Jimisan

Jimisan

Joined Member # 3180862
0 Posts 14 Replies 91 Reputation

err the game itself was rather cheap ($60aus) compared to other trashy games that vendor for a lot more..($90+aus) new expansion sounds like its promoting turtling btw.

30 Replies 92,348 Views

once mid game LRF spam is over, a balanced fleet works well. subverters, carriers, hc and ur remaining assailents. use hard counters against spam. also keep contorl of neutrals by leaving a few subjugators and assailents at applicable planets, they'll kill any scouts/colonizers floating around. economy wise, research improved harvesting a few levels, and dump ore/crystal on the blackmarket in bulk when prices are high with shift+click(sells/buys 500 instead of 100)

12 Replies 36,547 Views

The Vasari scout, and the advent and TEC colonizer all have this ability. It's on autocast by default, but you have to wait for the ship to accure 60 antimatter points before it will use the ability. The ability is mapped to hotkey W by default. Picture: http://img393.imageshack.us/my.php?image=screenshot6fu7.jpg -ska

2 Replies 6,906 Views

When you click on a planet, click on the planet development button(bound to Q). Additional logistic slots are the button bound to A, and additional tactical slots is the button bound to S.

4 Replies 9,261 Views

Umm I usually dont have a problem as Vasari taking out someone's colonizer with 2 scouts. The colonizer's turning circle is so slow if you put the scouts on auto attack and keep them behind the colonizer frigate the scouts take almost no damage.

86 Replies 311,236 Views