We’re still looking at the issue, and testing a couple different solutions. The main reason for the heavy CPU load of sound effects in game is our usage of dynamic DSP effects. These are CPU intensive, but really help to make important sounds stand out and give a sense of scale to the audio. The problem is that the low and medium fidelity sound settings don’t reduce the CPU cost near
Toraque
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Hi guys, a quick bit on where we’re at now regarding the sound issues. There are two separate issues that we can see: crackling audio, and performance issues that appear to be resolved with the /nosound switch. Some of the cases of crackling audio look like they’re coming from a known hardware incompatibility between certain motherboard chip
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We’ve added a couple of audio settings in beta 2C to help track this issue down. In the sound options window (from the main menu, select ‘options’, and then the sound tab) change ‘use system reverb’ to ‘off’ and ‘Audio Fidelity’ to ‘Low Quality Audio’ Please try these settings, a
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