If everyone took on the diplomatic tone of volt i dare say we'd have less issues. I agree with a lot of things the mp say on balance (i do read the forums a lot) but its how they go about it is what frustrates me. Like its not that hard to be polite... even to inexperienced "noobs" with their not so good ideas for balance.
Caesar337
Has the MP community run out of constructive ideas so that all they are doing now is trolling the forums???
Forgive me if i'm wrong but aren't beta's supposed to be buggy and unbalanced? So you can all bitch and moan when the game is actually released. You MP community with your constant rants and feelings of superiority over the SP Community, actually make it very difficult to WANT to play MP on this game... So i for one am grateful that they try to appease the majority of fans of this game by focusing on SP. Stop being such dicks on the forums and maybe people will be s
[quote who="Seleuceia" reply="15" id="3161322"]I know, right? Curse them damn Americans, denying us the bright future the USSR and the Third Reich would have brought humanity! And let's not forget Iraq, country has gone to shit since Saddam disappeared...what great leader will they remove next? Putin? Ahmadinejad? Clearly them Americans are compensating for something...must be their shitty culture with their awful music and movies and food that the rest of th
And we have the greedy wall street Americans to thank for f**king Europe over.... as well as most other nations in the world. Save australia [e digicons]:grin:[/e]
[quote who="Cpt_Siddy" reply="7" id="3161178"]This said, none of the titans really show any uniqueness. They are all the same cookie cutter drive it close and pew pew pew. Idd imagine that TR titan was a novalith on wheels. Able to shoot planets from close by systems, like a siege machine. Instead it is some lame Antimatter dependent "sniper" that fails due to shield mitigation fucking its damage to nothingness. The exactly same reason why Kol's gauss gun is useless. Now, make the sniper
Definitely not overpowered, the counter you used was just ineffective. A Much bigger fleet is needed to take on a ragnarov (and most other titans). 3 dunov's using emp and shield restore will help spare the lives of ur cap's as will an ankylon using group shield. Each titan has a unique counter, you just need to play around with them a bit more.
[quote who="Volt_Cruelerz" reply="3" id="3159062"]I agree, though to me, it seems like they're weak abilities when compared to those of the others. Heck, a single Phase Missile Turret's Disruptive Nanites does more than either. Other corvettes affect speed or accuracy or other useful things, but the Vasari ones just seem weak in comparison unless they affect active heals as well which would make them significantly more powerful.[/quote] Im not sure on this as i&
Isn't the point of the beta to test and find these bugs so they can fix it?? Complaining that it is probably gonna be buggy when its released isn't constructive and doesn't solve anything. What WOULD be constructive is to compile a list of all these aforementioned bugs and send them off to the devs. Sorry if that sounds harsh but these doom and gloom posts are beginning to annoy the hell out of me...
[quote who="RiddleKing" reply="42" id="3158503"] You need to be bitch slapped by this ability to appreciate vengeance is a cruel mistress[/quote] Couldn't agree more.
I think all of its abilities don't require any major buffs, its just the DPS that needs a large increase to make it effective. Maybe add some hull/armor as well.
[quote who="Matu_Flp_Krawfe" reply="19" id="3156881"] Quoting Caesar337, reply 18I mean are you going to focus fire on the titan first (and have to deal with the supporting fleet and a super sayan titan) or focus on killing the supporting fleet then dealing with it separately (leading to very large buffs thanks to strength of the fallen). Either way the ability has just made your titan that much more dangerous to the enemy regardless of what they choose to target. So its not useles
I think the ability is damn good as it is. However, I do think it needs a weapon cooldown bonus and/or additional target banks simply because i think it would fit in well with the theme of going "super sayan" on the opposing fleet that just killed it. And It would look very cool to. Whilst its activation is determined by your opponent the very fact that this titan possess's the ability alters the strategy of any (human) player anyway. I mean are you going
Sorry for the double post kinda just getting the hang of this forum thing
Buff the damage output for sure! micro-phase jump has a lot of potential, I used it to send my titan to the back of the enemy fleet while my caps engaged at the front. Even at level five (with splash damage) it struggled to take out any of the LRFs and hoshiko's at the rear and i basically got slaughtered (and their wasn't even an enemy titan present!). Also the damage reduction passive doesn't wanna go above its measly 3-4-5-6% starting value (is it suppo
Buff the damage output for sure! micro-phase jump has a lot of potential, I used it to send my titan to the back of the enemy fleet while my caps engaged at the front. Even at level five (with splash damage) it struggled to take out any of the LRFs and hoshiko's at the rear and i basically got slaughtered (and their wasn't even an enemy titan present!). Also the damage reduction passive doesn't wanna go above its measly 3-4-5-6% starting value (is it suppo
Noticed this too, i lost two when i scuttled their planets. But for one of them i managed to hold onto it permanently, so probably a bug.
Yeah had the same issue with 2. Also i think the advent antimatter reducing tech is doing the same thing and increasing jumps by 33%