dolynick

dolynick

Joined Member # 3162142
0 Posts 31 Replies 2,301 Reputation

Sim Speed is short for Simulation speed and should be mostly CPU dependant. So no, I wouldn't expect lowering the video settings to make a big difference if it's really chugging already. Lowering the graphics settings will improve your framerate but that's mainly on your end for your display and not about what game states you are sending to other players. Tsumerius' suggestion of using /nosound should help however, as the sound portion of the engine does use up C

41 Replies 22,900 Views

Given Entrenchment 1.03's recent release, I've updated the threads with the most recent build verions of SGRaces and SGGalaxy. As this release of SGRaces includes finally the most obvious corrections for the Wraith still needed, I have now removed the beta tags from the release and called them version 1.00. e1.00 Changes: =============== -Redid shield meshes for custom ships for proper visuals and possibly improve performance. Ancients: ---------<br /

1,775 Replies 3,772,909 Views

Minion builds, with some generals at least, work "ok". It would be of great help if they were far more attentive to the orders actually given to them instead of just doing what they seem to want in the middle of a fight half the time. An effective minion build does take a lot of minion babysitting to be halfway effective right now and even then they do no end of dumb stuff despite you telling them not to. If the concensus is that minions need a bit of a buff in the late

54 Replies 23,189 Views

Buy again from Stardock and/or GPG? It would depend on the game and just how interested I was. Pretty much like any other game. I don't get to pick the publisher or the dev so really it comes down to the game itself. I've had my share of bad tastes left in my mouth from GPG, Stardock and the various other devs that work with them. To be fair though, I've had plenty of dissapointing run ins with other dev studios and publishers too. They do some things t

74 Replies 121,896 Views

[quote]Pantheon and skirmish games does do some experience rating comparison before setting up matches but if there aren't enough players in queue it will eventually just put them into a game. A few weeks back it would spend more time waiting for balanced games but that resulted in some very high ranked players waiting forever between games.[/quote] Ah. Well that may well be. I haven't attempted a Pantheon game in a few weeks and several patches. -dolynick

9 Replies 5,264 Views

It seems to me that rank on the ladders is determined almost exclusively by your experience rating. The working theory is that experience is gained/lost based on who you play and whether you win or lose. If you are winning against lower experienced players then you will gain very little experience yourself. Conversely, if you lose a game with lower experience rated players you end up taking a bigger hit to your experience rating. AIs (and possibly those substitued for

9 Replies 5,264 Views

[quote who="SetarcosNous" reply="16" id="2251557"] This is mainly an Oak thing too, as I play a lot of minion build Erebus and I can't see nightwalkers being nearly as effective at this tactic.Yeah, it is inherent in Oak's minions' flight. I have to wonder how much an Oak has to sacrifice in order to pull this off though. Having only played Oak in single-player mode, I have to say his minions seem to get chewed up at a fairly quick rate by towers (even if they replenish just as easily).

18 Replies 3,811 Views

I actually think that priests are extremely useful to your side for the constant healing you get from them. They make pushing towers much easier and since they hang in the back they can even be a tipping factor in a DG vs DG encounter if they're nearby. I would definitely have them at top of my "to get" list in a game if it were not for the unfortunate fact that they do feed so much gold and xp to the opposition. Thus, they really are a double-edged sword. This actuall

12 Replies 2,560 Views

I've actually had this done to me before in a 3v3 game. The opposition had two oaks and we were generally at least matching them in play if not being more dominant in the field. Then the spirit charging started. Now, in the back and forth of the match, they did knock down some of the entry portals infront of our citadel on Leviathan (which isn't all that well protected compared to some maps anyways) so that made it a bit easier for the spirits. Still, it completely t

18 Replies 3,811 Views

[quote who="_Shadow" reply="17" id="2248984"] Quoting Spooky, reply 14 1) Frequent random crashes - alt + tab anyone?I do not experience them. But I would suggest to simply try the windowed mode. No offense directed at you Spooky, but that's complete horse shit when the only way to play a game safely is in windowed mode. [/quote] I assure you, windowed mode suffers from plenty of random crashes as well. Given how many

23 Replies 1,104 Views

[quote who="cmbrock" reply="9" id="2247294"]Hi great mod, loving the new Asgard ships. I was wondering whether or not you have any plans to merge the entrenchment version of the races mod with any graphical mods, for weapons, extra planet types, black holes etc. You could even merge it with your own galaxy mod. I think it would improve the mod alot. If this isn't planned any chance of intructing me how to do it ? Thanks [/quote] That is already done. Th

1,775 Replies 3,772,909 Views

[quote who="Zanobi" reply="3" id="2246448"] Quoting lethstang, reply 2 thanks for the response zan, but i think he actually told me in game he uses minions. its a sick, ive played it twice and been annihilated Well, the QOT can only get 4 anyway (not talking about idols), but if you're gonna max shield and offensive skills you can't really upgrade your minions much, so there's not much of a point. [/quote] Well

8 Replies 1,540 Views

[quote who="The_Regicide" reply="8" id="2246632"] Oh, and have you ever hammer slammed at a demigod teleporting into your target tower? Makes people cry, it does! [/quote] LOL That it does. Although I also rather enjoy seeing someone like reg or tb trying to retake a flag and using a tp - hit them with a boulder the instant you pop out followed by a huge hammer slam a split second afterwards. I had one guy ragequit from that 30 min into a game once.

52 Replies 121,125 Views

I play a lot of Rook and have generally done fairly well. Typically my first skill is lvl 1 towers... and that's the only point I put into towers. Boulder+Hammer is effective if you can time it right but Hammer Slam has it's uses otherwise. It's extremely useful on creep waves to gain quick experience when on the move for instance. It's also very effective at simply scaring enemy demigods off and giving you a little breathing room. Many will start to run a

32 Replies 9,593 Views

[quote who="stegbroby" reply="21" id="2224620"]just got my pc fixed, does this work with Entrenchment v1.01 or just the normal sins? sorry for the noob questions guys [/quote] As the OP states, the mod is for Entrenchement. Originally there were versions for vanilla Sins but they have been discontinued for a while. [quote who="Jednou" reply="22" id="2224795"]Hey, I just noticed the mod also contains Goaulds. I've enabled them but haven't

1,775 Replies 3,772,909 Views

The game is synchronous, IE it sync's game states with every other machine. That means that everyone runs as slow as the the slowest machine in the game, not "run away ahead" of the slow machine. SimSpeed is a measurement of just how fast given machine can process the game states as the game stands at that moment and not a measure of how far behind a given machine is. A low SimSpeed doesn't "lag" you out of the game as you're not behind anyways - just setting the maximum pac

26 Replies 18,214 Views

[quote who="si1foo" reply="20" id="2220152"] if a runner who can run 16 in a min running 4 in a min wouldn'ty get tierd while the person who can run 4 in a min would so the 4 in a min would stop because he is too tierd to continued the people get droped because the computer can't keep up if u think that doesn't matter then your a moron [/quote] A computer does not get tired... -dolynick

26 Replies 18,214 Views

[quote who="Cowbuttzex" reply="17" id="2218026"] Quoting dolynick, reply 7 On top of that, Pantheon is doing some wierd things. Example: Reduced 75% Original 800 x 369 Talk about an easy win? This was the first game I got into after about an hour and 20 tries at least as well. -dolynick So that how forces of light win their games.... [/quote]

45 Replies 107,585 Views

[quote who="Rocah" reply="19" id="2219410"] Quoting Vashan, reply 17 the program is still using more ports then I configured in ImpulseReactorOptions.exe only workaround for now, is for me to open ALL ports to my internal IP. Please fix that, and everything would be fine. Opening ALL ports should normally not be necessary.... [05-22-2009 11:34:57 156] Connected to facilitator at 209.124.63.249:6004. My External: 92.227.119.116

22 Replies 37,549 Views

[quote]Well...to what distance from the server should we test it? I'm just asking, i've done my share of testing on this thread, as you know. Do not assume that all people who have lag problems in this game are so naive to let torrents in the background or other stuff like this. I've measured (with a program called BitMeter) how much bandwidth DG uses in a 5v5 match and my avg upload/download usage was around 45 kilobytes/sec.[/quote] Hmm... I'm assuming that's for each dir

87 Replies 180,221 Views

I belive Warskull's post was mainly aimed at the comments that people who have logged some play time are no longer elligible for a full refund because the game "is working for them". I think his main point was yes, they have logged playtime but there are aspects of Demigod that, despite being worked on (hard) by the dev team, still aren't working properly. By this I mean the connectivity problems, favor and things of that nature. You may disagree but that sounds to me a

133 Replies 34,675 Views

20KB/s (note the capital B) is about 0.16Mb/s. If that is indeed somewhere around the maximum upload required for a 5v5 match (which I would hope so, as it's a lot for a game) then most of those DSL lines with .3Mb/s uploads should be fine... as long as they aren't running BT and other junk in the background as well. -dolynick

87 Replies 180,221 Views

I can see the OP's point even if I don't find it all that terrible that it requires Pixel Shader 3.0. Pixel Shader 3.0 has been around for quite a few years now though. I don't upgrade my video card that often either and to be honest it isn't even something I consider as a factor anymore because it has been around long enough that it has almost been a non issue for at least 2-3 years. Simply put, I imagine that that GPG simply figured that the majority of players would a

47 Replies 69,634 Views

[quote who="Ron Lugge" reply="1" id="2217919"]Lovely post Frogboy! One thing that might help with the impulse stuff is a way to log out of chat once you've logged in, rather than 'locking' it into the background (drives me nuts!) Edit: First, woot! [/quote] Agree on that point completely. I noticed that it doesn't disconnect even if you close the chat window and that was my thought exactly. Granted, IRC shouldn't us

87 Replies 180,221 Views