Dude, he has a MASSIVE BANNER AT THE BOTTOM OF HIS POST SAYING DO NOT REPLY.
DeadMG
I'm looking through the changes in the OP, and I'm just seeing, wrong, wrong, it's all so wrong. [quote] I. Game options d. Tower Strength  
I cannot but agree with the previous poster.
Still waiting in the UK.
Well it never was going to be story-based. They suck anyway imo.
Yes, this really makes you feel like someone at Stardock has come along and done this like, just because they care.
WC3. You fire shot X at unit Y. You don't need any more information because you have the same random seed as the server, and you KNOW it will hit. Demigod. You target a unit with Rook's Hammerslam. Suddenly, that unit might move out the way. If you fire an arrow at someone, you can move out the way or have it blocked. (I don't think this actually happens, but the engine is set up for this to happen). The amount of information required is massively more, because it's all actually done
What exactly does this message mean?
Those are all AIs.
Dying is bad. It should not be the entire game, as it is now.
I get a lot of crashes, and didn't get a single one in months of beta testing. Something in the latest betas (or the gamma) changed which was not healthy.
We are Demigods, so we should just ditch the towers and creeps. That's pretty much how the game is now. If you are absolutely winning at level 1, you can't go blowing up towers and accomplishing a lot. If you AoE down his creeps, they're no loss. There's a bunch of things here which are just pointless, useless, etc. I think the threat that the enemy may make serious encroachments on your territory should be a punishment for dying instead of ridiculous quantities of gold.
warning: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(873) Invalid call warning: Unable to load texture: c:\program files (x86)\stardock games\demigod\bindata\textures\ui\common\game\cursors\blue.dds warning: error loading batched texture: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(788) Not available info: Unable to load texture from file: /textures/ui/common/tooltips/tooltip_top.dds warning: error loading batched texture: c:\Work\for
George Orwell is dead. So I'm quite happy to submit that his view of the future is no longer one I'm worrying about.
Wiggums: With a single core, he needs his CPU to do all jobs. Your statement only holds true for dual or quad cores. To be honest, OP, your CPU is years and years old. Demigod is a new game.
That doesn't change my other complaint, that consumables are OP. It's not viable to not put gold into potions. As for protection from death, I'm a beta tester. By simply dying less, you just deny your opponent the fruits of his hard work. As for AoE killing creeps, why bother with the creeps? Just level everyone up and save the CPU cycles.
Ditch them. Just.. nobody, ever, should play against AI in an online match. First, there's the whole sim speed issue. Then, there's a whole thing about how the AIs suck. Then, I play online to play against people, not 6/10 of my game being AIs. Especially right now, there's more than enough people in good experience ranges.
Then, a bug that in the above situation, the game doesn't launch, as all the humans in the game have connected to each other.
THERE'S NO STRATEGY IN THAT. You can't decide, strategically, that your damage to a tower is worth more than the gold and XP given to your enemy. Like, harassing workers in any RTS, where you can lose the units, but you know you did more damage. That doesn't exist in Demigod, because the gold given for killing Demigods massively outweighs any you can get from any other source. Fortress, Domination, Conquest, they all = Slaughter because of this. @murder: I'm fully aware of the advanta
Apparently, the EU over DSL lines is much worse for connectivity than the US.
[IMG]http://img518.imageshack.us/img518/6761/annoyingconnections.jpg[/IMG] This is every single game I tried to connect to since the servers were down for 6 hours or whatever. What are these players doing? Am I like this to them? There's just no information, and certainly no playing.
This is my flat opinion. There is no real value in killing creeps or towers early game, you just farm gold from killing enemy DGs. Yes, I like obviously that killing the opponent is a big part of the game. However at the moment, it's impossible to have a strategic loss, like, you die but do X damage to an enemy tower, such that it was worth your death, because your opponent gets such a huge lump of gold for your death, it totally surmounts any gain you could get. This is why imo consumables a
Of course Gamestop releasing the game on retail early had all the impact in the world. How long does it take to upload a torrent, and then the swarm to start reaching critical mass? When it's 3-4 days before day 0, everyone who wants a torrent copy will have one. When it's day 0+this time, the server load is much more gradual.
Basically, if Demigod crashes, the last 100 lines of log popping up are not the same as the last 100 when checked in DemigodLog.lua. Specifically, I had an SCDRDoLuaConcat error, which was not visible in the last 100 lines of log, whereas the demigodlog.lua file did have the error I wanted in it.