Uh guys. Freespace 2 is completely open-source. Meaning we can use whatever we want as long as we don't try and make any money off it. Since mods are non-profit, no problems whatsoever.
SpardaSon21
[quote]dont think thts a feasible story.. Acording to the story it tells how the human race got split up into TEC and Advent but how do u explain UNSC popping up out of the blue????[/quote] Well, TEC used to be the Trade Order, which was created after the fall of the original human empire. The Order's goal was to unify the remnants of humanity's empire through trade, and to find former worlds with humans living on them. The Order never got involved in an individual world's affairs, me
Mostly freeware Rallis? Try completely open-source. Cinematics, models, hardpoints, everything is available for you to mess with. And as for a team, I know absolutely nothing about modding whatsoever, and tend to be very lazy. However, for a FS2 mod for Sins, I might be able to actually work up the willpower to actually do something. Models and textures are already completed, but hardpointing might need some work in order to work with Sins and its hardpoints. I know nothing, but I'
Nova Bomb launchers? UNSC wins, end of story. Unless Covenant can somehow intercept the Novas before they hit......
[quote]Motorhead - Time to play the game. Ace of Spades is another classic.[/quote] I wonder if you will lose a bet with FourAcesII and have to change the menu music in an act of sheer arrogance and ego.
Yeah two posts up, click the hyperlink.
Boarding parties? Love it. (Sangheili Shipmaster) Boarding us? This is blasphemy! This is madness! (Chief comes up) Madness!? WE ARE SPARTANS!!! (Kicks Shipmaster into escape pod, pushes launch button. Other Spartans slaughter bridge crew with stolen plasma swords. Spartans 20, Covenant 0.)
The point is the same. I was kinda angry when I started on Mon Calamari and it was a Terran world.
If its so good, when can we see a release? No offense CanadaMan, we all really want to blow up Covenant ships. I'm looking forward to the Homeworld 2 Halo mod whenever it comes out especially because that will be more like Halo IMO. Plus missile swarms just look cooler there.
Yeah easy part's done now. All that's left is the massive balancing and playtesting. Oh, but if the FS2 races are added to the original races, I have an idea for how that would happen. Remember, the TEC used to be the Trade Order, whose purpose was unifying the human worlds by trade. There was a massive human empire and something broke it up. So that's why the Advent were there in the first place on their desert world. So lots of planets the Trade Order found had people living ther
Don't Covenant bombard with plasma? So a modified Advent bombardment or plasma shot would work better. A nice big ball of plasma with a nice particle-heavy trail behind it. Covenant ship plasma is red isn't it? Or blue would work also.
Well I'd play it, just because its different. Although having to convince a Senate that yes, we are at war and we need ships and troops would get tiring. You think our generals like kissing politician ass? Anyways, it'd be annoying and in my opinion, a lot of games would be lost by chance, like the Senate not giving you that one extra ship, and spending that money on a sewer project in their district just so they can get re-elected :( sob.......
My opinion, for what its worth ($0.00). I would love a scenario where the Colonials have found Earth. And Earth is a radioactive ball of ash, courtesy of all our nuclear weapons. However, there are established colonies on Mars, the asteroid belt, the moons of all those gas giants (Saturn, Jupiter, Uranus, Neptune) as well as a small one on Pluto, all connected by very primitive FTL capability into a Terran Confederation. Earth is near-future for us, with 3,000 years ago being Ancient
Will download. Ask Lost_WLD if you can use his mod in there as well. He includes Bailknight's grpahics into his so it will look even better than with just Bailknight's stuff. Why do people keep using Fileplanet for downloads? It is so damn hard to download from there. Got a subscription ad when I tried to download. Just get a damn Filefront account already people.
[quote]I think every hour spent grinding in Particle Forge grants +1 to your Particle Forging skill... can't wait until I hit 150 and unlock some new stuff.[/quote] Will Instant Forging be unlocked? Instant creation of all those effects would definitely speed up the mod's creation.
Nice to see some color variations in the lasers. Add a nice touch to the game.
Well, we want Pelicans in some way in this mod, don't we? I mean, Pelicans are as Halo as Halo can get. They are too small to be a frigate, so in some way being a strikecraft would be good for them. If the devs would just remove that 2 types of strikecraft limit...... But as stated above, Longswords are fast/heavy. That means either an interceptor or a bomber. Personally, I would go fighter/bomber for them, kinda like the Artemis from Freespace 2. And Pelicans would be a slow movi
Well Martyrdom is a tactic. However, I think he means taking a Marza or Kol and shoving it through a frigate. Now that would put TEC's armor plating to good use.
@Imchicken1: There could be a Longsword bomber variant or even a Pelican variant. Longswords are freaking massive for a fighter, too massive. You can walk around in them and they have room for a bunch of people (First Strike, Chief has an ONI officer, an ODST, Sgt. Johnson, and a Pelican pilot all together in a Longsword). Tell me that's not right for a supposed interceptor. Oh and I forgot the MORAY mine dispenser and the weapons locker as well. So Longswords are very big. Almost as big
What I would like is to be able to tell my ships to move sideways while firing at the enemy. I strafe around them and BAM! Has anyone played Battleships Forever? If you have you know what I'm talking about. If you haven't, play it! Great game, and its completely free. [link="http://www.wyrdysm.com/games.php"]WWW Link[/link]
By point defense he means firing big slugs at Covenant ships. That's about it I think. For anti-strikecraft capability it has hangars.
Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......
[quote]As for The Race, they were the one thing I really disliked about the books, the Scinfaxi will be very different in many aspects, so don’t count on ginger bombs.[/quote] What!? No ginger-fueled orgies? -10/10 for this mod. Reading about the Race blundering about in a blind, ginger-fueled sex-crazy lust was hilarious. Same with the inevitable prostitution.
Well HammerSun had fun with orbiting moons for his mod, so there is something there that can be done I think with regard to this something can be done. [quote]I also checked out the game files to see how they did the little "elevator" structures on the planet, hoping they could be used to create a glowing crater that lasts quite a while and rotates with it. Doesn't look like it can, unfortunately - there's no "rotate with planet" switch so I'm thinking it's hard-coded somewhere.[/quote]
Well, DEC, the other races are very energy based. Being ballistics based differentiates the TEC a lot. As it is now most of their ships already use ballistic weapons as their primaries. Besides, what is wrong with big guns? To differentiate TEC further all of their ballistics could have a small chance to bypass shields (maybe .5% a shot, individual projectiles deal very little damage to maintain balanced DPS), as well as being full auto. Burst firing gets boring to look at after a while, es