you mean Baen wouldn't be able to link this thread pointing out you knowingly violated copyright laws [e digicons]:grin:[/e] . I am of course being sarcastic if it was as easy as changing the name and rewording it then everyone would do it. that is not how it works as 100s of lawsuits have shown over the years. but hey if you make it and release it i would gladly download it before they sue the crap out of you.
wkellykatz
most mods tell you in their intro what version they work with. I simply have trinity and rebellion around 90% of all mods work with that. Trinity allows you to play previous versions of the game like say 7DS for entrenchment. then I say i want sacrifice of angels for diplomacy easy to switch between them
possibly a being of pure energy from tinkering with phase space. or nanotechnology out of control. as those are two things that make the vasari strong. both of those could be brought over to sins very easily. also both of those running wild are not over done in science fiction anymore.
How to Mod in Chuck Norris in ? Everyone knows he is why the Vasari are running. I hear he single handed beat all six titans at the same time with a slingshot.
that might explain it i will try that thank you
i am merging all the rebel factions with the loyalist factions as a work around to the cap on titans i wrote an ability based on dark fleet for all the loyalist factions only thing i changed in the ability from dark fleet is the ships called the name of the ability and the tech needed to unlock the ability the ability i based it on is called " AbilityDarkCapitalShip "
I attempted using abilities to spawn 1 titan instead it is spawning 10 titans any help would be nice on how to fix this
second thought their wouldn't be a way to keep the AI from spamming them though even if I limit me to spawning a second ship. I guess the best I could hope for is picking witch titan I feel is better for the situation in game at the time. still a very powerful abvantage especially after i am done with merging all the rebel tech trees with the loyalist tech trees. though would still be good info to know.
ok how do I go about doing that please. I am still learning so please dummy proof it for me please.
Hi all long time player but new to modding. I have just bought rebellion and started playing the real sins mod. though I love rebellion I do not like having two factions of all the races and decided to try to merge the rebel factions into the loyalist factions. this is for a personal mod for me to play of course. my issue is with the titans. I want to allow the new merged factions to be able to build two titans one of each I have managed to make the rebel titans show up as build able but am l