Yesterday I posted this: http://forums.demigodthegame.com/352771 for more or less the same reasons as you have created this thread. One thing you should keep in mind though is that connectivity problems in matchmaking and connectivity problems with people dropping after a game starts are not the same issue. They're not even being handled by the same dev teams. Matchmaking and lobby problems are for Stard
dolynick
[quote who="stegbroby" reply="16" id="2217251"]hey just wondering, cant wait to play this mod, but the links for the SG Galazy mod, are down, can somone re up them please, cant wait [/quote] The file share links just expired that's all. I've re-shared and updated the links in the OP. They should all be accessible again. -dolynick
On top of that, Pantheon is doing some wierd things. Example: Talk about an easy win? This was the first game I got into after about an hour and 20 tries at least as well. -dolynick
I get people stuck attempting to connect to me like that all the time when I join someone else's custom game, even though I connect to them just fine. This almost never happens if I am hosting my own custom game though. I don't think it has anything to do with multiple IP addresses, as I only have 1 assigned to the workstation I play Demigod from. No amount of port forwarding, AV software killing, firewall disabling or even DMZing seems to resolve the issue. -dolyn
[quote]I'm really worried that when proxy servers come up this problem will just be tossed under a rug[/quote] Yes, a point I tried to make in my OP. Proxies are a band aid, not a fix. Letting proxies cover up the remaining connectivity problems and setting connectivity fixes on the backburner after that will only inject more lag into the online play experience. Sometimes there is already more than enough lag already. [quote]But yes in your case with the rout
[quote who="jochance" reply="6" id="2215865"]No, you shouldn't have to, but this isn't DG specific and your network should not have to be setup the way it is. One happened before the other is all. If games were working until your network was altered and they stopped working would you blame the games? If you are able to connect to your modem and disable it acting as a DHCP like I am talking about then none of the above are required. [/quote]
That's all well and good but it really shouldn't be necessary. Aside from VPN through this particular router I have never encountered another game or software app that had this many issues connecting despite having the ports it claims to require already forwarded. Bit Torrent and other P2P apps are fine. The user in question and I have successfully played a number of different games online together with no issues. Supcom, also P2P has no issues with my router.
I've played a few games in the last couple days that have made me start to wonder if UB's spit is a little off. A high level spit does seem to do an awful lot of damage for a demigod who can be so fast that he's virtually impossible to catch and kill. I actually died once or twice one game (mid game too) simply because I did not expect spit to do THAT much damage that fast and by the time I realized it was it was too late. Yes, that is my fault and I won't argue that but it
I am aware of all the hours Stardock has been putting into fixing the connectivity errors in the game and I appreciate the hard work but I'm still seeing all sorts of problems with online play: -I've opened ports multiple ways trying to make sure that my network is passing the data properly. This includes disabling SPI, opening UDP 6000, 6073 and 6100-6200; forwarding the entire 6000-6200 range; and explicitly opening 6000, 6073 and all even ports from 6112 to 6132 in both
[quote who="OrexxerO" reply="1" id="2213252"]Banlist would only really work on custom games, which i don't even play, and haven't played, and don't intend to play as I hate some hosts leet attitudes. On top of that, I rage quit sometimes because yeah I don't want the abuse to continue (thinks of two games ago with a enemy sedna killing 14 times with no chance of defeating her ever) if a game where you are getitng gang raped and you really have NO FRICKEN chance to win, i rather le
[quote who="dolynick" reply="25" id="2208102"]Ok... So it was working, poorly, last night with 2nd patch. Today I can't even search for custom games. Nothing is found. I can't start a game without getting a NAT Facilitator error followed by a HostGame in CVP failed. The only thing I can play under multiplayer is Skirmish and Pantheon, both against bots only. Absolutely nothing changed on my connection or internal networking but the online functionality
Ok... So it was working, poorly, last night with 2nd patch. Today I can't even search for custom games. Nothing is found. I can't start a game without getting a NAT Facilitator error followed by a HostGame in CVP failed. The only thing I can play under multiplayer is Skirmish and Pantheon, both against bots only. Absolutely nothing changed on my connection or internal networking but the online functionality is completely gone now today. This is beyond
[quote who="stryker247" reply="1" id="2207874"]just came from 3 games been playen all day long [/quote] Hmmm... Well thanks for letting me know. Rather bizarre and doesn't make any sense. Par for the course though I suppose. -dolynick
I was playing late last night with the 2nd patch for the day and while it wasn't great it was working. Today, however, is a completely different matter. Custom games seem completely gone. I can refresh the list until the cows come home and not see a game. If I try to host a game I get a "NAT Facilitator" error and then a CVP (?) error. Nothing has changed on my end for networking so I'm wondering what's going on. Are the Demigod matchmaking servers
First off, congrats on the anniversary. Now to the matter at hand... Honestly, this patch seems much worse. There were problem before but now I might be able to successfully connect to a game lobby maybe 1 in every 4 tries if I'm lucky. Then, once in there is the (usual?) screwiness with getting everyone connected but it's hard to tell if it's any better or worse than prior to this patch. These problems are only compounded with the constant join/leave that se
[quote who="Azrailx" reply="14" id="2206254"] im glad u read wut i posted carefully too!!! i know i was only quoting one guy but if u read my post I was obviously responding to several people with that post, one of who thought the patch was already out the other who didnt bother to know the difference between the two patches. notice how i said "read first or respond with logic" the two people i was addresssing were both guilty of o
[quote who="JTAYLORPCS" reply="8" id="2177530"]hey dolynick, love the mod , just wondering if u r still developing the mod or just taking a break? just curoius cause i would hate to see a good thing die. thnk s josh [/quote] I've just been taking a break from modding/Sins for a while. The mod isn't "dead" but I am not actively developping it either these days. I suppose you could say it's on "hiatus" right now. I do have a fairly decen
[quote]if u play entrenchment 1.02 and use only the sg race mod for it, the game will crash with mini dumb when a npc discoverd the planet and found there somethink .. then the game will crash .. it also crashs when u use planet size and fleet size with by the same problem .... try to fix it plz .. its nasty when all after 20 min the game crashs > When they find what? You need to be more specific. The above is rather cryptic in regards to what you think is c
[quote]Can I use models from Google'S 3D model warehouse? If I can, how do I put them in the game? [/quote] Models from the Google 3D Warehouse format are not directly compatible with Sins. It is possible to import them into a 3D modelling suite, fix them up and export them in a Sins compatible format. Doing so requires that you learn how to use XSI Mod Tool and some 3D modelling techniques. -dolynick
The Hatak definitely has more than one weapon point on it but it may only have points for one weapon. It's been a while since I did the model and looked at the entity file for the Hatak so I don't quite remember. If the Hatak has only one weapon defined in the entity then it's a safe bet that adding others will shoot from the center point instead. As for adding models, you put the meshes in the appropriate directory and then just tell the entity file to use that particular
[quote who="riviaguy221" reply="17" id="2147984"]Ok, so i was playing as the Asgard, and i noticed that the Subspace Imaging tech doesnt seem to do anything, what is it supposed to do? Also, when i use colonize with the Asgard Mothership, i noticed that it does not add the 2 free extractors that i am supposed to get, any ideas why this could be? [/quote] The Subspace Imagine research for the Asgard allows them to see what is going on at another planet they don't control but is un
[quote who="Mr_Blunt3d" reply="15" id="2146206"]one question: i havent looked at this mod for a very long time (back in 1.12 was the last time i played it) Is the SGGalaxy mod for Entrenchment or Vanilla? [/quote] Entrenchment. All active development for the time being is being directed to Entrenchment versions of the mod. -dolynick
[quote]Quoting J808, reply 9 How do you edit the length of the drones? I can get to the particle file for the drones but I'm not sure what to touch. Also, how do you change the color of the Ancient Captial Ships beam weapons? I think the particle file for it is from the base Sins game but when I go into the file it looks nothing like the particle files for the mod, no clue how to read that. You need a program called ParticleForge, it can be found
[quote who="kris159" reply="4" id="2144442"]the goa'uld are in this mod their just not enabled because they are not yet modded, i enabled them to be selsected as a player and their quite good, exept i cant use them in a multi-solar-system scenario Quoting Franz Bravo, reply 2 Quoting kris159, reply 23 why dont AI Goa'uld build Hat'aks? This is game has Goa'uld in it? Is it for Entrenc
If you want to edit the mod to your liking you are free to do so. I couldn't exactly stop you even if I wanted to anyways. Just be aware that if you play multiplayer, you have most likely changed the checksum of the mod and broken compatibility with others using it. If you only play single player then you'll be just fine. Of course, I may or may not support or help people who do so and break something. I dontate enough time to the Sins community with my own m