Chirmaya

Chirmaya

Joined Member # 3137764
1 Posts 33 Replies 15,895 Reputation

From what I can tell, it checks to see if you have the localized Voice Overs of your set language. If you do, it sets the Audio Language to your language. If not, then it sets it to the US version. Going to try uninstalling and re-installing into German since I can't do much testing without a foreign game install. EDIT: Ahh, only the English and Russian versions available now, I see. Going to try out the Russian one, though I haven't a clue if they have voice-ov

18 Replies 54,106 Views

Quoting Kryo here: "... you can also change it afterward by adding a line in your game.prefs file (located at My Documents\My Games\Gas Powered Games\Demigod). After the line that says options_overrides = { (around line 46), add the line: language = 'FR', Save and start the game and it should be in French."

18 Replies 54,106 Views

Added check detection and it displays it in the last move text with a '+', although it doesn't force you to move out of check yet! That took a long time >.

26 Replies 83,644 Views

Small typo: Every battle mage and every Dread Lords Loved the story! I really enjoy seeing when great people fall from power and hopefully you play as them when trying to re-establish their empires or something. Or, if it is entirely just history, perhaps a decendant trying to take up the claim of their forefathers. Yay, I can't wait for more!

58 Replies 292,930 Views

Glad to see some people looking forward to this! I haven't had much time, and the other time that I have had has gone towards fighting zombies with flowers. And so, I have made the chessboard moveable to wherever you want on the screen. The next step is to make it minimizable and then show the moves in the title bar. Oh, and I need to eventually do castling, but that can wait! (For a long time >.>) Oh, I also need to do some 'check-detection', which doesn't sound too hard to do... yet.

26 Replies 83,644 Views

The thing is that desyncs really shouldn't happen. Hopefully the cause is just due to lost packets and not bad programming. If they do appear, then that means that there is a different between what the players have in their games, while everyone should actually have the same exact data. Once a desync happens, things will continue to stay different across your games, so it is kinda' one of those things that you see and then need to start a new game.

5 Replies 1,600 Views

Alrighty. All of the units are moving correctly. Now I have to work out a way to tie this into multiplayer and get everyone connected to see the updated turns. @ShadowMastiff2468: You basically mess around with the lua files in dgdata.zip. Don't do it unless you know what you are doing though. EDIT: Got it to work in multiplayer now. Now to try to setup turns and teams based on faction =D EDIT: Got it working

26 Replies 83,644 Views

Wonderful news, and I eagerly await the future. As far as the moderators go, on one hand, I am not too sure on giving them the ability to dish out karma. On the other, they would simply be helpful players without it. I suppose more information on the whole "multiplayer karma system" would have to be gone through, etc. Hmm, yeah, so it is a really neat idea, so I await more info on this!

288 Replies 663,148 Views

In multiplayer, the scripts will come from our servers in order to make sure everyone is playing the same game (it avoids all that desync pain you see in games when someone has modded something and forgotten). Pretty sure that is just referring to Stardock hosting whatever mods you put onto their system, and then when you play multiplayer with someone, it loads the selected mods via their servers instead of your PC. It sounds like an awesome system, so I c

73 Replies 223,169 Views

Alrighty! I have just made it so that units will center on the tiles that they are dropped on. I have also setup the basic movements system, so now I have the pawns moving and taking pieces correctly (aside from that en passant, which will need to take a turn system into account.) Now I just need to do the movement of the other pieces. I shall also add a minimize button later and make both the main window and the minized bar draggable on the interface. I guess that the bar should just

26 Replies 83,644 Views

[quote who="Ragarth" reply="1" id="2177428"]Am I the only one dissapointed with this? I was *extremely* excited about everyone being able to make their own AI bot to compete in multiplayer... This shift to single player and "same AI for multiplayer" takes away 80% of my excitement, sadly. -Drexion/Ragarth[/quote] I haven't been following Elemental for that long, so what do you mean by them saying "same AI for multiplayer"? The

73 Replies 223,169 Views

Their article says: As much as we like Stardock, their new title Demigod now requires a single online activation and as such, cannot be considered “DRM free” anymore. Now I am clueless when it comes to technicalities here, but since you only need to activate the game to play online and to get updates, does that mean that every single game that has a CD key or username/password uses DRM? If so, I can't really see the point in a stance ag

151 Replies 387,409 Views

I spent a bit of time today adding in some of the UI stuff in order to test, and it has been working pretty well. So far you can pick up and set down pieces around the board. What I need to do next is to add the rest of the pieces, make pieces auto-move to the center of the squares that the

26 Replies 83,644 Views

[quote who="Sheezwack" reply="16" id="2172762"]I wonder how restrictive flatness is to these maps, it would be cool to have some trully 3D maps (where the battlefeild is not 2D) unlike the current maps. Either way there is plenty of room for some awesome new maps even without 3D battlefields[/quote] In Demigod you will only be able to get flat maps simply from how they programmed the system, which I would have to assume is due to many projectiles bei

20 Replies 12,041 Views

Well, if people had the choice of passing off control of the chess board to others it should even the playing field me thinks. Plus, with Ventrilo or other chat programs, or once Impulse gets its own VoIP, it could be fun to discuss which move to make while you are duking it out in-game =D

26 Replies 83,644 Views

Alrighty, just follow me on this crazy idea of mine. It will take a map and mod to make it without it being ugly. The idea is to have a map of a chess board that contains all of the normal features of a map except for the flags. In addition to this, all players will see a chessboard on their UI that they can minimize. The first player on each team has direct control over their UI chessboard, and on their turn they can play their move. Every player can see the game progress and give ad

26 Replies 83,644 Views