Erebus needed the nerf quite badly. However apart from that, I think that GPG should wait until it's possible to even define who is a good player and who isn't before taking opinions. As for tower rooks, frankly, the game is not 1v1 based. Just don't charge in, the mana cost to keep replacing the tower farm is quite high. People who die to tower farms are usually Oak/UB/Erebus who say "I am the king of melee!" and charge in senselessly. Then get boulder rolled while taking 800DPS from
DeadMG
Every single point he makes is valid.
No. Generals get every summon of their Minions at the health crystal for free, once you pay gold for the idol. Rook has to pay real mana in combat to summon every tower. And, they cost skill points, not gold, making them infinitely more expensive than General minions.
It's a complete waste of time. I want to fight TheBigOne and get better at the game, not waste my time against AI. I want to watch my own replays and learn from them. I want to code my own UI improvements, muck around with cheats, and watch games. This is all pre-existing functionality.. removed.
I don't care about clan support. I was in a clan in SupCom, it was a good one but it never really happened for me. I care about modding, I care about replays, and cheats to muck around with, and I care about playing with other people who are remotely near my skill level.
Console -> Gone. UI mods -> Gone. Cheats -> Gone. Observers -> Gone. We can't choose to be matched up against good players, or compete in any way. At all. We can't even choose to play against players, if you play Pantheon more than half the ******* players are AI. For what? Why has the player suddenly no control over their own damn game? We're not even talking about, please write in this functionality. Please jus
ren_shownetworkstats .. I miss you so much! Goddamn.
SmileyChris: It will never be possible in Demigod to rejoin a match if you drop.
"Clan" should be stretchable to include any premade team. I think that the NR 1 focus of Demigod: Clan Wars is competition, competition, competition. Stats of every type, reliably, premade teams only. Fix the damn matchmaking in the Pantheon, I got stuck against a guy who hadn't played any games today.
Yes, damage is not all. Ideally I would also include healing done, but that can be much more situational than damage. I don't care about more people hitting him and getting gold, I care that I end up with a crappy KDR and no gold, even though I'm the one doing all the work. [quote]YOu know what would be kinda funny? You finally kill that dude who never dies, and another player get ALL the gold because he was sparring with him for the first 15 minutes of the match. That
I'm sick of playing Rook, and taking all the damage and dishing out all the Hammer Smashes to get half gold compared to the Sniping Regulus. I think that the kill gold should be split in the ratio of the actual damage done, to properly reflect the actual usefulness of every DG in the kill. That would also mean that entire teams stop getting sick totals of gold because everyone poked the dead DG.
After the other team got Priests, using Heaven's Wrath won me the game with effectively endless XP.
This item sucks. It can only kill creeps, and the only beenfit it has over normal attack is range, but you don't get XP/gold for the kills, so there's no value to it at all. You can't even kill general minions with it, the best use I can think of. The damage badly needs increase or the CD decrease.
Downloading this now. I think that Demigod: W00T is the best patch notes title I have EVER seen.
Because they would never snipe from close range. The way to do it is spam from the healing crystal. That code, you can open dgdata.zip, all lua/BP files are text files and can be opened and read in Notepad. The game's internals are very accessible to read. Not write though.
Especially if you consider the total wins far outweight the total losses
You can mod the game right now. It's just not yet possible to play them online.
Uh, you think that the devs discriminate against you?
Banned for knowing about the shit of EU law.
Bloody hell, that's dedication/
Mods can be loaded after the fact. Yes, all players would have to use, but you wouldn't need identical installations.
Allows for transfer automatically of all mods and all mod-related files, such that the game will load and run them. Can be released for DG in it's current state but probably won't be finished before the next patch. The question is: 1. Having to reboot the game every time you launch with a new mod, or 2. External app (all open source) written by me. Do you trust me to put my own custom code on your computer? Even if you can view every scrap of source and compile it your
Yes, the main reason this system is in place for Demigod and not simply GPGNet v2 is because Stardock wanted this experience and refinement.
Trig: Did you not, uh, play Supreme Commander? The entire purpose of the creation of the engine as opposed to simply ripping off another engine is that it's capable of true 3d physics for every projectile. However for Demigod this capability seems to have been removed for increased accessibility... As for modding and mapping, it's perfectly possible to create your own maps and mods. What it's not possible to do is play other people online with them. I am however working
Even Supreme Commander had 1v1 ranked at retail. I could play the game more and get matched against better opponents... but that would involve wasting a fuck load of hours playing against AIs.