Did noone read my post: [I]the class was OFFICIALY RENAMED [B]imperial-I[/B] after the galactic purge[/I] QUOTE FROM THE STARWARS WIKI: "[I]Following the Great Jedi Purge and the establishment of the Galactic Empire, the model was renamed Imperial-class.[6][/I]" If your continuing to be stubborn...read this interesting peice of SW History... The first ship of the first class was named [I]Imperator[/I]. The second the [I]Exactor[/I] (Darth Vaders first command ship).<b
Uncrustable
[quote]I will be trying my best to make a full galaxzy from the core to the outrim and there will be a star for evry star system because some of the systems have multiple planets.[/quote] My friend... Do you realize: quote: "There were approximately 400 [B]billion[/B] stars and around half of these had planets that could support life. 10% of those developed life, while sentient life developed in 1/1000 of those (about [B]20 million[/B]). The galaxy was populated by approximately 100
Why is the StarDestroyer called 'Imperator' class?... It was origionaly dubbed 'Imperator' class, and there is good reason to beleive that the first ship of the class was named 'Imperator'. HOWEVER: THE ENTIRE CLASS WAS OFFICIALY RENAMED 'IMPERIAL' CLASS BY EMPEROR PALPATINE AFTER THE GALACTIC PURGE. Modders of SOGE please change this... Wookiepedia quote: [I]"The Imperator was an [B]Imperial-class[/B] Star Destroyer in the Imperial Navy. The Imperial-class design was [B
Is there any chance in 2.0 that the rogue caps Jolley Roger and Warhammer will be made any different. I mean there the exact same model but two totaly different ships. How about atleast making them 2 different colors or something...One a little bigger...?... ...
which galaxy file did you save it in? userspath or installpath? it needs to go in the install path galaxy folder also check the version number. open the file with notepad and at the top the version number should be 1 ...
[quote]Remove all the air...[/quote] lol...
[quote]2) why scuttle your cap ship factory after building your first cap ship?[/quote] Cause your not going to build another one for a while. So it just takes up space. So by scuttling it you get to place one more trade post or civ/mil center, whatever, and you also get some much needed cash back. [quote]1) why go for asteriods over planets in early game?[/quote] They provide the fasted income for the money spent taking them. (Also they are extremely weakly defended).
Thankyou PR-0927 and Escrimeur. Does anyone have any comments on the map itself...love, hate it...?... ...
[quote]europe is our best friend since we rebuilt them after the world war there grateful to us in america.also i think there was a mini ice age when the vikings where still alive i think it was the black death i cant remember....[/quote] Yes your very correct. About the mini ice-age
This is a 39p 3-Player map best for ffa. It is compatible with 7deadlysins, or solar sins, or just sinsplus. It is a map of the deep core and the surrounding core worlds of the Star Wars Universe. Click on the External link along the top of this post to be directed to the SOASE downloads (this map) just extract this file to your install
Look in the 7 Deadly Sins forum. Danman said something about going camping for a week so it might be awhile before he gets solar sins updated to include all the new graphics and planets without any game changes or new races...
Yes, Solar Sins is EXACTLY what yu want
[quote]Either you can't tell that was sarcasm, which is odd considering the context of the post as a whole, or I need to read your post a few more times to try and figure out what you were trying to say, since it seems to have been in agreement with me.[/quote] yes i was agreeing with you partialy. i just believe that the last part of your post was uncalled for... noone is to blame for global warming...(although some maybe for speeding it up). like i said its all part of the cycle o
IF the temp. does rise enough the ocean currents that supply warmth to the northern hemisphere will be interupted. the chain reaction of increases temp. that qsik mentioned is not possible becuase with the currents disrupted heat will no longer be circulated to the north. resulting in a mini ice age (numerous mini ice ages do dominate our recent history). the tropics regions however will heat up significantly becuase of the heat staying there rather than being transfered to the north via the cur
[quote]I have Sins Plus without 7DS and I can colonize gas giants. Oh, and it is Coruscant.I believe you stand corrected.[/quote] But you do not have the blackhoe...(unless Danman has been updating sinsplus with what hes been coming up with...) yes my spelling lacks... i beleave we are both correct on this matter...i do stand corrected about the GasGiant colonizable...since both mods incorporate the nonvanilla planets... my original point remains valid however
[quote]Derek, that would be a good subsitute for retreating, less speed and possibly an armour disadvantage. It's just annoying that you can only get the epic cinematic fleet battles with other players and the AI acts like a four year old child running from a wasp, humourous but annoying.[/quote] [quote]"2.1 Tactical Modes A new set of abilities available to all ships, aiming at providing more interactive experience for those armchair admirals who like to get their hands dirty. The
[quote]no, there aren't, because it's hardcoded[/quote] yes...here is one captial war-increases number of caps buildable there are more(ive played them) but my memory is currently betraying me also i may be wrong about not being able to change the ai.. heavynova-caims to 'tune up' the ai also..thelaststand mod claims to be making changes also "2.1 Tactical Modes A new set of abilities available to all ships, aiming at providing more inter
[quote]@derek: that's not 7 deadly, but rather sins plus[/quote] actualy sinsplus is part of 7DS...but 7DS adds the gasgiant colonization, more stars, the blackhole, and (in the next release) even more planet types i do not stand corrected ... Curuscant is a terran...lol
yes that is possible as Danman put capitals as cruisers in one of his new races. it is also possible to remove one or more caps from being buildable ingame... in fact the one of the examples the tutorial(the one that comes with the mod tools) uses when explaining how to mod is removing caps... ...
[quote]you can't even change the max amount of capital ships[/quote] actualy there are several mods which increase the amount of capital ships, and also increase max fleet size aswell... as for the ai...i do not beleive it is possible (if it was someone would have done it by now) ...
[quote]I also have several planets completed, which may end up in the next verion of Sins Plus as well. So far I have a Radiation Planet, and for those Star Control fans, a "Shattered World" from the Mycon, and a "Slave Shielded" word from the Ur-Quan enslavement[/quote] what about that molten planet i heard talk of awhile back? love this mod :D
you really cant do a proper starwars map without 7 Deadly Sins. forrest planet-Kashyyk paradise planet-naboo oceanic planet-kamino urban planet-curuscant blackhole-the maw industrial planet-Geonosis barren planet, toxic planet, savannah planet etc... also colonizable gasgiants-cloud city ...
[quote]Thanks for putting it on fileplanet. Despite what everyone else says, I find it to be the most reliable.[/quote] how do you download then without subscribing and paying to become a member... when i click 'download now' it just sends me to an ad telling me to become a member now...so annoying... :p
[quote]You might need to rescale them in 3dsmax ( or have someone do it for you), though im not sure that would be legal.....[/quote] are you implying that modding is illegal? why would stardock release mod tools to the community if it was illegal... lol
just change the amount of damage done for the caps weapons in the gameinfo folder. make their hull and shields stronger to. its easy to do. just download the text version of the files(forge tools) located in the download section. it even comes with a mini tutorial...