I am loving this. Thanks a lot!
Chirmaya
I think that it is alt-right-click, alt or control, I cannot remember. Although from what I remember, your demigod will not keep fighting stuff until they get to the point, they will come within range of one enemy, attack that while it's in range, and then stop. I could be wrong though.
This is a small mod to make logging in faster. *** WARNING *** This will store your username and or password to your userprefs file. If you do not want to take the security risk of storing your password in a non-encrypted file, you can choose to install the mod that simply remember your username. Changes: - When you
Here is a small tutorial on the Demigod sound files if you want to listen to all of the stuff in the game: http://forums.gaspowered.com/viewtopic.php?t=32090 I haven't tested it for the current beta version, but I will try right now.
The difference between an Assassin and a General.
I really liked that read! It feels like a really good and proper backstory to the game.
I wish you the best of luck on the network code stuff, because that is a big thing ^_^ I am still going to throw out a hope for a Granny 3D version 7 exporter again =P
Does your username include characters not found in the alphabet (excluding numbers of course)? I know that there have been problems with it trying to read from folders that have characters from languages other than English, but I am not sure how people have been solving this.
Mind explaining that a little more? This isn't going to fix your problems with logging in if it is a fault in their system.
Let me know if there are any bugs or anything else you want added! Changes: - Rounds the roll-over HP values to non-decimal numbers. - Allows you to tab back and forth from the username and password fields in the Log In screen, although there is a small graphical bug. - Allows you to tab back and forth from the gamename and password fields in the Host Game screen, although there is a small graphical bug. *Note: This is a U
You may want the rate of attack in there so that you can get the DPS as well.
# Easy { GoldMultiplier = 0.75, ExpMultiplier = 0.75, StartingGold = 0.5, MinPoints = 0,
Yupyup. If you have it set to port 0, then it just uses 6073.
This is pretty much how it works: if port == 0 then port = 6073 end
When using these characters in a game name, certain things happen: '>' = turns up as '>' in the game name ' '&' = makes game not show up in the lobby list
Castles were structures that each player would get, which could show off aesthic achievements, though it does seem like they were taken out or not implemented due to them perhaps being a large waste of space or something.
The reason that they gave as to why they did not implement it was its cost.
I don't know if they can get those normal units (perhaps they can, and not just the leader-types such as the Siege Archer), but I don't think that they can assume control over their army's automated units already in play.
Are you just disappointed that it may rotate? If so, and if it does, one might be able to craft a quick user interface mod to change that.
Yay for figurines! I am also wondering as to whether they are going to stay colourless so that we can paint them, or if they are going to get all of the Rook's pretty painting. My guess would be the latter, but who knows!
Everything seems to be coming along great, but seeing that minimap makes my day. No more need to mod in another world-cam as an ugly makeshift minimap!
Maps in Demigod are pretty much all made from importing models and other effects, so you aren't going to be creating your own terrain an' such in it.
Awesomeness! Heres to hoping for a new map editor version or granny exporter as well!
I am really looking forward to this game now. Definitely pre-ordering it as soon as possible. EDIT: Well I'll be. I can pre-order right now! *Purchases*
The animations all work fine with the Granny Viewer. There are only two models, the ent and the spirit that are not currently in use in this beta.