From top to bottom on the detail settings go High, Medium, Low. Nothing should be on Highest.
SpardaSon21
I have informed the guy in charge of the website of these issues. Hopefully it will all get resolved. Fucking hell, I was so hoping we wouldn't have any issues like this for the damn release...
7DS 2.5 is for Entrenchment 1.053, so you need to update your copy of Entrenchment.
You said heavy infantry, so I was assuming this was some sort of power armor and not a full mech suit. I'm glad that got cleared up though. Forget everything I said.
[quote who="OddskiBoddski" reply="23" id="3237958"]Aw. I feel all lonely in sunny Cali now. -Lord Brony[/quote] Cool, another Californian. What part are you from? I live in Orange County.
His waist and hips don't look right though. I'd widen them a little so the massive upper-body doesn't look like it would snap off if he moved too fast. Assuming he's got thinner plating over the smooth areas, it looks like he doesn't have a pelvis.
That looks very oddly proportioned with the extremely narrow waist and massive everything else. It also looks like it was made out of granite slabs. It really looks more Vasari than TEC. Think converted industrial equipment for TEC power armor, like a smaller version of the power loader from Aliens with guns. All their warships but the Kol and Titans are converted industrial or commercial vessels after all.
Maybe this should be a 6v3: modders and bronies versus pros. Those guys are so good at this it isn't funny. You guys could try to even the odds a bit by playing a mod nobody is familiar with. If this wasn't specifically a Rebellion game I'd suggest 7 Deadly Sins since we actually managed to finally release a non-beta version of 2.5 for Entrenchment and we'd really like feedback.
I don't think so.
Except autocannons have minimal velocity, so the chances of them hitting a moving target are pretty small. Any sort of basic evasion course will make them completely miss.
That's a 6-month necro, BlackHawk141.
Damage modifiers control targeting priorities, so if a fighter's weapons do maximum damage to cruisers, it will automatically target cruisers. If a ship or strikecraft has multiple damage types, the one that deals more DPS takes priority, so anti-fighter weapons on bombers must do less DPS than anti-capital weapons or the bombers will prioritize fighters over warships. Bombers and fighters differ via statCountType, but from what I remember of your experiments roleType governs
It is definitely a lag issue. I am guessing the engine has a lower priority for target selection than other things when the CPU is being fully utilized.
You basic weapon attack uses no mana, but every single active skill uses it. If you've got good weapons though your basic attack makes a good backup for dealing with low numbers of weak monsters. EDIT: Or if you're using the Outlander just throw your glaive and instantly gib them. That thing is the No. 1 skill to level as the Outlander since it does Charge, DPS, and crowd control with its rebounding.
Get out of here, Stalker. [e digicons]:P[/e]
Flavor text is fine as long as there's a reason why they're wrecking cruiser-grade vessels without torpedoes.
[quote who="nightreign" reply="26" id="3233328"]In keeping with the roles of the ships, if we shifted Arrow to anti-fighter, I would move Thunderbolt to anti-frigate and then slide Dragon to anti-cruiser, just to keep the progression of fighter and target equal.[/quote] Thunderbolt as anti-frigate and Dragon as anti-cruiser would work if the Dragons end up mounting Flash-Paks.
[quote who="GoaFan77" reply="12" id="3233318"]^Better watch yourself Lord Brony, Seleuceia has his range locked in, and friendship won't be able to repel firepower of that magnitude. [/quote] Yeah, I'm surprised Oddski doesn't have the death sentence on twelve forums. It's not an easy thing to live with a pony mark.
I'd put the Arrow as anti-fighter and the Dragon as anti-frigate. The Arrow is a lighter, faster fighter with a much more limited weapons load compared to the Dragon, especially when when flash packs are considered.
Not at all. If you've got a .entity file coded you can just add that file to your PlayerRace.entity file in the capital ship listing and it will show up.
It is too bad you aren't using the Vesuvius at all since 7 Deadly Sins has one fully in-game.
I'd love to see a WC mod for Sins of a Solar Empire. I can do .entity coding, so if you want my help with that consider it offered.
[quote who="UmbralAngel" reply="3" id="3231388"]All I can say is that Project Eternity is way more appealing to me than Dragon Age 3.[/quote] There's a third one? Origins was pretty good, DA2 was crap, so if the trend continues this will be even worse.
I don't think they're worth it in terms of cost per gigabyte. I can stand performance delays if it means I can store a crapload more data for the same or similar price.
IIRC the main menu music is "Ebla", by E.S. Posthomus.