Good idea: Work to earn money
DeadMG
Replays didn't come with games that are ten years old. In Starcraft it was only patched in in about 2002, and they plain didn't work at first.
Much tighter competitive matchmaking and much better friends is the absolute #1. I'd even skip observers, replays and mods for that.
Good Idea: Breathing
Also happens with Celerity Flag. When you start on Cataract you get given one, but your CDs are definitely not reduced.
I agree with Excalpius, there's nothing herea about only 30% efficiency.
Yes, SD did it deliberately.
And that counts against them how?
Windows 7 is absolutely faster than Windows XP, and I kept clean installs of both. Sim Speed 1 vs 4 is not an increase that you can possibly attribute to a clean format, unless he had an antivirus scanning 24/7 on his hard drive. By the way, nobody cares about SS 1 vs 4, so long as it's not negative by the end of the game, it's meaningless.
Oh yes. Let's turn all upgrades into "AH BUY AS SOON AS AFFORDABLE". That will totally increase the depth of the game. Awesomecookies.
Only if you all paid $50 for it and Stardock recieved every penny.
I think that for Spit, all that needs is for it to be a melee ability rather than ranged. Hammer Slam, the only reason people think (used to be myself included) that it's good is because the enemy usually sucks. It's far too easy to interrupt. Too often, you roll someone, you Slam them, and they Foul Grasp (for example) you. Gets even worse in teams.
Rook takes a lot of plannng and forethought, because Hammer Slam is your only SAVE ME NOW ELSE I'M FUCKED move. Whereas QoT can shield till the cows come home if she left herself some mana.
As Sedna, rush the siege minions. Rook can't sit there, because they'll take down his farm. Also, grab a HoL, run in, do some damage and run out. I would also suggest Orb of Defiance here, because the tower AI isn't smart and Rook can't micro them, so if one of you runs in and then pops orb, the other one is quite free to act. The trick is that the towers may be intimidating, but that's all a tower rook has. He can't also pick a strong Slam and Stun until 13-14. Use HoL
Zechnophobe: Take Blood and Monks, rush and cap the HP flag, you can win 2v1.
Towers + Shoulders with auto attack is more than Towers + shoulders without auto attack, righ? So Mils is right, it is less damage, and you do not get away anyway, so why run? Unless you have a real tower nearby, there isn't much point. Yeah, but while you're catching up to Rook, you're taking damage while he's not. So that extra damage is free.
It would seem ironic that the item where it's specific purpose is to make you run away interrupts your move order.
I can't see my own Demigod for shit. It's the MAIN reason I always play Rook - so that I can always see myself!
Well, the colours just don't contrast enough. Even I can't see Regulus or Erebus before it's too late, and I'm a twitch-reaction Counter-Strike player.
The most appropriate response to that is, I'm bitter about your mum.
UI modding can be supported already with /allowmismatch. I believe that once the game supports modding in general, UI modding will come with it. Remember that the in-game system now can differentiate between sim and UI mods.
Well it's your fault really. Why don't you just let the man quit if they are getting spanked? Unless you are hunting for favor points, there is no point in insisting that the other team stays in the game after defeat is certain. What Izzo said.
I absolutely agree with the OP. No map should ever have a hint of imbalance.
No, Mils, it's not. That's the entire point. While the Rook is running away, all his shoulder weapons and all his towers are firing on you. He's the only guy in the game (unless you're a speed stacked Reg) that happily fires AND runs. Ignoring the stun.
Probably Commander Keen.