[quote who="Marten18" reply="7949" id="3271063"]How can i use DS and Requiem or SoGE at the same time???[/quote] You can't, not without a great, great deal of work on your part making them all compatible. We're talking huge, as in you'll basically be making the mod from scratch due to how these mods operate.
SpardaSon21
[quote who="kona0197" reply="76" id="3270355"]Yeah but it will be a bit unsecure.[/quote] That's like saying Steve Jobs had a bit of cancer. XP systems will get flooded with malware.
In Rebellion they changed the name and SoundMusic.Sounddata reference. Re-name your new main menu track to "Rebellion Title.ogg" or change the "MUSIC_FRONTEND" entry in SoundMusic.Sounddata to what your song file is named.
The Colonials already have plenty of BSG tracks. EDIT: That being said, both the Colonials and the Rogues could use racial battle tracks plus a couple more Misc tracks, and yes, the Cylons need music of their own instead of Vasari tracks.
Yes, that's normal. Your installation is fine.
As I said, they tried something different and they created a game that's just not enjoyable for most people. The concept behind Sins of a Solar Empire is fundamentally sound and Ironclad managed to hit the balance just right between strategic and tactical. That being said, I wouldn't say no to an expansion in the strategic area as long as they don't diminish the tactical portion. The massive real-time combat is what separates Sins from all other 4X games and for
I'd much rather see Sins expanded rather than something completely different. Completely different got us SotS2, and we all know how that ended up.
I was fighting the Advent though. :P I just looked at the PlayerRogue.entity files and yes, the Rogue are using some of the vanilla music tracks. They don't really work all that well for a race of cybernetic pirates. As for Rogue ideas, how about you make the Loyalists "legitimate businessmen" focused on smuggling and black market dealings, with an emphasis on trade and racial relations so they can sell more knockoff Advent PsiTech to whoever has the money? The
After doing some more testing, here are my thoughts: 1. The Rogue faction declare tooltips could use new strings since right now they're using the TEC ones, so we don't know what kind of faction we're choosing. 2. The final weapons upgrade for the Rogue Starbase requires the "AI Only" tech. I take it that's part of the AI cheats? 3. Is there a way for you to disable the vanilla music while playing as the Rogues? Hearing the TEC battle tracks
[quote who="GoaFan77" reply="9" id="3268845"]I'd prefer full multicore and 64 bit support with deeper research trees and customization options than making it a space Sim.[/quote] This. Sins needs those customization options and a much larger research tree if it wants to truly become a real RT4X game. Hopefully Ironclad goes down that route and not the "make everything smaller and tactical" route I saw Relic go down when they released DoW2.
I'm actually agnostic, but I have heard it described that way online by people not necessarily evangelical Christians, so... [e digicons]:-"[/e] Putting on my science hat, where the hell did Anakin's Y chromosome come from if there's no father? Females are XX, so any parthenogic children must be female, yet Anakin is clearly an XY male since he fathered a son yet there was no Y chromosome present during the meiosis since Shmi doesn't have one. [e digicons]XO[/e]
What would be more awesome than that is Whedon writing and directing and Nathan Fillion as Han Solo. It isn't like that character is much different from Malcolm Reynolds. [e digicons]:P[/e] Fortunately Lucas is only on as a "creative consultant" so nobody has to listen to him. No more Jar-Jar, no more Space Jesus Anakin, and Han always shoots first and last.
Unless and until Disney announces a timeframe that won't involve child apprentices on Yavin IV or adorable furry aliens running around, I'm just not caring.
Thanks for the input. We'll see if we can bring that down to an acceptable level.
Lavo_2, the gravity well buff on ships from the Empire's gravity well structure aren't staying constantly applied. It appears to still function properly, but it is annoying to see the buff turn on and off every half-second or so.
I use Win 7 Home Premium x64.
Sadly, he hasn't. In a private conversation I had with ZombieRsu5 over Xfire he indicated he wanted to finish Blood & Chrome before moving to the other races. Please submit bug and balance reports as well as additional ideas for researches and abilities to him so he can finish B&C faster so he can move to the other races.
Probably not considering how their files are organized. A lot of the game data is either buried in the .exe file or downloaded from Firaxis's servers.
I'll end up seeing this new movie. Hopefully its better than Quantum of Solace.
A Rebellion version is planned for our next release. There is no version of 7DS currently out for Rebellion, though.
Try and find a copy of The Lusty Argonian Maid, if you haven't already. [e digicons]:P[/e]
I honestly don't have the words to describe what is happening to this section of the forums. Do the regulars not care that new people will be reading this area?
And another thing: Cygnus Gunstar High Explosive Warheads ability has zero damage from level 2 onwards.
Oh, something I forgot to mention: Superior Colonization can't be researched since it requires two levels in Colonial Loyalist, a one level research.
ZombiesRus5, I feel that the Colonial Rebels are a poor choice compared to the Colonial Loyalists simply because the Loyalists get some very useful Civilian technologies and more technologies overall whereas the Rebels have a much smaller tech tree. Perhaps give the Rebels some additional researches to boost their weapon DPS? EDIT: Eager to try out the Archailects when you get them working. Go transhumanity!