Ooooh, now I get it, I think. Example: Deardnought, 10 missile bays on two sides, two aft automatic railguns, 6 ship-to-ship automatic railguns, 3 forward heavy rail cannons - Thus, rail, automatic rail and missile. Can that work?
StalkerEST
Hey ladies and gents. I took a look around these forums and found that in one post, it was said that SINS engine ignores weapons above number 3. However, I took a look at the loadout of the Kol on Sins Wiki, and it's got a hell load of weapon batteries. So I'm confused...whats the max amount of weapons allowed?
Thank you very much for your reply. Well, the frigates I have planned aren't really meant to flail about with a controller ship. Excellent. Thanks again. Oh yea, question, I can have specific carriers build specific "frigates" right?
So yeah, the topic name says it all. Is this possible? I have an idea, Cylon inspired, to make a line of frigates dubbed Raider family frigate, to make frigates small, but not too small, they're still frigates. They move in squads, are maneuverable, and behave like fighters/bombers. Theres like 4 ships of this brand. What do you think, possible? Also, while I'm at it, is it possible to make guns on ships rotate? Thanks for reading!