StalkerEST

StalkerEST

Joined Member # 3168467
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Ooooh, now I get it, I think. Example: Deardnought, 10 missile bays on two sides, two aft automatic railguns, 6 ship-to-ship automatic railguns, 3 forward heavy rail cannons - Thus, rail, automatic rail and missile. Can that work?

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Hey ladies and gents. I took a look around these forums and found that in one post, it was said that SINS engine ignores weapons above number 3. However, I took a look at the loadout of the Kol on Sins Wiki, and it's got a hell load of weapon batteries. So I'm confused...whats the max amount of weapons allowed?

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So yeah, the topic name says it all. Is this possible? I have an idea, Cylon inspired, to make a line of frigates dubbed Raider family frigate, to make frigates small, but not too small, they're still frigates. They move in squads, are maneuverable, and behave like fighters/bombers. Theres like 4 ships of this brand. What do you think, possible? Also, while I'm at it, is it possible to make guns on ships rotate? Thanks for reading!

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