Hydra01

Hydra01

Joined Member # 3167742
1 Posts 28 Replies 174 Reputation

[quote who="Pawelo" reply="260" id="2391832"]correct me if i am wrong, but now skirantra's repair cloud don't play any sound. [/quote] It does have a sound its just different and hard to hear sounds like insects buzzing along with a clicking sound. [quote who="N3rull" reply="261" id="2391847"] Ok, I'm its been said but now egg colonise is the odd one out. It needs a buff, probably along the lines of 10/15/20 % reduced building construction cost.Egg is haxx enough. Do

376 Replies 759,433 Views

Yeah i would be happy to play with a newbie it makes it a much more interesting match when u are helping them learn plus its good practice going over sins with someone. The matches i remember the most where the ones with newbies in them rather than just the boaring ones where everyone tires the same old rush stratagies on each other and drag on till someone makes a mistake.

26 Replies 22,087 Views

Well ive played the TEC and Vasari so far and i have to say Great Job with the cap ships it seems much more the way they were originally intended for sins. Its perfect how the antimatter detonation and guass cannon now both balance out with the vasari power surge. Thanks for all the hard work and reading all those many posts. No problems with charged missles freezing my ships at all so far. I like how the acctually are effective at doing some da

376 Replies 759,433 Views

Yeah thats true still in regard to some earlier comments it is worth putting up some statistical data which ill leave up to show that the Vasari starbase is not worthless once u acctually upgrade your tech besides hopefully noone would leave a fully upgraded orkulkos in a contested system undefended since all starbases become much more deadly once they are acctually with ships [quote]A starbase if far more useful as a stalling mechanism than as a fleet counter, and

376 Replies 759,433 Views

Other than special abilities vasari starbase is far ahead of TEC one in every way (TEC one being key for ship support or a costly but effective 1 shot weapon) after a test with all armor and weapons upgrades applied and all research done TEC starbase hull 20250 shield 8337 Armor 26, Vasari starbase hull 23100 shield 10500 Armor 30 AND vasari base can move has faster shield regen hull regen and more weapons damage per second and u dont lose the starbase to its abi

376 Replies 759,433 Views

[quote] The Vasari are best suited to counter their own starbase. The reason is nanos: WAY more effective than any artillery cruiser if the starbase isn't heavily upgraded yet. [/quote] Vasari are good at countering any starbase all they need enough cap ships especially desolators with this new patch and they can counter as well as the TEC although taking aditional time to gather the necessary resources the ships do have purpose outside of killing starbases and

376 Replies 759,433 Views

Hand down my favorite now is the Vasari Maruader since it can just send the Marza out of phase as it fires its first few missles (funny the reations online of people bragging about how their Marza will kill all my ships up until that second) try it out for yourself that and its gravity power can allow u to easily run down and kill pesky carriers its the perfect counter for all those things people try to exploit and most people never have even bothered trying it :)

107 Replies 283,686 Views