Hey guys, I recognize that the currency resource is in the game for balanced gameplay, but lore/fluff wise it doesn't seem to make sense for any other faction other than the Trader Emergency Coalition. Why would either the Vasari or Advent have a use for currency resource? The Vasari wouldn't seem to need it, because they would just enslave the population of a world and use its resources to build their vessels. The Advent Unity would cooperate with itself and have
Cripple_X
This is definitely a problem. I keep having this problem with my ships' pathing in my games. They will just float there and never make a jump. I only ever notice this problem when I ask my ships to make a jump on the vertical axis.
Here's a question I have about how the game calculates which of your routes is the longest. This happened to me in a game, I believe on the Centrifuge small map. Please forgive my crude diagram. The I's and the dashes are phase lanes. The dots are just there to get the diagram to line up properly, just blank space. [B][I]A[/I]--------AF[/B] I...............[B]I[/B] I...............[B]I[/B] I...............[B]I[/B] [I]TP[/I]--------[I][B]DP[/B][/I] I ha
I had a question about this part of the original post: "WARNING: This ability is broken in 1.05. The damage script doesn't properly stack, which prevents most of the damage from occurring. Easily fixable if you know how to tweak your BuffMissileBarrageHit.entity script, but if you are unable or unwilling to, Missile Barrage is essentially worthless." Is there a tutorial somewhere that could show me how to fix the particular file, and if I do so will it a) be fixed in MP and b)
To be honest, I really enjoy all three factions. Usually I can find my favorite faction in an RTS pretty quickly after dabbling with them all, but this hasn't been the case in sins. I'll probably have to roll a dice to decide which faction to concentrate my attention on as far as practicing to get better, but if I'm playing a small skirmish vs. the AI for a quick game I'm liable to just leave it on Random.
Another helpful read. A sticky would be lovely.
Amazing Post. It was very informative to read. Perhaps a Moderator could sticky this please?
Thanks so much for your response theRetroboy. Are the shield mitigation, antimatter recharge, and increased damage things that must be researched to have an effect? Where can I see the current bonuses in game does it show on an infocard anywhere? Also, will my culutre affect units of players that I am allied with, or teammates, or both?
I recently purchased Sins of a Solar Empire, and two of my friends have it also. One plays TEC and the other Vasari, so I thought I'd play the Advent in to round it out. A good portion of the Harmony Tech Tree for the Advent is devoted to faster culture spread, so naturally I went to look up Culture in the Game Manual so that I could take advantage of this fact. I was suprised to see that details on culture are absent from the manual save for a small blurb listed under the "
Can anybody confirm if this bug was corrected in v1.05 or is it still active?