[quote]My bet is on a third party application, it would be far from the first time two programs glitched each other, and a very tame one at that.[/quote] Greetings, Thanks for the suggestion, it made me go hunting down other applications. In case someone else runs across this issue, it appears that the IM chat program Pidgin causes the issue. Newer versions of Pidgin fix/are less likely to cause the issue. Versions in the 2.1/2.2 range seem to always cause the proble
MasterJGB
Is there any kind of of Sins diagnostic report I can send you?
[quote]That part would seem to me to indicate there's an issue with the audio drivers at the heart of the problem. Might be worth double-checking for updates.[/quote] Actually, I just spoke with a friend who claimed he didn't have this issue previously. However, he now reports that his SoaSE failed to quit its process last night after our game as well. He is using onboard sound with different computer components...only same specifications are the XFX 8800GTS and Windows XP SP2. He is
Greetings, Slight issue here. I can load SoaSE, play just fine for hours, etc. The issue I'm having is when I quit out of the game, back to the desktop, the Sins of a Solar Empire.exe process continues to run fully using one of my cpu cores and about 30MBs of memory. I then have to end the process which results in rundll32.exe fully taking one core's processing time. If shutting down the PC after that, I usually have to endtask my audio drivers before I'm able to f
Well, I support most of the ideas listed on the first page except for bigger gravity wells and don't truly care about a campaign personally. Seems most others want it, though. Top of my list would be: More artifacts/anomalies that alter aspects of the game. I would LOVE to see designable ships if at all possible. Perhaps designable endgame super-capital ships? A separate tab of researchable weapons, abilities, armor, and shielding that can be tech to design s