OliverFA_306

OliverFA_306

Joined Member # 3163627
0 Posts 12 Replies 10,060 Reputation

[quote who="bmorris2" reply="4" id="3584198"] Where are the images stored for the sovereigns when picking them? I'm looking to make my own Sovereigns and have found the whole skill tree xml file (CoreAbilityTrees), but can't find where I can change the images for the sovereigns[/quote] I found them in GFX\Screens\ChooseSov* [Quote] For intangible resoureces, should we use _Trait_Indifference or Indifference? Which one is which and what do th

10 Replies 26,648 Views

[quote who="cardinaldirection" reply="1" id="3583224"] are there spells that are only accessible by taking all 8 books of a school? or does taking more books from one school just increase the likelihood of spells from that school being available to research? [/quote] Yes. The list of spells are: All 8 books of chaos: Armageddon - Opens a portal to rele

6 Replies 43,722 Views

[quote who="cardinaldirection" reply="42" id="3540230"] actually i agree with you Oliver. imo different factions should just start with different techs already researched; and perhaps acquire unique benefits from techs. [/quote] I like your approach. That´s a great way of achieving the "different factions" objective while keeping the tech tree consistent. As an example researching the Necromancy branch would disable the Light branch.

43 Replies 159,394 Views

Maybe I am in minory regarding this, but I am not so sure that different tech trees is such a great feature. Instead of that, it would be better to have tech trees that CAN get different but not that are different from the begining. Let me try to explain: When you create factions with different tech trees, you are making factions different from each other, but you are also limiting them as they have less options. Many differences don´t come from the begining, but from

43 Replies 159,394 Views

Very interesting idea! So the player has to choose between doing a quest with no reward at all (except the XP the units can get in the possible fights) or risking open confrontation with the Sorcerer King.

5 Replies 41,773 Views

[quote who="StrangeLord" reply="3" id="3533156"] Swampy [/quote] Swampy... I like it! [e digicons]:grin:[/e] He is so reserved that does not share his name with anyone, so people had to figure a way to call him.

16 Replies 52,155 Views

[quote quoting="post"] 7) Spell research closed too fast. By 1/3 of the game I know all spells. Anyway, no spell looks like it can help me turn the side of any fight significantly. Why bother ? [...] 10) Books should also have a strong impact on the power of the spells cast. Maybe make each book worth a shard for the spells it controls ? Possibly, more books might be researched/found. More books might also make powerfull spells available. Really powerful, not like m

5 Replies 41,773 Views

I think it would be nice to have more information about which spells are avaialable with the different book combinations. At the time of Sovereign customization, choosing spell books it is mostly a blind choice. Yes, players can figure which kind of spells will be available with their choice, and the more they play the more accurate their forecast will be, but a bit more of information would be very useful. What I am thinking is a text saying something like "With this spell books comb

5 Replies 28,243 Views

What about a different approach to unlocks? Instead of always starting with the Wizard as the only unlocked Sovereign, let the player choose which will be his first unlocked Sovereign. Then as a new Sovereign is unlocked let the player choose again. So it would provide an incentive for replayability while allowing the player to play his first game with his favourite Sovereign (or at least the one that seems more appealing before trying). PS: But yes, there is a differnce betwe

26 Replies 142,405 Views

I would also be interested. Cannot commit to full time, but definitely can dedicate a couple of hours per day and several hours per week. Even more, I would be very happy to contribute to the success of a Stardock game, since you guys have given me hundreds of hours of entertainment. So... Interested. PS: About my technical skills, I made a mini mod for FE https://forums.elementalgame.com/442850/page/1/#

15 Replies 24,269 Views

Good that you are changing the crafting system, because I didn´t really like it. I also felt it like some sort of shop. I also like the fact of no having gold to trully reflect a distressed world economy. Just be careful not to turn mana in the new gold, because if mana is going to be used for rushing units/buildings, to pay for some crafted items, and so on, it will end being gold with another name. The part about being trully outnumbered really feels cool, because it p

40 Replies 172,040 Views