I think quite simply you should just play Pantheon where you can't see your opponent's DGs. Pantheon may be completely worthless in virtually every respect, but it's not in that one.
DeadMG
The trouble isn't Rooks who get just Towers, it's the Towers, and the Stun, and Hammer Slam. No UB will survive coming into 8 towers under focus fire, then getting stunned and non-armor-reducibly hit for 1700 damage for quite a while. I don't think Tower Rooks are OP. The mobility is just too poor.
Use a tower farm and boulder roll.
Tower Rooks reach their peak at about level10, but after that begin to peter out. Just save for catapults, it's not that much between three of you.
Banned because I feel like it.
Arguing "OH BUT FLUFF/LORE" is even worse than arguing "OH BUT DOTA". I'm all for seeing details of allies, because that just speeds up what happens anyway. But I definitely think that enemies = no go.
You should NEVER get things for free. When it's information given to you by your allies (e.g. you can just ask them for free) then fine. But nothing about your enemies should be learned for free, ever.
Manufacturer: Me Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz Memory: 4094MB RAM Hard Drive: 1570 GB Total Vi
I think that the Finger of God is an ideal mechanism for this. The FoG at the moment is a joke, and it's not cheap to boot. Nuke would be awesome.
No, you fail. The point is that what you would normally consider an advantage is no longer an advantage. It's diverse gameplay, which is +.
The question is, does it also work with health?
Fortress Trebuchets are also useful on Crucible, if neither team has pushed the enemy's middle towers yet due to well balanced teams. The two trebuchets there will absolutely mince the enemy defensive position.
Just tells you, DON'T JUST BUY GIANTS AND GO OMGLALALALALALAWINSGAME, because it won't. Tower farming as the Rook should also have solved some of your issues, and/or taking their portal. But the ability to farm giants endlessly = easy win.
I think that all of these effects should be proportional. So when you pop the +50% consumable, your health stays at the same %, and same for picking up any item.
Guise, using this thread for the purpose outlined in the title is epic fail. Let's have more photoshopping.
I love this update! Proxy servers now give me 100 or better ping to EU players. Fuckin' WIN. Previously, 300+ guaranteed. Now, I can't tell the difference between direct connect and proxy.
Uh, demigoddb.com?
The developers have yet to settle on a multiplayer technology partner, but assured us that the Impulse multiplayer technology powering Demigod will not be used for Supreme Commander 2. Rephrased: WE'RE PUBLISHED BY SQUARE ENIX. Surprise?
I'm not sure that would help. People would just spend all their gold and then go out with little risk, since they have no gold to lose. This is a win idea.
http://img7.imageshack.us/img7/4383/widewidescreen.jpg [http://img25.imageshack.us/img25/2865/widescreen.png Edit: Don't these forums come with scrollbars? Changed to links.
Hell, I can't log in at all and didn't crash.
You can make it expire early by doing the damage quotient to it, as is clearly happening in the OP. So it's much more accurate to say that it's set by damage. So yes, MoB will do heavy extra damage to the QoT's shield.
Yes, whereas the beta was hot-pluggable, i.e. so long as you had verification you could just c&p the folder.
Woppin: Nobody cares about the side effects of being double hammer slammed, because it's never going to happen. Even if I were to somehow have absolutely perfect timing between both Rooks, and anything less would result in just one Slam, the other Sedna can easily heal you, Pounce one rook, or both to save you, assuming you weren't silly enough to stand in a line. On the contrary, it's easy to spam pounce till the dogs come home. Moreover, if there's two sednas and two rooks, they can both Po