[quote who="Snowman" reply="56" id="3226880"]How about stripping off all the "manly" protective gear, and then carry on the game?[/quote] I will support this under the condition that you play an NFL game without any protective gear in a position other than special teams and walk off the field at the end in a healthy state.
SpardaSon21
I'd say its likely because the conversation had zero to do with Sins Rebellion, yet started off relevant enough to Sins to not get moved to Everything Else, which cross-posts with all the other Stardock forums. It wouldn't be nearly as bad if Yarlen sent the other useless troll stuff here. At least this thread would have company.
Yep, pretty much. This is the only thread in the Misc. Discussions area, by the way. Hopefully Yarlen sends us some company soon.
Since it was his second post like that, I already reported him to the moderators for Flaming/Trolling. It will be dealt with.
The Sins Rebellion area. I didn't even know we had a Misc. Discussions sub-forum, by the way since it isn't listed on the main page. For some bizarre reason known only to Stardock they hide a lot of the sub-forums.
[quote who="RiddleKing" reply="7" id="3226773"]How does repulse from Guardians not grant you immunity from damage?[/quote] Strikecraft and anything with a range greater than 7500 aren't affected by Repulse, so that means bombers, Kanrak, Kultorask, Orkulus, and Vorastra can all fire into Repulse's bubble, and that's just the Vasari. The Ragnarov with a range of 10000 laughs at Guardians who think they can keep ships outside weapons range. 7500 units is more ran
[quote who="RiddleKing" reply="5" id="3226753"]because we don't let vasari players make it to the late game and if they do we just repulse them and push our titans up against there strongest fleets. Theres simply isn't a darn thing they can could do than build starbases and be mobile. [/quote] I think at this point you're the only one saying Advent are competitive late game against the Vasari. Add that to your known trolling habits and everyone should just be ignorin
[quote who="starkers" reply="52" id="3226745"]They're all wannabe Europeans with a passion for sissy ballerina-ball and stupidity.[/quote] Sounds like a good definition of soccer teams in the U.S. to me. American football is manliest football. [e digicons]:thumbsup:[/e]
[quote who="Mike_Snyder" reply="121" id="3226719"]ALSO, where is your damn link to your v 1.61 anyways??? That link should be in the first paragraph you talk about your mod or the link should be the second paragraph period!![/quote] He can place the link wherever he feels like it, and is under no obligation to your or anyone else to post it somewhere else. [quote who="Mike_Snyder" reply="121" id="3226719"]Sins Rebellion is only at v 1.04.... so where the hell do u get to "v 1.
I know. I'm trying to poke fun at Samaz since I'm completely willing to admit our mod has plenty of imba stuff and is in no way a serious competitive mod for multiplayer. [e digicons]:P[/e] [quote who="Greg30007" reply="14" id="3226574"]Guys from 7DS are talking about balance when their mod includes titans with massive damage. Damage so high that normal frigates are not worth building at all. Those are 1 shot 1 kill ships and not all races have them.[/quote] On
Hey Samaz, what about the Sa-Matra? Wouldn't that be a jumping Starbase? [e digicons]:P[/e]
Yeah, well, I don't want to know about it. Let me live in my bubble.
I like the way skills are done. Sure, you and another level 60 have all the same skills unlocked and the same base stats, but you could still end up using completely different skills for your character when actually killing things, especially when runes are taken into account. There's also elective mode, so you can use whatever skills you want in whatever slot you want.
I'm hoping they do more colors than white and shades of red, and definitely with less obtrusive technical information, hopefully controlled by mental impulse. My ability to see with those eyes you're showcasing would be worse than it is now. An alternative would be some cultured bioware with 20/20 and low-light vision, but hopefully Essence loss from cybernetics won't be an issue for me or anyone else in the future. [e digicons]:P[/e]
I look forwards to massive CORE Prime-styled battles over those Metal worlds.
[quote who="GoaFan77" reply="107" id="3226083"]Fundamentally I don't think it matters where they put titans in the research tree, you could change it to be reasonable for whatever strength they have at lvl 1 while still a centerpiece ship at higher levels. As far as I'm concerned, 4 is a pretty decent place to put it.[/quote] If Titans come out later, they can be more powerful initially and not need to scale so heavily. Hopefully that means Titans could be in a state whe
[quote who="Zubaz" reply="40" id="3226052"]It won't be long before people will want a heart that will never fail or limbs that are stronger than the ones they were born with.[/quote] I'm horribly nearsighted, so I can't wait until the day when I can get cybernetic eyes with 20/20 or better vision and low-light and thermographic viewing modes.
[quote who="Greg30007" reply="103" id="3226025"]LVL 1 titan late game cannot be used in combat at all since if u ff it with 100 corv it will die fast. Imagine how fast would it die with 60 hc ff on it.[/quote] Yeah, but at 6 mil labs you can afford to make a Titan a devastating engine of destruction at level 1. Reduce scaling appropriately, and you've got a proper late-game ass-kicker that can come out and mess up hardened defensive lines.
[quote who="pacov" reply="2" id="3225727"]And then torchlight 2 will be out soon as well. I'll play it the same way and be quite happy as well.[/quote]Torchlight 2 has co-op and I pre-ordered it on Steam. Care to partner with me?
Yes, I would say it is fun. MP is the usual crap-fest with the General chat channel being as bad as Barrens chat (never played WoW but that's pretty damn bad bad), bot inflation, and item duping, but SP or co-op with friends is endless and enjoyable monster slaying. PROTIP: +Vitality items are completely necessary in this game, and you will die later on if you aren't Life tanking. Armor has diminishing returns on protection, so if the choice is between armor points
That sounds like a backwards use of entity.manifest. I'm not saying it isn't true, just that I always thought entity.manifest was the file that let mod files stack by loading entity files from each mod using their own entity.manifest files.
He must mean gravity well since I know he doesn't mean Games Workshop. [e digicons]:P[/e]
[quote who="theColonel26" reply="3" id="3225553"]ETA: about the manifest: I make a copy and put it in my mod folder right? also since it has a list of all the files in do I need to remove the ones I haven't modded and that aren't in my mod folder?[/quote] You need your mod's entity.manifest to contain every single .entity file your mod has in its GameInfo folder. No other .entity files should be listed in it, so feel free to clean it of all references to non-mod .ent
Considering Alpha Centauri is technically a binary system with a star called Alpha Centauri and one called Beta Centauri, there can be multiple stars in one system. There's also Capella with two binary pairs of stars in one systems, so there's no reason why the Firefly 'verse couldn't be one system with multiple stars.
You need to alter RaceSelectDialog.window and replace the entry the TEC Rebels have there with the one for your new race, otherwise it won't appear as a selectable race. The alternative method is to make a copy of PlayerSetup.window for your mod with the "useRaceSelectDialog" entry set to FALSE, and that should use the default pre-Rebellion method of race selection and hopefully your Singularity race will show up there. Oh, and be sure to add every single new .entity file to