It is actually "tentative". [e digicons]:P[/e]
SpardaSon21
You should probably have everything you make conform to TSOP specifications for better framerates and decreased memory usage. PM Major Stress for more information on that.
[quote who="Codexehow" reply="46" id="3225232"]Does anyone know what the polygon limit is per model? or just a general figure? I'd much rather use ZBrush, but it tends to want to make very high polygon models.[/quote] Yeah, ZBrush models will send Sins running in panic. I think it is 13k max for capitals, and I don't know what the limits are for strikecraft and frigates. One of the actual modelers could tell you more.
[quote who="BOTA99" reply="16" id="3225045"]That's cool. Hopefully some day you will change your mind. If not, it is all good [/quote] No outrage? No moral indignation about how not watching MLP means I'm a bad person? My God man, this is the Internet, and you have no idea how to properly behave on it!
At this point I'm just giving up nobody else really seems to give two shits about pony pictures all over the Sins forums. If you can't beat them, join them. I still refuse to watch My Little Pony though, so stick that up your snout and smoke it! [e digicons]:P[/e]
All we have to worry about now is the impending meme-based pony takeover. Sadly, Sins does not have enough memes of its own to put up an effective defense. Therefore, I for one welcome our new equine overlords.
Total Annihilation 2 isn't a bad thing. Total Annihilation and StarCraft were my gateway drugs to RTS gaming, and StarCraft has ended up as utter crap. I'll gladly buy Uber Entertainment's finished product when its released.
Chances are it will become very necessary. Mecha-Lenin will post an "I quit!" message... again. Then he'll come back... again. There's very little that can stop Zombie-Lenin.
Didn't Brett Favre finally retire for good when his collarbone got snapped? I guess we need to break something of Mecha-Lenin's so that his posting abilities are permanently impaired.
Hey Mecha-Lenin, when do you finally go away for good and leave us all in peace?
[quote who="GoaFan77" reply="2" id="3224156"]The armor rating you see in game gives a surviveablility increase equal to an extra 5% of a target's hull.[/quote] You made me look through Gameplay.constants for something I saw the other day, and I had to check. HullPointPercentageIncreasePerArmorPoint 0.05 I've got a karma point that says that control's armor's efficiency at absorbing damage.
Codexehow, I can do .entity coding for you, leaving you free to model and texture.
My comment about MP players not knowing anything was mainly directed at people like RiddleKing who like to bash us modders as n00bs since we don't play MP, nothing at you, bilun. Keep making modified files and eventually you'll become assimilated into the Collective. [e digicons]:thumbsup:[/e] As to your second part, your quote is screwed up so I'm assuming you're replying to Teun-A-Roonius.
Oh, thank you.
Please tell me your kinetics will be railguns or Gauss guns. Autocannons in space are lame. [e digicons]:pout:[/e]
If I recall correctly corvettes are still VeryLight armor, and Titans only deal 25% damage to that armor type, meaning that if Titan AoE can no longer target corvettes they will have strong survival rates against Titans. Boosting corvette damage percentages against Titan armor will also reinforce that usage.
[quote who="Teun-A-Roonius" reply="68" id="3223892"]Stop talking about how much you know compared to us MP crowd and relieve us from this discussion about how phase missiles work already![/quote] Bypass chance is bypass chance: they do not transmit that percentage of damage to hull through shields; it is a percent chance for a weapon to ignore shields when fired. This is why they're brutal when fired en-masse since that's that many more chances for shots to get straight
[quote who="Codexehow" reply="30" id="3223966"]Their fleet is very rag-tag, and for fan service, most of their ships will be based on the Firefly design. For instance, I can see their heavy cruiser being two heavily armed Fireflies, one mounted above the other, with a single weld joining the two. Each will sport forward-facing cannons.[/quote] No offense, but making the entire Browncoat fleet variants of the Firefly is a bad idea in my opinion. I know I would rather have a uniqu
True, for a species trying to get an evolutionary edge in its a handy feature, but for our species biological death is rapidly approaching "unwanted bug" status, which is what my initial post was trying to say.
Yeah, we're going to need to take away his nerd card.
[quote who="Seleuceia" reply="65" id="3223871"]Skilled players may be skilled and have good intuition, but that doesn't mean they understand game mechanics...[/quote] That's pretty much what I'm saying. They know how to beat the system, but they don't know how it really works.
Eh, I'm pretty sure that by the time mankind achieves biological immortality chances are we'll have some way to adapt our bodies to the situations we need them to adapt to. Plus living in only one environment (Earth in this case) sucks and needs to stop.
Think Chaotic Orky for the Reavers: spikes, red paint, and kitbashed.
[quote who="Codexehow" reply="7" id="3223815"]Red Coats[/quote] They're actually called the Browncoats, like Mal's duster.
The MP crowd is going to hate me for this, but have any modders delved into how shield bypassing works as part of their ongoing edits of Sins of a Solar Empire? No offense to you MP players, but knowing how the nuts and bolts work is something we modders excel at since we regularly pull apart the game and put it back together in a completely different manner. RiddleKing and bilun may be better equipped to argue balance, but if you want to know how something actually works, ask a