessly. My only troubles are when I get computer-freezing crashes described above, usually when attempting to connect to a game or as a game is beginning.<