I try to move them behind the battle group to the same location
Jetkar
I notice that start position seem to be the same position every time a player select the same map. It would be better if the start position for both players and AI to be randomised which may well bring more challenges for the player that's needs to strategies more.
I notice that repair units seems to venture ahead of the rest of the group and regrettably they get in harms way of enemy units before the rest of the selected group come in range of fire. This may be bug on the basis that the unit is very lighter and therefore more agile. I would suggest that the unit to the same speed as the Brute.
I purchased it at time of Early Access if that helps
[quote who="The_Gear" reply="17" id="3599196"] Quoting Grapeshot, reply 14 Test again! I'm sending your's off to be fixed. Quoting Jetkar, reply 16 <d
[quote who="tatsujb" reply="9" id="3598900"] Quoting Jetkar, reply 4 1920x1050 I defaults to my centre monitor when not in full screen mode then when I am intense battle selecting grouped units it changes to my left hand monitor or crashes out of game. however game works fine when in full 5760x1050 <b
Test
I agree with the above posts I played a couple games. Although the units are slow. The main problems I am finding grouping units and controlling them. I notice the units have problem moving through the terrain map does not seem fluid and they getting stuck. I also find units do not respond to orders from time to time. In addition their is no unit information describing what units do and its research hierarchy before selecting the unit or research. &nbs
I use a 3 screen monitor display while playing the game and notice that its sometime awkward to select a group of units and may be bug.
Agree