Ok, cool. I'll check those files out and give that a try. Thanks!
In_Vino_Veritas
I have been messing around with merging some mods and I've got everything exactly as I want it, except my fighters and bombers are missing textures (they're just shiny metallic). Does anyone know which files in the main game folder are the textures for these, so I can copy them into my mod folder and hopefully fix this? Thanks!
[quote]Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing).Any ideas? Anyone else run into this? I'm assuming this isn't how it should look. Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit.Any help is appreciated- thanks to all those involved in this mod- it's very good![
Along those lines Baleurion, does any know if I copied the folders for bailknight's mod into the same named folders for 7 Deadly Sins, would I be able to get the new graphics and keep 7 Sins new races/planets/etc, or is there some incompatibility there?
If I copied the folders for this mod into the same named folders for 7 Deadly Sins, would I be able to get your new graphics with his new races/planets/etc, or is there some incompatibility there? I'll go post this in that thread too, I was just curious.
Thanks for the reply about the character portraits! I'm loving this mod. I stumbled on a black hole yesterday and it freaked the crap out of me! Awesome job!
What's the deal with selecting character portraits? When I go to choose a set, it's always one TEC guy, then two of the same person either Vasari or Advent. Also, I selected my race as TEC, then picked a portrait, and when I started the game, I was the pirate (Rogue) race? Where did all the original portrait selections go? It's not a huge deal, I was just wondering if I did something wrong in the installation.
I'm trying to figure out how to change the pirate raid timing to 30 minutes instead of every 15 minutes. I've looked in the gameplay file and saw a PirateDelayTime setting, but it doesn't seem to do anything. Can anyone help me?