Jonnan001

Jonnan001

Joined Member # 3173210
0 Posts 359 Replies 9,290 Reputation

[quote]As for energy dreams that might come true, I'm wishing for some radical advances in battery technology. The early steps should help with the car stuff, but what I really want is a mega-battery that can survive having a lightning bolt routed through it and come out holding a worthwhile chunk of the bolt in storage. Screw the wind farms; a tech like that would make Florida the next Saudi Arabia.[/quote] Amen to that - They have some things going on with super capacitors that, if th

144 Replies 369,855 Views

[quote]As it has been repeadtily said, the link to the WoW eula is shown on the box so you can read them before you purchase. Also any mmorpg is very likely to have a kind of HP where you can create your account and read any agrrement you need to make before you purchase. And if its not an mmorpg...well, that would be off topic now. So its your post which is very odd and does not make any sense at all.[/quote] First of all - I've just gone through 12 pages of threa

462 Replies 1,156,490 Views

[quote]I'm just not willing to demand 'rights' that some believe to be 'mine' when they adversely impact on the rights of others. Copyright, TOU, EULA, et al is to protect the owner. Purchasers/users can vote with their feet if they feel the owners' rights fuck them over and simply avoid it/them. That's this whole issue in a nutshell. If Blizzard wants your balls if you do not abide by whatever rules they apply...then they should be entitled to them.

462 Replies 1,156,490 Views

[quote]Have you ever had a golden Google moment? I was trying to come up with the 6th Circuit decision that declared shrinkwrap agreements invalid (simply opening the package bound the consumer) but allowed clickwrap (notice outside the box, full terms within/online). Instead, I get the 7the Circuit case of Procd, Inc. v. Zeidenberg, which you can read in full here. In the written decision, the judge(s) not only reverse but mock the district court's decision to rule the EULA nonbinding. One of t

462 Replies 1,156,490 Views

I presume the benefit to biodoesel is the same as the benefit to diesel - the better gas mileage - my ex-roommate used to have a diesel rabbit that got 50 miles to the gallon. Great when diesel was cheaper than gas, and well worth the premium even now. Jonnan

144 Replies 369,855 Views

[quote]OK...12 pages on and have we any results/conclusions? .....other than Jonnan001's decidedly shinier fingertips?... The fun part is none of this will change anything, other than making someone's dull day a little less...[/quote] Meh - if I can get a few gamers to realize they not only have rights, but that you can actually prove it in a court of law, I will name the calluses on my index fingers in honor of Willythemailman and consider it tim

462 Replies 1,156,490 Views

[quote]Only time I enjoyed the mirror universe storyline was in the 2 part episode of Enterprise.[/quote] But - But - Major Kira in skin tight clothing?? What more can you *ask* for from a Mirror Universe, than that all the alien babes wear skin tight clothing?!?! What, you want [i]beards[/i]?!?!?!? Jonnan - {G}

969 Replies 1,826,294 Views

[quote]So you're saying MDY was able to reverse engineer parts of WoW to make Glider, test it, and continue to revise it as Blizzard changed detection capabilities - all without using a single copy of WoW. Damn, that guy is a good programmer. In reality, MDY got multiple accounts banned in these efforts, and they admitted so in their depositions. This bit of information simply didn't get mentioned explicitly in the ruling.[/quote] I'm saying, under the rules set forth under the

462 Replies 1,156,490 Views

[quote]But the lawyer trying to enforce the EULA will have to actually prove that the plaintiff is a merchant.[/quote] [quote] I think that would have been established since he was selling the bot. sales+distribution typically= merchant. especially if he has been known to sell hack and bot's in the past. It could be concluded that he put him self in the merchant position once he started charging for the bot. [/quote]Problem in that they never established MDY as a customer of Bli

462 Replies 1,156,490 Views

Um - first of all Jafo, I'm not quite 40, so I'm no more a kid just out of college than you are, and that attitude that having studied something so you know wtf you're talking about means you think you know everything is in my experience a really nifty way of avoiding being responsible for holding informed opinions. Informed Opinions are *not* like assholes, 'cuz most people *don't* have one. Now, in Australia it may well *be* meaningless crap (actually, I kinda doubt that si

462 Replies 1,156,490 Views

[quote]Way to quote me out of context. I am well aware of the plain-text reading of the definitions, I was pointing out that they are completely meaningless in some situations. [/quote] I don't think I quoted you out of context - I just responded point for point, but heck I quoted everything you typed man - {G}. [quote] For example, the definition of consumer does not take into account the definition of merchant, and vice versa. If the CEO of EA bought a copy of WoW, he would sim

462 Replies 1,156,490 Views

[quote]As far as I can tell, you are either a merchant or not a merchant, based on whether you fit the above definition. I didn't see a definition for 'consumer' or anything like that.[/quote] I linked for consumer directly above what you quoted - it's one section previous in the same area of UCC 2 [quote] [link="http://www.law.cornell.edu/ucc/2/article2.htm#s2-103"]§ 2-103. Definitions and Index of Definitions.[/link] (c) "Consumer" means an individual who buys or

462 Replies 1,156,490 Views

Ah - Thank you, I haven't had a chance to test that yet (Trying to build a 'Standard' Psilon ship list.), but I could see either possibility. So, there are several options for building technologies; x+y%: The standard rule, a base and a small scaling system as the mounts go larger x+0%: A standard size, no change on hull requirements x-y%: Will scale *smaller* based on hull size - something like Armor, where a larger hull means more being incorporated in the main supers

6 Replies 7,590 Views

Captain Yar has reminded me of a couple other GUI enhancements I'd like to see. I'm not sure how to do this based on the space in the sidebar in the colony screen, but I'd like to see more filtering/sorting options for what buildings you want to create - not old/new/all, but obsolete/state of the art/available upgrades/ manufacturing/research/agricultural/Galactic Projects/Imperial projects/Trade Goods/Planetary Projects - maybe a set of toggles so that you only see what you want to see

242 Replies 397,344 Views

[quote]If using the product to make money disqualifies one for "consumer" status, Blizzard is covered. MDY was certainly making money off Blizzard's software, and one of the selling points of the Glider program was to help get its users into Real Money Trading schemes - selling game assets for real money. Certainly not *all* glider users were into RMT, but enough of them were to make it a type of cottage industry. Would Glider then count as a type of software used in a home buisiness? [/quot

462 Replies 1,156,490 Views

[quote]I have a couple issues with that. First, if this is a valid distinction, why did MDY not attempt to defend themselves in this way. Their lawyers all (presumably) have law degrees, while neither of us do. If it could occur to you, and is such a knock-out blow to Blizzard's case, why not use it? I'll be the first to admit that this is not a definitive answer to this point, but it bears thinking on. Second, I use my current apartment rental agreement as example. As I remember, I onl

462 Replies 1,156,490 Views

[quote]Your 'consumer' fails to meet the reasonable person test. EULAs have been around for quite some time, long enough for a reasonable person to know of their existence. Furthermore, notice of that EULA is given on the box, as well as where the text of the agreement can be found so a person could read it before purchase. If a consumer doesn't take the steps of noticing the box label (which is rather noticable) and reading the EULA before purchase, they are choosing to be willfully ignorant of

462 Replies 1,156,490 Views

Hmm - I have slight concerns about how the auto-building system will handle it; I don't know how it calculates stuff, and if the system doesn't notice that some systems are *only* useful on small ships, that could be an issue, and I'll bet the farm that negative value spaces will confuse it. Still, the ability to make systems scale up more or less efficiently is awfully darn spiffy for purposes of balancing out technologies - setting offensive and defensive weapons to be more or less ef

6 Replies 7,590 Views

[quote]1) An option to set the maximum amount of planets that can be colonized per year (percentages of number of habitable planets or all planets). Would of course be for every species. Why? Colony rushes go too fast at higher difficulties in my opinion. [/quote] That one feels kinda arbitrary to me - something in the way the rules are setup to slow the colony rush I could see (Maybe am disadvantage to colonizing outside your sphere of influence - colonies that far out of contact wi

242 Replies 397,344 Views

I looked there, but I think I completely misunderstood the formula - I read the +% as being related to the size of the component versus the 'ship class' of the ships, i.e. small medium large et al. I won't claim that in retrospect it made sense, but that was how I read it. So, fundamentally, the category of the hull has no effect, it simply sorts the hulls out into the relevant categories in the GUI, but components on a a 'Small' 1 hp hull with 100 space points take up the same space as

6 Replies 7,590 Views

How exactly are weapons/defenses and modules set to scale against the hull size? I'm playing with a minor mod concept in my head, but I'm not seeing anything specific on how the systems scale up on the hull sizes in GC2Types.xml. I hope this doesn't imply that the hull size categories are hard coded in order - I would like to add more size classes and stagger them up a bit more - the mathematical part of me is saying it should be Log(e) as the 'natural' progression of sizes - {G} T

6 Replies 7,590 Views

[quote]Jonnan001 - If I'm reading your post #236 correctly, the main reason you contend EULAs are nonbinding is that you must directly agree to the contract AND communicate that agreement to the other party. Is this a fair statement? Second, how would you define an affirmative response, and how you would define communication in this context. Must a physical signature be applied to a paper contract with both parties (or their representatives) physically present? Are verbal contracts with

462 Replies 1,156,490 Views

Thoughts on intel gathering (Was going to post it in another thresd, then decided this would be a better spot): Seems to me an active spy should be easy to detect, doesn't gather intel but disables an improvement - Which is of course *why* they're easy to detect - {G}. Maybe make it more difficult to detect them if there is more than one of that improvement on a planet. "Yes sir, production has gone down, but the exact cause is unclear - we think there may be Drengin sympathizers involv

242 Replies 397,344 Views

Although I have noticed an odd bug, where I keep ship component upgrading designs, but they're lost the first time I *use* a template. Haven't the foggiest what would cause that, but it seems consistent. Jonnan

7 Replies 5,955 Views

I have to disagree - It seem to me that resources add a lot to the 'strategic' game, in that there are a few, high value point that make a big difference. Although I confess, I grab every resource I can on general principles, and agree that it doesn't seem to me that the AI values them enough. You can (I presume) adjust the resources in the ResourceTypes.xml file - You can adjust the type or value here - I'm not sure how 'value' works here, but I assume you could set the value to 0, or

14 Replies 9,346 Views