Buttons6

Buttons6

Joined Member # 3187708
3 Posts 17 Replies 366 Reputation

[quote who="CenturionJixra" reply="5" id="1955718"]If people really enjoy playing Starcraft, Warcraft III, or AOE II over Sins for the reasons Requerent mentioned then they should just play those games.[/quote] 10,000 claps for your sir. I like Sins because of it's lack of econ booms. In many RTS's both sides start up their exponential economic growth, grind force

15 Replies 6,984 Views

The first is a typo on my part. I have fixed it and re-uploaded the executable. I've also added a version indicator. The second appears the same way the game itself creates the files, so if there is any typo it originated in the game itself. It should still work though.

2 Replies 3,686 Views

The first thing I thought was missing from GalCiv2 was a "randomize personalities" button. Civ4 has this option, and it makes it so you never know exactly how a race is going to behave. I have created an executable which will generate random custom races, and I have linked to it. The program is very simple. Start the executable, and you will be prompted to enter a name for your random race, and then prompted to enter a strength value. 1 strength

2 Replies 3,686 Views

As said, I just bought the Ultimate Bundle. My first question is, which expansion should I be playing? If I play TA, does that mean I have all the content from vanilla plus DA? TA = vanilla + DA + TA TA = vanilla + TA Let me put it that way... Second. Is there a way to randomize the races personalities? I always enjoy doing this is Civilization because when you encounter an enemy you never know exactly how

4 Replies 8,199 Views

[quote who="Craig Fraser" reply="12" id="1951224"]Does anyone suspect their serial has been compromised?[/quote] What is that suppost to mean? I'm having trouble getting on as well. I played a few games last night without problem, I havn't changed anything and I can't get on.

58 Replies 73,539 Views

Each country will have to make a decision between the fallowing: 1) Risk seeing some text on a computer screen which calls you a f-tard. (To use a phrase from the rather vulgur article.) 2) Give up freedom and privacy. "Government big enough to supply everything you need is big enough to take everything you have." - Thomas Jefferson Just remember that before you advocate a

43 Replies 169,607 Views

Another thing is, while the RA player is teching up. The other player should attack and stop the teching up, and claim an easy win. Or they should get some technology themselves. I bet RA isn't so daunting when you have fully researched armor against the non-upgraded RA ships. Or if you have the level 8 free resources forever* economic ability of the TEC, I'm sure this would help even things out too. Problem is people think they can just sit around and then cou

25 Replies 7,194 Views

I don't like the idea of AI controled RA. There is a good discussion in the beta forum about this. One idea there I'm fond of is that each gate would have, say, 20 ship points which it could spend on ships (probably have to also take these points from the players fleet points to prevent the infinitely sized army), the ships stay forever, and are replaced for free after dieing, after an appropriate waiting period. Consider this: Vasari VS TEC.</

21 Replies 20,561 Views

Yes please, excelent idea. Nobody could possibly disagree that this would be an improvement. However, is it worth the effor is the question? I say YES! I want a way to select all plannets that have not been fully upgraded to their population limit. And all those other things mentioned by the OP.

1 Replies 10,785 Views

First, the spend spend spend strategy isn't a problem. Is creating a new strategic possibility a problem? There wouldn't be a problem had there never been a culture system, diplomacy, neutral astroids, or multiple ships. In all cases it boils down to "Destroy the other guy," so there really wouldn't be any problem if there was only ONE ship type in the game, whoever builds more, destroys the other guy and wins. The game would work just fine with only ONE ship type, a

2 Replies 9,433 Views

1) Make capital ships NOT use any fleet points. Just Capital Ship points. https://forums.sinsofasolarempire.com/324591 There seems to be a general concensus that there really isn't any reason to build more than 1 or maybe 2 capital ships. Why then are we allowed to build 16? Nobody would ever do that. They're too expensive considering what you get. Not only do you have to pay the expensive cost, but you must perform the extr

2 Replies 9,433 Views

[quote who="Major Stress" reply="20" id="1899540"]If you use RA for just to get "free ships" you are wasting your time and resources. RA is meant for re-enforcing. Not building a new fleet. Like what was said before why waste all that resource researching then building the gate network only to get a dark fleet of Sentinals. I only use it when one of my key worlds is getting ganked, and i need ships to draw fire to give time for my main fleet to arrive.[/quote] If I need

25 Replies 7,194 Views

I agree that caps could use a bit of a boost in the late game. I, like most others, will not build more than 2. The exception to this is once I 2 cap ships that are at level 6 or higher, then I'll build a 3rd, and start leveling it. Then build a 4th similarly, etc. And why is it so expensive to upgrade the number of capital ships you can support. It's mega expensive on the later levels. What if caps didn't use up any command points?&nbs

107 Replies 266,836 Views

[quote who="NomadWarriorSoul" reply="10" id="1895788"]I'll probably try coming on again so long as the ADD types who only play on fast settings aren't still running the show. Clcikfest = Boring. There's something to be said for not having all the techs done at end game. [/quote] You kidding me? I find just sitting and waiting for the numbers to count up is rather boring. I do plenty of that with "Fast" settings. The quickest fast gam

22 Replies 32,314 Views

You could also do something about the gates themselfs to make them easier to destroy. What is destroying one gate destroyed all the gates because they are linked together? It would be hard to build a high number of gates if all the them are destroyed whenever just one is attacked. You'd have to watch out for people just selling their gates before they're actually destroyed. Perhaps any damage delt to one gate is delt to all? I don't know, just ideas.

25 Replies 7,194 Views

What if: Each phase gate could support 5 ships. The 5 ships would live forever, and move wherever they were commanded, but an individual gate couldn't support more than 5 ships. You get 6 or 7 gates, and thats a good 30 ships, not to bad. If one of the ships died, then it would be replaced by it's gate 5 mins later. You could also give the option to let players choose what would spawn from the gates. If you did this you could also choose to limit the sp

25 Replies 7,194 Views

I like how they chose a moderator who had written a pro-Obama book to be the unbias moderator. Doesn't matter that she'll benifit financially if Obama wins because her book will be more popular. What a joke. When Obama pushes for more taxes, that should help our economy. If you don't think you'll be taxed as the middle class, your wrong. As Palin herself pointed out, 85% of small businesses would be taxed more, and this simpy means they can't hir

40 Replies 133,276 Views

I'll be at a LAN party tonight where we'll all play SINS on our laptops. None of them have played online, whereas I consider myself to be preaty good online. I don't expect anyone will be able to put of much of a challenge against me one-on-one. LOL, they probably don't even know what RA is, and have never seen an Illum spam. So what method of shock and awe should I use against them? Shall I make them cry when 30 illums crush their fleet, or shall I go for RA a

5 Replies 5,549 Views

Good One! ROFL. I just want a mod that beeps for 10 seconds or so in an very annoying fashion when my scout finishes building, so I will remember to go send him out right away.

3 Replies 3,229 Views

[quote who="Pixeleo" reply="20" id="1892514"] Quoting Wizard1956, reply 18 ( Vista renamed to "Mohave") Yeah, the Mojave Experiment, I saw that. I believe there was a skeptic guy who, when told the truth that it was Vista, said, "Then why is it fast?" Got a great laugh from it, but it proved how little people actually knew Vista [/quote] This was a good experiment, MS grabbed some of the Walmart laptops and

62 Replies 216,737 Views

He's no noob if he read the forums, and atleast tried SP first. A newb maybe but not a noob. A NEWb is new. A NOOb is someone who makes you want to cry NOO! when he joins your team.

5 Replies 5,929 Views

I've always wanted a MMORTS with millions of units on a huge map, but I just don't think it's resonable with current connection speeds. Sins could work however, thanks the to modular nature of the maps. Each star could be handled by it's own server and you would connect to another server by star jumping to it. Sometimes you may not be able to get into a server, and the star jump would fail, perhaps the ships charge the jump for a few seconds but then just ne

4 Replies 11,407 Views

How about this. Interest on the resources you have in stock. Currently there is only one way to go, if you have it, spend it as fast as possible. With a moderate interest level it would be helpful to build up a stockpile and then keep levels high, because it would help generate more income. This could lead to exponential growth, but it would take so many hours before things really started getting out of hand. You could also cap the amount you could gain throu

1 Replies 1,799 Views

I've been so negative towards IronClad and Stardock. I've criticized Impulse, the mini-updates, the patching process, the community, so many things. Although I've never criticized the game, because SINS is great! I have to apologize though. I've recently bought a new computer, and SINS installed easily and quickly. Works great. I took it for granted. I've tried many older games, and they all have problems. I just bought Crysis Warhead today

3 Replies 23,207 Views