siege frigs.. nay for all except ship slots which could be 10-12.
Ascension
mindseye is a well known fact you love advent dearly just like ICO. THEY NEED A NERF. PLAIN AND SIMPLE.
siege is fine. their not combat units. the supply is negligible of course but either way. the only thing i could stand to see is a decrease in supply. but thats it.
my friend vs a fully upg Sb you get what like.... 20+ ogrovs? its not to say you would murder me or vice versa but thats a fairly even match up. Advent starfish ARE NOT YOUR SB KILLERS they are more tactical destroyers. Vasari fills the role nicely. it is COMPLETELY fair that i have to wait 2x the time to deploy in an enemy gravity well WITH upgrades just to get ONE fully functional UNUPGRADED star base. if you cant kill it by then then it isnt the star base. its
Volt im not entirely sure what your asking me to address. Mind we both know you dont play vasari. we both know that vasari shit is expensive. the fact that you are complaining about ti being too fast with assault deployment is fact enough. revs are fine the way they are with THE best planet killer in the game. ask anyone. sure marzas can snipe. sure eggs can drain. but even if you dont bash the entire planet in 1 hit you still kill off like 100+ pop. more than the marza AND egg. adven
dude i play as the others everyday man.i never said nerf the revelation?
you mean like how ilums are now?
dude.. vasari only have that SB for a structure destroyer and now you want to nerf it? minds youve lost it. and since when does the revelation need a boost? it kills planets the fastest! "(heaviliy fortified ones @ like 4500+ HP). the revelation does not need a boost. to anything. and seriously.. the vas SB is all we have and now you want to nerf it? we may as well nerf meteor storm. or big red button..? assault deployment is fine. stop bashing vasari. especially if you dont play it.<
dude. the overseer surely can be powerful with omni but for 15 seconds of cooldown and 75 am how could that be OP? we only get 4 bursts before were out of AM while the hoshikos are still over there patching their entire fleet up. ovies and hoshiko have the same amt of AM. we only get 4 uses for ours. hoshikos get atleast 12. thats 3 times our use.
Dude wtfux are you talking about the revelation for ? its the best planet bomber in the game and you want to give it a boost? what are you smoking?
Darvin why would we talk about the subverter? its still arguable the most powerful support cruiser in the game whether it can outrange repulse or not...
overseers yay for reduction in jump speed.
faster turning or wider firing arc is good and fine sure. but omnidirectionalness would truly make it far more realistic. really..the most advanced race in the game cant rotate a repair turret but has to rotate the entire ship? is this on par with ANY of the vasari abilities or weapons? we all know their ships can fire 360 degree. enforcers can fire 180 degrees in front of them. phase missiles can go ANYWHERE. pulse beams which are the lowest of the low can even rotate 45 degrees. i dont unde
my friend lets be real. in any situation if there are more than 10 overseers the persons essentially just delaying the inevitable. 15 x 7 = 135 fleet points. if you have that many taking up your fleet space you can pretty much safely assume you have more firepower. from your example you just told me you have enough bombers to do some massive damage to my cap. the cap still dies man. its just delaying the inevitable. you of all people know what ff does to a cap. omnidirectional a
but see man. the thing is that i may get 2550 hull points restored but for 15 seconds my cap is all yours. in tat 15 seconds its dead. end of story.
no bro. thats not what im saying. im saying i want omnidirectional ability. countless times ive lost a cap because my overseer was trying to execute a turn to use its nanite armor. omnidirectional ability is all im asking for. if you thought i was insulting you then you are mistaken but i hadnt even read your reply.
katana. get your foot out of your mouth k? WE as in VASARI as in my MAIN RACE. 2nd i dont have to respond to your arguments because you arent someone im looking to change the mind of. im talking to deceiver who actually has some sort of intelligent argument instead of you over here trying to pick fights my opinion isnt based on one thing. i look at EVERY SINGLE REPAIR ABILITY WE HAVE. our "mass disable ability" is actually "disabled" by the hoshiiko demo bot. the
My friend. lets do this logically. As of now based upon repair bays ALONE we are the weakest from 15 to 30 to potentially 40. Advent gets their shield restore TEC get their hoshikos. We get our nano blanket on our WEAKEST CAPITAL SHIP. the current cooldown for hoshikos is less than 10 seconds. if i pay 75 am for a cooldown of 15-20 seconds im thinking thats fair. its tier 4 research man. im always paying more for the use of it. the hoshiko has a slightly
naw i need a review first man :p
i would if i was up there myself :@
my friend you seem to forget TEC demobots can completely nerf my repair ability.. powerful or not its tier 4 tech while tecs is 3. not to mention with hoshikos and repair bays you can hit 60 repair a second. our repair cooldown is FAR longer than that of a hoshiko which can pretty much CONSTANTLY REPAIR EVERY SHIP IN THEIR FLEET AND THEMSELVES. vasari have the WEAKEST REPAIR BAYS not to mention at the moment the WORST REPAIRS which come from the skirantra. vasari needs this buff more th
LOL @ GENOCIDE
my friend. if TEC has an omnidirectional ability that is CONSTANT and continues to heal even if the unit dies why is it such a big deal that i get 2 armor + 250 health points? im paying more am for it. im paying more for the cruiser as well. it seems only fair to me. not to mention i start off with LESS antimatter i do believe. the hoshis get 300 am to start with. not to mention with culture its nearly IMPOSSIBLE to stop the repair spam. omnidirectional ability seems fair.
id say bring its weapon upgrades down to be on par with TEC and Advent upgs. seems fair to give it 22 dps as well. if im paying more for my ship i may as well have the same upgrades as you.
Enforcers: Dec resource the resource cost, increase damage to 22. based on fleet supply. cheaper dmg upgs. Light Frig: yay for all. LRFS: decrease their dmg bonus VS EVERYTHING Ilums i vote yay for dmg adjustment as well. also a side note. the serevun overseer suffers from the same turn rate as the domina. i think if we make its abilities omnidirectional it would help the serevun cause as well because as good a repair unit as it is why sho