Hitler on Ice!
Kavik_Kang
I thought "cosplay" just meant dressing up like super heroes, what does that have to do with the picture of the commander? I always suspected I didn't fully understand what that word meant...
On the planets, if your story says earth-like worlds are exceptionally rare like many sci-fi stories do, then I don't think you need a "water and forest" planet like others are saying. On the other hand, you definitely must find a way to squeeze an ice planet into the lineup. Like other people are saying, there is a good chance that ice planets are the most common type in the galaxy. It certainly makes a lot of sense that they would be, and this is a very old issue too m
"They’re procedurally generated right now which might sound good to some but as everyone this year came to understand, procedurally generated worlds can be pretty bland. You really need a game designer in there to help make these worlds fun and interesting to explore. …and there’s no tool to do that." Another one of those things I could have told their industry... 20 years ago, or so. Oh, wait... I did. How many millions did you
Damn robots... Robots are even worse than damn dirty apes!
It is from Stardock's perspective when nobody will be in the office between those dates.
I think exactly the opposite. Cartoony planets might not work well with almost any game, but are perfect for Star Control. Did we play the same game? Where was the serious realism in Star Control? It was the sci-fi adventure cartoon, that was what made it so unique. Only the planets had a "realistic" look in Star Control, and only because in the graphics they were working with at the time it made sense to have to realistic planets to "anchor" the cartoon to rea
This is Star Control... you should have to look up a word in the manual to get past the splash screen:-)
Or stronger gravity, with rings that damage you for getting too close. So it is a much more dangerous planet to be near, and takes up more of the screen with the rings.
So... What was the answer to my question? Did I leave the iron on? I'd really like to know...
[quote who="Volusianus" reply="49" id="3660530"] I'd really like to agree, and from an aesthetic point of view, I do. But don't forget about real-world time constraints. [/quote] I'm not. We've been doing it this way for over 60 years... it works pretty well.
IBN... Two words... "Inertial Dampeners". What impact? Everything inside the ship only felt a slight jolt. Pseudo-science is a wonderful thing:-) Hmmm... There is a very valuable lesson from my particular ancient school of game design in this for those interested in game design. One of our golden rules of doing things right... "The game writes the story, and the story designs the game." So Stardock designed a ship, and when they did it had every
Did I leave the iron on?
[quote who="cuorebrave" reply="113" id="3660162"] And now for the swan song... I knew I was right. I knew it to my core. I just had to get to work to retrieve it. I keep it on my bookcase. Does anybody else have the ORIGINAL, physical box with (4 floppies) for the PC MS-DOS game from 1992, that so easily proves my point? I didn't think so. Reduced 62% <div clas
It doesn't need pilots or upgrades for multiplayer zones. The supermelee point system would work great for that just as it does for 1v1. The issue I see is that there is no reason for them to do all of this when nobody is expecting it except for maybe a small group of former Subspace players. So if it is going to happen, it is going to happen as a separate DLC so they actually get paid for having made it.
In fact, now that I think about it more... My three most memorable, and "best RPGs" I ever player were... 1) Baldur's Gate 2) Buck Rogers & Buck Rogers: Countdown to Doomsday 3) Ultima: Underworld (First 3D RPG, it practically a miracle of it's time... talk about immersion in the early 90's...) A lot of people don't know this, but the family that owned Buck Rogers (the descendants of the creator of Buck Rogers) were the founders of TSR, the
Yes... But it was actually really great, haha!
Not with just 1v1 dueling, that is a "temporary side game while you are into the full game" that you forget exists as soon as you are done with the full game. And there is nothing wrong with that all, it's a design decision I might make myself in what I thought were the right circumstances. Unfortunately:-( I miss Space Hockey so much. Too me, it's like FPS games are to other people... my favorite "fast game I can play for 15 minutes and be done with". <
My '67 Firebird did 12 second 1/4 in Denver, where we are a full second slower due to altitude. The fastest car I've ever driven. I've also driven a 12-cyl 1968 Jaguar XKE Roadster, a very special DeLorean (only 6 were built with Renault Formula 1 engines, very fast), and a 1974 Ferrari Dino. My favorite by far... the Dino. The slowest, most primitive of them all. But just look at it!!! That was a perfect comparison you gave, my taste in for
Yes, think tank, it is just a matter of how it is done. These ships can be upgraded, in a limited way. In a single, thematic way. A "whole ship upgrade" that makes that ship "more of what it already is". Thinking of it in those terms, it works. Thinking of it in terms of many other games, which either have far more complex ship designs or that do not have functional ship combat, and upgrading all or most of the individual systems won't work. A weapon
I don't see how allowing players to use ships they make in supermelee would work unless your opponent had to agree to let you use it. Isn't everyone's "supermelee mod ship" going to just be the highest values on all aspects of the ship, with a weapon that one shots anything it touches, and a device that cloaks, sets off a repel, and destroys the enemy ship no matter where it is on the map?
[quote who="maanvis26" reply="65" id="3659774"] Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones? [/quote] I used to like the SSI Buck Roger's RPGs... but they are very, very old.
All of a sudden I feel lucky to be old... having grown up on things like BBS systems, and primitive HTML forums like DiqusBBS... I don't even understand the issues you guys have with the forum, haha. Apparently I would have needed to ever so much have taken a glance at "social media" to understand... which I haven't:-)
[quote who="ShadeDark" reply="4" id="3659676"] Good 3d models? the new MOO has them [/quote] It's going to need them... considering they have absolutely no idea what game they are even making. Blind and lost in the dark...
We've had this discussion before, and last time I had suggested a good way of doing upgrades within this system. It is the last post of this thread. https://forums.starcontrol.com/480361/page/1/#3656657 The balance is in the entire force, not the individual ships, you need to think in term of the entire force when thinking about upgrades. So, as I mentioned in that post, each ship could have a