Last Stand is not fine, it's ridiculous. The movement and attack speed is insane, especially for a weapon damage Oak. Thing is, I'm happy with the principle of Last Stand, it's just bejeezus too much. I say that the effect should be instant with move buffs, but there's no need for him to get increassed attack buffs. I've seen Last Stand kill weaker DGs from full. Last Stand should be useful for when the enemy DG survived on less than about 1000 HP. There's no need for it to be more than that.
DeadMG
The friends list wasn't even going to be integrated into Demigod, but it happened to get pushed forwards.
Sedna's definitely the least powerful Demigod atm, the heals are very strong but the DPS is very weak, she relies strongly on autoattack and minions, so I suggest armor yourself up and she can't do jack to you. Remember that Heal costs a nice bit of mana, and she can't heal when stunned whereas you can kill her when she's stunned. I would say therefore that stuns and armor pwn Sedna in an unholy fashion. I think that rather than ragequitters, the issues leading them to ragequit should
That would totally remove just about all of the strategy in items. No thanks.
Parasite Egg doesn't work. Only like 25% damage is carried over. So you're Sedna and you Pounce him, that's a whopping 250 damage, against 1000hp easily-replaced regenerating Spirits. Yay...
It's 300 gold, no exp.
How I know this is that the devs told us this, and I've seen this with my own eyes. It helps to have played the previous games on the engine. Infact, in Supreme Commander, a timing issue in the sound engine(not the one used for Demigod) could cause a sound to be played a tenth of a second later, and that would desync the game. That's not even sim relevant information, and it desynced the game. Moreover, try it yourself. 1. Extract dgdata.zip to /dgdata 2. Rename dgdata.zip to
I agree that the Rook should flip people the finger while Rook Rolling them.
This works completely different to Company of Heroes. If you modify the exe or lua on this side, firstly, well, the game crashes like a bitch. Trust me, you can't just open up the game files. Even allowing them to be changed, without making any changes, will get you rejected from the lobby. Secondly, when you send to the other guy what you can see, he will realize that it doesn't match what he knows you can see, and the game will instantly desync. The game gets a lot of shit for the a
The clicking on a screen code should be in /lua/ui/game. That controls the in-game UI. I don't think any of the UI (except the rendering and click detection) are done in the exe. You should look at the Community Bugfix Patch for SupCom. GPG based an entire patch off our work, although it was never released.
Frogboy doesn't write any code. It's Frogboy's job to be President of Stardock, not do any developing. He's not really doing anything else, it's pretty much his job to do this. GPG developers on the other hand.
I think that it's a valid point that the Parasite Egg is completely and utterly fucking useless, against any minion, at all.
When a desync has been detected, the game's over. You're not supposed to click OK, you're supposed to quit, because the game's over.
Goddamn, there was nothing I could do. I even bought Parasite Egg, but the damage is far too low to acutally kill them. I mean, yay, 250 damage per pounce, that'll really kill 1000hp+regen+easy replace minions. I stacked Armor items, including Armor of Vengeance, and still took 350dmg/hit, more than once per second. How the hell do you counter this when you can't kill the minions, you can't kill HIM, and you can't survive more than about eight seconds, given that he already has and uses Penti
[img]http://img15.imageshack.us/img15/97/connectionqueuefail.png[/img] Firstly, it doesn't work. How many times have I seen people stuck on "waiting"? Even there are cases where one person is attempting and the other is waiting. This is the worst case, because one person isn't attempting, the proxies will never kick in, and you flat out can't connect, even though there's nothing wrong with your connection, AND there's proxies to back that up. Secondly, it's damn slow. When I j
Kerzain: You make it sound like he didn't have less than 1 second of life left with my pre-existing spit. I'm not talking about people where it's really close, then they suicided. I'm talking about the kind of time when you've got a clear kill. Like, he goes to backdoor you, and all three of you with stuns and slows port in on top of him. That kind of guaranteed kill.
I agree. Priests are tough in certain situations, but the rewards for killing them should be nerfed.
I achieved 5300 HP at level 6 in a game on Cataract just now as Unclean Beast, and I wasn't even trying.
Not only that, but Sedna has NO other damage abilities. The other examples listed (e.g. Boulder Roll) are either level 5 skills, or, they have other benefits like reduced move/armor. Pounce's only advantage is the short cooldown when stacked with the aura. 250 non-armor-reducible DPS is a lot.
These have been rumoured since the beta. They're nothing new.
How do you do that? Third time I've had my gold and XP taken from me >
That's far from impossible. A lot can depend on map and flags. Take the stats, the +800HP favour item, stack the others, get a lot of kills and free gold, and the +15% hp flag, your health can quickly mount up. 1500 damage with the hammer is the normal amount for a Hammer Rook at level 9. However, remember that in Demigod, due to the sim sync, he can't just alter his own code. I.E. It's impossible for him to hack the game. Whatever exploit he did (if any) has to be reproducibl
Angelic Fury adds quite a bit too. I would suggest however mainly skills. 350damage, per 5 seconds? You'd need an insane attack rate to pop a Demigod there. I think it's much more likely that he simply used Mines and MoTB to increase his damage output. 350 dmg is still very high. I'd suggest that he went purely angelic fury, mines, stats. Whereas you probably had skills like Snipe and Maim.
Fact is, the engine came with P2P. SD decided against proxies for everyone due to bandwidth issues. Try Supreme Commander: Forged Alliance. The previous game with this engine has nothing like these problems. Using P2P was never a choice. Moreover, nobody predicted or could have predicted these problems.
Strangely, Phazure has a problem on Vista/7, but not Windows XP.