CaptinDan

CaptinDan

Joined Member # 3184266
0 Posts 10 Replies 4,995 Reputation

When i play Gilden i can build Shiled wall units with the shield wall ability (+5 defense for each unit in the stack) but when i was playing Gilden round my mates house he could not build these units. Both of us have the current build installed. If the Shield wall ability is suppose to be in the Gilden build i think it is very over powered - it is far to easy to get a Killer stack with + 30 defense or more. Altar has a simuliar ability but it is just for Henchmen which is much more re

6 Replies 9,963 Views

The last build i have played is .0981 (I have been away for the weekend). What i want to know is how good in the AI at exploiting the faction's 'BIG' thing, so that the Factions are indeed Big (and so don't have to go home). In .0981 i felt that the AI was not always exploiting the Faction's power. For instance: Procipine: I kept seeing Procipine running around fighting things with a sword, she was normally a warrior or assassin. She should be a caster unle

0 Replies 4,213 Views

Just got home from work (I live in England) i keep hitting refresh...but still no sign, oh well better go and make tea

28 Replies 20,121 Views

Call it Elemental : Fallen Enchantress, you can't escape your past. More Summon spells, I miss the assassin demons etc from previous builds (or was it E:WOM) Each summoned elemental should have a useful spell it can cast. I think the Elemental's attack and defense should increase by 1 hero level or it should be affected by the amount of shards you have i.e. lots of fire shards make your fire elemental better. I think Heroes should get a second class aro

172 Replies 674,946 Views

When cities upgrade could you add another button next to acccept and call it delay or something. This buttton would allow you too delay choosing the city upgrade until you click the turn button again at which point the city upgrade screen would display again. As such you could check your empire and work out what you want to do with the city that upgraded Currently it is really annoying when a city upgrades and you can't remember what you wanted to do with it and you

1 Replies 16,611 Views

I am really enjoying the new build! it is buggy, but it is a beta. I like the new city management, the outposts are good and essance adds a lot. What i really like through is how the new build demands that you make units. Before you could pretty much get away with a good stack and maybe another when you went to war. Now you needs units. The economy is working nicely. It still needs polish, balancing, more quests + items and some serious bug fixing but overall excellant. Goodwo

196 Replies 719,234 Views

I voted Excellent. I still think there is room for improvement, BUT i LOVE what you have done to the cloth map! You all listened to what we bitched about in the early builds when everyone first complained about the cloth map. The colours make a real difference and it properly displays where the mountians are! "No more i'll just nip through this pass - oh it doesn't really exist" - JOY. You should all be really pleased with your progress - keep up the good work guys i think thi

196 Replies 719,234 Views

"Techs shouldn't be random. Instead they should have techs, and even tech branches, that are added to your tree through questing or defeating a wildland. But just random is bad/lazy game design. Individual tech trees, with additions being EARNED in gameplay is a far better choice. This gives you both the feelings of strong design and planning along with the fun of surprises, and making it quest/achievement related adds goal orientation. " I like this idea,

20 Replies 12,786 Views

When i first encountered the addition of random spell books in the the magic tech tree, i thought 'oh dear'. But having played a number of games with various random spell books in them i think they really work. I like how they change my stratergy and i also really like how they change the way that the AI plays. So i would like to suggest that this random element is also added to the the two other tech trees. Some suggestions are: Civ - 'Unlikely allies' t

20 Replies 12,786 Views

Hi I have finished my second game, which was really enjoyable. 1. The monsters were fine in this game. (partly i think i had got use to the higher agro and partly there weren’t a lot of really nasty monsters around). 2. The AI was good, the game was tight and i needed to really concentrate. But i think the AI should have crushed me w

180 Replies 702,754 Views

Hi Good work, i think it is coming along well. I enjoyed this game although it is still a bit buggy (but it is beta) 1. The monster threat was hard (i think they were a little too aggressive) but do able. The spawning was good, but did make it tough at the beginning, since i had a couple of Drakes that were spawning stuff, i couldn't kill the Drakes and the small Drakes took out my second city a couple of times. The real problem was that losing cities early makes the game

180 Replies 702,754 Views

I voted Good. I think the game is much closer to being amazing than a lot of people have been saying, apart from the city building thing (which is known about). I think the game is nearly there, the choices are there it just the AI to push the player to make them.

33 Replies 159,870 Views

Hi Like how the game is coming along, it is good that it is so stable. Two suggestions 1. In stacks make it so you have to click the leave icon to make a unit leave a stack, its very annoying when you look at a hero then click for the stack to move and just the hero moves. 2. Merge the archery techs into the normal weapon techs. So archers can be made from the beginning and the bows get harder as weapon techs are taken.

2 Replies 4,094 Views