Well ill admit, the first thing i was disappointed in were the lack of new units. Sure the defensive upgrades are nice, but i'd like a few more units to play with. But on to what i gathered from just one game- Mines- Limit these to 25 per grav well with an increase in +5 per defense upgrade. This way you can have a resonable amount of mines, and if you dont own that grav well theres a limit. Mine layers need to spawn from shipyards with the autocast ability off. After taking a
Mothership-56
to activate it- top left hand corner of impuls is a blue circle with uranus in it (lol) and an s. click that and go down to register product. bottom right corner is a register product button click that- cut and paste key. and bingo done!
mmmm star furies! i dont think the engine could support alot of high poly models tho. whats a basic sins model poly count?
basically what ive done, ive done that to the concept art ive drawn :)
love the game, i really do. but the lack of choice in most units sucks. its all spam 2-3 diff types of units (now light carriers). Im drawing up a mod... no an unofficial expansion. This expansion i want to correspond kinda to the entrenchment add-on they are doing. 1. new ships, frigs cruisers capitals and im adding super capitals (one per player max). thinking of 2 per race so you have a choice.but more ships! how about a cruiser