Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

[quote]All I want is 64 bit, multicore, better physics, turrets that rotate, and the elimination of 2d elements. [/quote] So, basically, you want them to rewrite the base code. Now, that being sad, I complete agree with your requests, but I don't know how much effort they are going to put into Sins 2. Craig did mention he wasn't telling the community what he has been up to, so who knows.

26 Replies 35,834 Views

[quote]Here's another bug that needs fixing -- overlapping planets in randomly-generated maps. The engine needs to be fixed so that a certain minimum distance is required between all planets.[/quote] Wow, that bug is about 2 years old. I think I remember Blair saying it would be way to hard to implement for a quick patch. Perhaps this v1.12 will allow the fix to happen.

17 Replies 15,448 Views

Everything that GameSpy said was absolutely true. I honestly think that making a Sins 2 would be in the best interest of this game. You may ask why I say that. Well, simply, it's because, as GameSpy said, most people most likely never heard of Sins. Now that they have, launching a Sins 2 will allow this game to really shine. Even better, online multiplayer will get a critical mass of players.

26 Replies 35,834 Views

I'll be honest, I haven't read through most of the posts. Here is my idea, create sectors (8 pie slices) of the grav well. Each sector can be mined, but the actual mines don't exist, it's an AOE. Each race has an ability, TEC would be damage/second, Advent would be AM/second (or shields or w/e), and Vasari would be reduced speed (or reduce armor by chance). Scouts would serve to eliminate the AOE.

109 Replies 182,802 Views

[quote]banned for wanting Craig Fraiser to be knocked about and punished. He is fixing it instead of leaving it behind like a pile of dung heap.[/quote] Banned for misunderstanding the fact that my quote reflected the fact that Craig said he was working on something and not letting the community know.

41,551 Replies 6,505,475 Views

I think TEC are fine the way they are. If for nothing else TEC will win late game by sheer production rates. TEC can build more factories and produce ships at least 50% faster than any other faction. TEC's late game advantage is cheap, highly replaceable ships.

46 Replies 79,703 Views

[quote]I personally don't understand why people like the 3-weapon option for the Vasari starbase. Very overpriced, IMO, I never use it.[/quote] Offensive purposes, such as taking out a fully fortified Advent world with SB that has mass disorientation and meteor. The more DPS the better.

13 Replies 10,025 Views