I cant wait to wake up someday soon and discover there is a hot fix waiting for me hehe a gift to the world.
Hydra01
[quote who="Pawelo" reply="260" id="2391832"]correct me if i am wrong, but now skirantra's repair cloud don't play any sound. [/quote] It does have a sound its just different and hard to hear sounds like insects buzzing along with a clicking sound. [quote who="N3rull" reply="261" id="2391847"] Ok, I'm its been said but now egg colonise is the odd one out. It needs a buff, probably along the lines of 10/15/20 % reduced building construction cost.Egg is haxx enough. Do
Yeah i would be happy to play with a newbie it makes it a much more interesting match when u are helping them learn plus its good practice going over sins with someone. The matches i remember the most where the ones with newbies in them rather than just the boaring ones where everyone tires the same old rush stratagies on each other and drag on till someone makes a mistake.
Ive got to admit robots chasing the Vasari would make sense they always did love to play with their nano technology too much.
Well ive played the TEC and Vasari so far and i have to say Great Job with the cap ships it seems much more the way they were originally intended for sins. Its perfect how the antimatter detonation and guass cannon now both balance out with the vasari power surge. Thanks for all the hard work and reading all those many posts. No problems with charged missles freezing my ships at all so far. I like how the acctually are effective at doing some da
Wow i didnt think that change to Scramble Bombers would be worth it but when i had the skill at only lvl 2 and had 3-4 extra bomber squadrons at once for almost no antimatter it really is good to use now
[quote who="Pbhead" reply="232" id="2389926"]I dont think i have ever seen a lv 6 desolator in multiplayer (although, that may change...) [/quote] Yeah I expect to see a lot of new cap ships people havent been using after this awesome patch
[quote]This patch is definitely the capital ship patch. [/quote] Yes it most certainly is and hurray for that
Yeah thats true still in regard to some earlier comments it is worth putting up some statistical data which ill leave up to show that the Vasari starbase is not worthless once u acctually upgrade your tech besides hopefully noone would leave a fully upgraded orkulkos in a contested system undefended since all starbases become much more deadly once they are acctually with ships [quote]A starbase if far more useful as a stalling mechanism than as a fleet counter, and
Other than special abilities vasari starbase is far ahead of TEC one in every way (TEC one being key for ship support or a costly but effective 1 shot weapon) after a test with all armor and weapons upgrades applied and all research done TEC starbase hull 20250 shield 8337 Armor 26, Vasari starbase hull 23100 shield 10500 Armor 30 AND vasari base can move has faster shield regen hull regen and more weapons damage per second and u dont lose the starbase to its abi
[quote] The Vasari are best suited to counter their own starbase. The reason is nanos: WAY more effective than any artillery cruiser if the starbase isn't heavily upgraded yet. [/quote] Vasari are good at countering any starbase all they need enough cap ships especially desolators with this new patch and they can counter as well as the TEC although taking aditional time to gather the necessary resources the ships do have purpose outside of killing starbases and
Yay well now maruader will be much better with the new patch
It does suggest that they will resolve it at some point and arnt just trying to get us to forget about it because that would be a major cliff hanger
Glad they mentioned it at last for this expansions lore
Cant wait to get my hands on those vasari ships hope this fixes the balance problem when people use advent fighters as turrets
sorry i didnt say the M word i said mothership :)
Hand down my favorite now is the Vasari Maruader since it can just send the Marza out of phase as it fires its first few missles (funny the reations online of people bragging about how their Marza will kill all my ships up until that second) try it out for yourself that and its gravity power can allow u to easily run down and kill pesky carriers its the perfect counter for all those things people try to exploit and most people never have even bothered trying it :)
besides to those who wine about the mar i wont finish the rest being overpowered just sent it out of phase it works every time
oh and eadtaes this is a forum of JOY dont ruin it with doom and gloom
I CANT BELIEVE IT AT LAST THERE IS HOPE FOR THE UNIVERSE YAY hope bailknights gets a new mod out for this expansion or better yet stardock will add in some more awesome graphics