In our case the desync happened after saving the multiplayer game, closing the game and then reloading it (on both systems in a LAN). I have logging turned on now.
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In our case the desync happened after saving the multiplayer game, closing the game and then reloading it (on both systems in a LAN). I have logging turned on now.
Actually it seems to be the desynced save games causing this... They make the game crash.
I tried to do this, but changing said file as stated above makes Rebellion crash as soon as the multiplayer game is actually started (i.e. after pressing Start in the Join screen in which all players can click the checkmark to make it green).